bsnes/qt/base/main.moc.hpp

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class CanvasObject : public QWidget {
public:
void dragEnterEvent(QDragEnterEvent*);
void dropEvent(QDropEvent*);
void keyPressEvent(QKeyEvent*);
void keyReleaseEvent(QKeyEvent*);
};
class CanvasWidget : public CanvasObject {
public:
QPaintEngine* paintEngine() const;
void mouseReleaseEvent(QMouseEvent*);
void paintEvent(QPaintEvent*);
};
class MainWindow : public Window {
Q_OBJECT
public:
QMenuBar *menuBar;
QStatusBar *statusBar;
QVBoxLayout *layout;
QMenu *system;
QAction *system_load;
QMenu *system_loadSpecial;
QAction *system_loadSpecial_bsxSlotted;
QAction *system_loadSpecial_bsx;
QAction *system_loadSpecial_sufamiTurbo;
QAction *system_loadSpecial_superGameBoy;
CheckAction *system_power;
QAction *system_reset;
QMenu *system_port1;
RadioAction *system_port1_none;
RadioAction *system_port1_gamepad;
RadioAction *system_port1_asciipad;
RadioAction *system_port1_multitap;
RadioAction *system_port1_mouse;
QMenu *system_port2;
RadioAction *system_port2_none;
RadioAction *system_port2_gamepad;
RadioAction *system_port2_asciipad;
RadioAction *system_port2_multitap;
RadioAction *system_port2_mouse;
RadioAction *system_port2_superscope;
RadioAction *system_port2_justifier;
RadioAction *system_port2_justifiers;
QAction *system_exit;
QMenu *settings;
QMenu *settings_videoMode;
RadioAction *settings_videoMode_1x;
RadioAction *settings_videoMode_2x;
RadioAction *settings_videoMode_3x;
RadioAction *settings_videoMode_4x;
RadioAction *settings_videoMode_5x;
RadioAction *settings_videoMode_max_normal;
RadioAction *settings_videoMode_max_wide;
RadioAction *settings_videoMode_max_wideZoom;
CheckAction *settings_videoMode_correctAspectRatio;
RadioAction *settings_videoMode_ntsc;
RadioAction *settings_videoMode_pal;
QMenu *settings_videoFilter;
QAction *settings_videoFilter_configure;
RadioAction *settings_videoFilter_none;
array<RadioAction*> settings_videoFilter_list;
CheckAction *settings_smoothVideo;
CheckAction *settings_muteAudio;
QMenu *settings_emulationSpeed;
RadioAction *settings_emulationSpeed_slowest;
RadioAction *settings_emulationSpeed_slow;
RadioAction *settings_emulationSpeed_normal;
RadioAction *settings_emulationSpeed_fast;
RadioAction *settings_emulationSpeed_fastest;
CheckAction *settings_emulationSpeed_syncVideo;
CheckAction *settings_emulationSpeed_syncAudio;
QAction *settings_configuration;
QMenu *tools;
QMenu *tools_movies;
QAction *tools_movies_play;
QAction *tools_movies_stop;
QAction *tools_movies_recordFromPowerOn;
QAction *tools_movies_recordFromHere;
QAction *tools_captureScreenshot;
QAction *tools_cheatEditor;
QAction *tools_cheatFinder;
QAction *tools_stateManager;
QAction *tools_debugger;
QMenu *help;
QAction *help_documentation;
QAction *help_license;
QAction *help_about;
CanvasObject *canvasContainer;
QVBoxLayout *canvasLayout;
CanvasWidget *canvas;
QLabel *systemState;
void syncUi();
bool isActive();
void resizeEvent(QResizeEvent*);
void closeEvent(QCloseEvent*);
MainWindow();
public slots:
void loadCartridge();
void loadBsxSlottedCartridge();
void loadBsxCartridge();
void loadSufamiTurboCartridge();
void loadSuperGameBoyCartridge();
void power();
void reset();
void setPort1None();
void setPort1Gamepad();
void setPort1Asciipad();
void setPort1Multitap();
void setPort1Mouse();
void setPort2None();
void setPort2Gamepad();
void setPort2Asciipad();
void setPort2Multitap();
void setPort2Mouse();
void setPort2SuperScope();
void setPort2Justifier();
void setPort2Justifiers();
void quit();
void setVideoMode1x();
void setVideoMode2x();
void setVideoMode3x();
void setVideoMode4x();
void setVideoMode5x();
void setVideoModeMaxNormal();
void setVideoModeMaxWide();
void setVideoModeMaxWideZoom();
void toggleAspectCorrection();
void setVideoNtsc();
void setVideoPal();
void configureFilter();
void setFilter();
void toggleSmoothVideo();
void muteAudio();
void setSpeedSlowest();
void setSpeedSlow();
void setSpeedNormal();
void setSpeedFast();
void setSpeedFastest();
void syncVideo();
void syncAudio();
void showConfigWindow();
void playMovie();
void stopMovie();
void recordMovieFromPowerOn();
void recordMovieFromHere();
void saveScreenshot();
void showCheatEditor();
void showCheatFinder();
void showStateManager();
void showDebugger();
void showDocumentation();
void showLicense();
void showAbout();
};
extern MainWindow *mainWindow;