Update to v073r03 release.
byuu says:
Changelog:
- much tighter SGB integration, but this is still a work-in-progress
- memory::gb(rom,ram,rtc) is gone, uses GameBoy:: memory structures
directly (a big gain, no need to copy memory to save and load)
- UI-based cartridge loading works with GameBoy:: directly as well
- libsnes will need to be updated internally to reflect this
- games can save and load (even before bgameboy can, hah)
- save states hooked up, but they crash the DMG. I don't know why, as
if it was hard enough saving states with libco, try doing it for an
emulator inside an emulator >_<
- last remnants of old SGB stuff removed, <sueprgameboy> XML converted
to <icd2>
- looks like the XML list idea is looking pretty useless for
SNES::Cartridge now that bgameboy handles its own XML mapping
2011-01-08 10:06:09 +00:00
|
|
|
#ifdef ICD2_CPP
|
|
|
|
|
|
|
|
void ICD2::serialize(serializer &s) {
|
2012-03-23 10:43:39 +00:00
|
|
|
Thread::serialize(s);
|
2012-04-26 10:51:13 +00:00
|
|
|
GameBoy::system.serialize_all(s);
|
Update to v073r03 release.
byuu says:
Changelog:
- much tighter SGB integration, but this is still a work-in-progress
- memory::gb(rom,ram,rtc) is gone, uses GameBoy:: memory structures
directly (a big gain, no need to copy memory to save and load)
- UI-based cartridge loading works with GameBoy:: directly as well
- libsnes will need to be updated internally to reflect this
- games can save and load (even before bgameboy can, hah)
- save states hooked up, but they crash the DMG. I don't know why, as
if it was hard enough saving states with libco, try doing it for an
emulator inside an emulator >_<
- last remnants of old SGB stuff removed, <sueprgameboy> XML converted
to <icd2>
- looks like the XML list idea is looking pretty useless for
SNES::Cartridge now that bgameboy handles its own XML mapping
2011-01-08 10:06:09 +00:00
|
|
|
|
|
|
|
for(unsigned n = 0; n < 64; n++) s.array(packet[n].data);
|
|
|
|
s.integer(packetsize);
|
|
|
|
|
|
|
|
s.integer(joyp_id);
|
|
|
|
s.integer(joyp15lock);
|
|
|
|
s.integer(joyp14lock);
|
|
|
|
s.integer(pulselock);
|
|
|
|
s.integer(strobelock);
|
|
|
|
s.integer(packetlock);
|
|
|
|
s.array(joyp_packet.data);
|
|
|
|
s.integer(packetoffset);
|
|
|
|
s.integer(bitdata);
|
|
|
|
s.integer(bitoffset);
|
|
|
|
|
2011-05-08 13:46:37 +00:00
|
|
|
s.integer(r6000_ly);
|
|
|
|
s.integer(r6000_row);
|
|
|
|
s.integer(r6001);
|
Update to v073r03 release.
byuu says:
Changelog:
- much tighter SGB integration, but this is still a work-in-progress
- memory::gb(rom,ram,rtc) is gone, uses GameBoy:: memory structures
directly (a big gain, no need to copy memory to save and load)
- UI-based cartridge loading works with GameBoy:: directly as well
- libsnes will need to be updated internally to reflect this
- games can save and load (even before bgameboy can, hah)
- save states hooked up, but they crash the DMG. I don't know why, as
if it was hard enough saving states with libco, try doing it for an
emulator inside an emulator >_<
- last remnants of old SGB stuff removed, <sueprgameboy> XML converted
to <icd2>
- looks like the XML list idea is looking pretty useless for
SNES::Cartridge now that bgameboy handles its own XML mapping
2011-01-08 10:06:09 +00:00
|
|
|
s.integer(r6003);
|
|
|
|
s.integer(r6004);
|
|
|
|
s.integer(r6005);
|
|
|
|
s.integer(r6006);
|
|
|
|
s.integer(r6007);
|
|
|
|
s.array(r7000);
|
|
|
|
s.integer(r7800);
|
|
|
|
s.integer(mlt_req);
|
|
|
|
|
2011-05-08 13:46:37 +00:00
|
|
|
s.array(lcd.buffer);
|
|
|
|
s.array(lcd.output);
|
|
|
|
s.integer(lcd.row);
|
Update to v073r03 release.
byuu says:
Changelog:
- much tighter SGB integration, but this is still a work-in-progress
- memory::gb(rom,ram,rtc) is gone, uses GameBoy:: memory structures
directly (a big gain, no need to copy memory to save and load)
- UI-based cartridge loading works with GameBoy:: directly as well
- libsnes will need to be updated internally to reflect this
- games can save and load (even before bgameboy can, hah)
- save states hooked up, but they crash the DMG. I don't know why, as
if it was hard enough saving states with libco, try doing it for an
emulator inside an emulator >_<
- last remnants of old SGB stuff removed, <sueprgameboy> XML converted
to <icd2>
- looks like the XML list idea is looking pretty useless for
SNES::Cartridge now that bgameboy handles its own XML mapping
2011-01-08 10:06:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|