mirror of https://github.com/bsnes-emu/bsnes.git
29 lines
753 B
C++
29 lines
753 B
C++
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class Video {
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public:
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static const char *Handle;
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static const char *Synchronize;
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static const char *Filter;
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static const char *FragmentShader;
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static const char *VertexShader;
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enum Filter {
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FilterPoint,
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FilterLinear,
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};
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virtual bool cap(const nall::string& name) { return false; }
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virtual nall::any get(const nall::string& name) { return false; }
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virtual bool set(const nall::string& name, const nall::any& value) { return false; }
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virtual bool lock(uint32_t *&data, unsigned &pitch, unsigned width, unsigned height) { return false; }
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virtual void unlock() {}
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virtual void clear() {}
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virtual void refresh() {}
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virtual bool init() { return true; }
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virtual void term() {}
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Video() {}
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virtual ~Video() {}
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};
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