2011-01-18 10:17:48 +00:00
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public:
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uint8 mmio_read(unsigned addr);
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void mmio_write(unsigned addr, uint8 data);
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Update to v085r08 release.
byuu says:
Changelog:
- follow the Laevateinn topic to get most of it
- also added NMI, IRQ step buttons to CPU debugger
- also added trace masking + trace mask reset
- also added memory export
- cartridge loading is entirely folder-based now
FitzRoy, I'll go ahead and make a second compromise with you for v086:
I'll match the following:
/path/to/SNES.sfc/*.sfc
/path/to/NES.fc/*.prg, *.chr (split format)
/path/to/NES.fc/*.fc (merged format)
/path/to/GB.gb/*.gb
/path/to/GBC.gbc/*.gbc
Condition will be that there can only be one of each file. If there's
more than one, it'll abort. That lets me name my ROMs as
"Game.fc/Game.fc", and you can name yours as "Game.fc/cartridge.prg,
cartridge.chr". Or whatever you want.
We'll just go with that, see what fares out as the most popular, and
then restrict it back to that method.
The folder must have the .fc, etc extension though. That will be how we
avoid false-positive folder matches.
[Editor's note - the Laevateinn topic mentions these changes for
v085r08:
Added SMP/PPU breakpoints, SMP debugger, SMP stepping / tracing,
memory editing on APU-bus / VRAM / OAM / CGRAM, save state menu,
WRAM mirroring on breakpoints, protected MMIO memory regions
(otherwise, viewing $002100 could crash your game.)
Major missing components:
- trace mask
- trace mask clear / usage map clear
- window geometry caching / sizing improvements
- VRAM viewer
- properties viewer
- working memory export button
The rest will most likely appear after v086 is released.
]
2012-02-12 05:35:40 +00:00
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privileged:
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2011-01-18 10:17:48 +00:00
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2010-08-09 13:28:56 +00:00
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struct {
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uint8 ppu1_mdr;
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uint8 ppu2_mdr;
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uint16 vram_readbuffer;
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uint8 oam_latchdata;
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uint8 cgram_latchdata;
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uint8 bgofs_latchdata;
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uint8 mode7_latchdata;
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bool counters_latched;
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bool latch_hcounter;
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bool latch_vcounter;
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2010-09-24 13:15:21 +00:00
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uint10 oam_iaddr;
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uint9 cgram_iaddr;
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2010-08-09 13:28:56 +00:00
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//$2100 INIDISP
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Update to v068r12 release.
(there was no r11 release posted to the WIP thread)
byuu says:
This took ten hours of mind boggling insanity to pull off.
It upgrades the S-PPU dot-based renderer to fetch one tile, and then
output all of its pixels before fetching again. It sounds easy enough,
but it's insanely difficult. I ended up taking one small shortcut, in
that rather than fetch at -7, I fetch at the first instance where a tile
is needed to plot to x=0. So if you have {-3 to +4 } as a tile, it
fetches at -3. That won't work so well on hardware, if two BGs fetch at
the same X offset, they won't have time.
I have had no luck staggering the reads at BG1=-7, BG3=-5, etc. While
I can shift and fetch just fine, what happens is that when a new tile is
fetched in, that gives a new palette, priority, etc; and this ends up
happening between two tiles which results in the right-most edges of the
screen ending up with the wrong colors and such.
Offset-per-tile is cheap as always. Although looking at it, I'm not sure
how BG3 could pre-fetch, especially with the way one or two OPT modes
can fetch two tiles.
There's no magic in Hoffset caching yet, so the SMW1 pixel issue is
still there.
Mode 7 got a bugfix, it was off-by-one horizontally from the mosaic
code. After re-designing the BG mosaic, I ended up needing a separate
mosaic for Mode7, and in the process I fixed that bug. The obvious
change is that the Chrono Trigger Mode7->Mode2 transition doesn't cause
the pendulum to jump anymore.
