2010-08-09 13:28:56 +00:00
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#ifdef PPU_CPP
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void PPU::Sprite::update(unsigned addr, uint8 data) {
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if(addr < 0x0200) {
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unsigned n = addr >> 2;
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addr &= 3;
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if(addr == 0) {
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list[n].x = (list[n].x & 0x100) | data;
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} else if(addr == 1) {
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list[n].y = data;
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} else if(addr == 2) {
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list[n].character = data;
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} else { //(addr == 3)
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list[n].vflip = data & 0x80;
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list[n].hflip = data & 0x40;
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list[n].priority = (data >> 4) & 3;
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list[n].palette = (data >> 1) & 7;
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list[n].nameselect = data & 1;
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}
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} else {
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unsigned n = (addr & 0x1f) << 2;
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list[n + 0].x = ((data & 0x01) << 8) | (list[n + 0].x & 0xff);
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list[n + 0].size = data & 0x02;
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list[n + 1].x = ((data & 0x04) << 6) | (list[n + 1].x & 0xff);
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list[n + 1].size = data & 0x08;
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list[n + 2].x = ((data & 0x10) << 4) | (list[n + 2].x & 0xff);
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list[n + 2].size = data & 0x20;
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list[n + 3].x = ((data & 0x40) << 2) | (list[n + 3].x & 0xff);
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list[n + 3].size = data & 0x80;
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}
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}
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2011-04-27 08:57:31 +00:00
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void PPU::Sprite::synchronize() {
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for(unsigned n = 0; n < 544; n++) update(n, ppu.oam[n]);
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}
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2010-08-09 13:28:56 +00:00
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unsigned PPU::Sprite::SpriteItem::width() const {
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if(size == 0) {
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static unsigned width[] = { 8, 8, 8, 16, 16, 32, 16, 16 };
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Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
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return width[ppu.sprite.regs.base_size];
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2010-08-09 13:28:56 +00:00
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} else {
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static unsigned width[] = { 16, 32, 64, 32, 64, 64, 32, 32 };
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Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
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return width[ppu.sprite.regs.base_size];
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2010-08-09 13:28:56 +00:00
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}
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}
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unsigned PPU::Sprite::SpriteItem::height() const {
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if(size == 0) {
|
Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
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if(ppu.sprite.regs.interlace && ppu.sprite.regs.base_size >= 6) return 16;
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2010-08-09 13:28:56 +00:00
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static unsigned height[] = { 8, 8, 8, 16, 16, 32, 32, 32 };
|
Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
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return height[ppu.sprite.regs.base_size];
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2010-08-09 13:28:56 +00:00
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} else {
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static unsigned height[] = { 16, 32, 64, 32, 64, 64, 64, 32 };
|
Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
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return height[ppu.sprite.regs.base_size];
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2010-08-09 13:28:56 +00:00
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}
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}
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#endif
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