Windows were simplified just a tad. The range testing is shared for all
modes now. Ironically, it's a bit slower, but I'll take less code over
more speed for the accuracy core.
Speaking of speed, because there's so much less calculations per pixel
for BGs, performance for the entire emulator has gone up by 30% in the
accuracy core. Pretty neat overall, I can maintain 60fps in all but,
yeah you can guess can't you?
2010-09-04 03:36:03 +00:00
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bool display_disable;
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2011-04-27 08:57:31 +00:00
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uint4 display_brightness;
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2010-08-09 13:28:56 +00:00
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//$2102 OAMADDL
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//$2103 OAMADDH
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2010-09-24 13:15:21 +00:00
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uint10 oam_baseaddr;
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uint10 oam_addr;
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2010-08-09 13:28:56 +00:00
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bool oam_priority;
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//$2105 BGMODE
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bool bg3_priority;
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uint8 bgmode;
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//$210d BG1HOFS
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uint16 mode7_hoffset;
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//$210e BG1VOFS
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uint16 mode7_voffset;
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//$2115 VMAIN
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bool vram_incmode;
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2011-04-27 08:57:31 +00:00
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uint2 vram_mapping;
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2010-08-09 13:28:56 +00:00
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uint8 vram_incsize;
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//$2116 VMADDL
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//$2117 VMADDH
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uint16 vram_addr;
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//$211a M7SEL
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2011-04-27 08:57:31 +00:00
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uint2 mode7_repeat;
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2010-08-09 13:28:56 +00:00
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bool mode7_vflip;
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bool mode7_hflip;
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//$211b M7A
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uint16 m7a;
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//$211c M7B
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uint16 m7b;
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//$211d M7C
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uint16 m7c;
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//$211e M7D
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uint16 m7d;
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//$211f M7X
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uint16 m7x;
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//$2120 M7Y
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uint16 m7y;
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//$2121 CGADD
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2010-09-24 13:15:21 +00:00
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uint9 cgram_addr;
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2010-08-09 13:28:56 +00:00
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//$2133 SETINI
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bool mode7_extbg;
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bool pseudo_hires;
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bool overscan;
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bool interlace;
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//$213c OPHCT
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uint16 hcounter;
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//$213d OPVCT
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uint16 vcounter;
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} regs;
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uint16 get_vram_address();
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uint8 vram_read(unsigned addr);
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void vram_write(unsigned addr, uint8 data);
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Update to v085r08 release.
byuu says:
Changelog:
- follow the Laevateinn topic to get most of it
- also added NMI, IRQ step buttons to CPU debugger
- also added trace masking + trace mask reset
- also added memory export
- cartridge loading is entirely folder-based now
FitzRoy, I'll go ahead and make a second compromise with you for v086:
I'll match the following:
/path/to/SNES.sfc/*.sfc
/path/to/NES.fc/*.prg, *.chr (split format)
/path/to/NES.fc/*.fc (merged format)
/path/to/GB.gb/*.gb
/path/to/GBC.gbc/*.gbc
Condition will be that there can only be one of each file. If there's
more than one, it'll abort. That lets me name my ROMs as
"Game.fc/Game.fc", and you can name yours as "Game.fc/cartridge.prg,
cartridge.chr". Or whatever you want.
We'll just go with that, see what fares out as the most popular, and
then restrict it back to that method.
The folder must have the .fc, etc extension though. That will be how we
avoid false-positive folder matches.
[Editor's note - the Laevateinn topic mentions these changes for
v085r08:
Added SMP/PPU breakpoints, SMP debugger, SMP stepping / tracing,
memory editing on APU-bus / VRAM / OAM / CGRAM, save state menu,
WRAM mirroring on breakpoints, protected MMIO memory regions
(otherwise, viewing $002100 could crash your game.)
Major missing components:
- trace mask
- trace mask clear / usage map clear
- window geometry caching / sizing improvements
- VRAM viewer
- properties viewer
- working memory export button
The rest will most likely appear after v086 is released.
]
2012-02-12 05:35:40 +00:00
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uint8 oam_read(unsigned addr);
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void oam_write(unsigned addr, uint8 data);
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uint8 cgram_read(unsigned addr);
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void cgram_write(unsigned addr, uint8 data);
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2010-08-09 13:28:56 +00:00
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void mmio_update_video_mode();
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void mmio_w2100(uint8); //INIDISP
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void mmio_w2101(uint8); //OBSEL
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void mmio_w2102(uint8); //OAMADDL
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void mmio_w2103(uint8); //OAMADDH
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void mmio_w2104(uint8); //OAMDATA
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void mmio_w2105(uint8); //BGMODE
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void mmio_w2106(uint8); //MOSAIC
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void mmio_w2107(uint8); //BG1SC
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void mmio_w2108(uint8); //BG2SC
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void mmio_w2109(uint8); //BG3SC
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void mmio_w210a(uint8); //BG4SC
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void mmio_w210b(uint8); //BG12NBA
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void mmio_w210c(uint8); //BG34NBA
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void mmio_w210d(uint8); //BG1HOFS
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void mmio_w210e(uint8); //BG1VOFS
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void mmio_w210f(uint8); //BG2HOFS
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void mmio_w2110(uint8); //BG2VOFS
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void mmio_w2111(uint8); //BG3HOFS
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void mmio_w2112(uint8); //BG3VOFS
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void mmio_w2113(uint8); //BG4HOFS
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void mmio_w2114(uint8); //BG4VOFS
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void mmio_w2115(uint8); //VMAIN
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void mmio_w2116(uint8); //VMADDL
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void mmio_w2117(uint8); //VMADDH
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void mmio_w2118(uint8); //VMDATAL
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void mmio_w2119(uint8); //VMDATAH
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void mmio_w211a(uint8); //M7SEL
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void mmio_w211b(uint8); //M7A
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void mmio_w211c(uint8); //M7B
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void mmio_w211d(uint8); //M7C
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void mmio_w211e(uint8); //M7D
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void mmio_w211f(uint8); //M7X
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void mmio_w2120(uint8); //M7Y
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void mmio_w2121(uint8); //CGADD
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void mmio_w2122(uint8); //CGDATA
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void mmio_w2123(uint8); //W12SEL
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void mmio_w2124(uint8); //W34SEL
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void mmio_w2125(uint8); //WOBJSEL
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void mmio_w2126(uint8); //WH0
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void mmio_w2127(uint8); //WH1
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void mmio_w2128(uint8); //WH2
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void mmio_w2129(uint8); //WH3
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void mmio_w212a(uint8); //WBGLOG
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void mmio_w212b(uint8); //WOBJLOG
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void mmio_w212c(uint8); //TM
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void mmio_w212d(uint8); //TS
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void mmio_w212e(uint8); //TMW
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void mmio_w212f(uint8); //TSW
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void mmio_w2130(uint8); //CGWSEL
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void mmio_w2131(uint8); //CGADDSUB
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void mmio_w2132(uint8); //COLDATA
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void mmio_w2133(uint8); //SETINI
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uint8 mmio_r2134(); //MPYL
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uint8 mmio_r2135(); //MPYM
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uint8 mmio_r2136(); //MPYH
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uint8 mmio_r2137(); //SLHV
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uint8 mmio_r2138(); //OAMDATAREAD
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uint8 mmio_r2139(); //VMDATALREAD
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uint8 mmio_r213a(); //VMDATAHREAD
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uint8 mmio_r213b(); //CGDATAREAD
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uint8 mmio_r213c(); //OPHCT
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uint8 mmio_r213d(); //OPVCT
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uint8 mmio_r213e(); //STAT77
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uint8 mmio_r213f(); //STAT78
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void mmio_reset();
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