bsnes/qt/base/loader.cpp

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#include "loader.moc"
LoaderWindow *loaderWindow;
LoaderWindow::LoaderWindow() {
setObjectName("loader-window");
setMinimumWidth(520);
setGeometryString(&config().geometry.loaderWindow);
application.windowList.append(this);
layout = new QVBoxLayout;
layout->setMargin(Style::WindowMargin);
layout->setSpacing(Style::WidgetSpacing);
layout->setAlignment(Qt::AlignTop);
setLayout(layout);
grid = new QGridLayout;
layout->addLayout(grid);
baseLabel = new QLabel("Base cartridge:");
grid->addWidget(baseLabel, 0, 0);
baseFile = new QLineEdit;
baseFile->setReadOnly(true);
grid->addWidget(baseFile, 0, 1);
baseBrowse = new QPushButton("Browse ...");
grid->addWidget(baseBrowse, 0, 2);
baseClear = new QPushButton("Clear");
grid->addWidget(baseClear, 0, 3);
slot1Label = new QLabel("Slot A cartridge:");
grid->addWidget(slot1Label, 1, 0);
slot1File = new QLineEdit;
slot1File->setReadOnly(true);
grid->addWidget(slot1File, 1, 1);
slot1Browse = new QPushButton("Browse ...");
grid->addWidget(slot1Browse, 1, 2);
slot1Clear = new QPushButton("Clear");
grid->addWidget(slot1Clear, 1, 3);
slot2Label = new QLabel("Slot B cartridge:");
grid->addWidget(slot2Label, 2, 0);
slot2File = new QLineEdit;
slot2File->setReadOnly(true);
grid->addWidget(slot2File, 2, 1);
slot2Browse = new QPushButton("Browse ...");
grid->addWidget(slot2Browse, 2, 2);
slot2Clear = new QPushButton("Clear");
grid->addWidget(slot2Clear, 2, 3);
load = new QPushButton("Load");
grid->addWidget(load, 3, 2);
cancel = new QPushButton("Cancel");
grid->addWidget(cancel, 3, 3);
connect(baseBrowse, SIGNAL(released()), this, SLOT(selectBaseCartridge()));
connect(baseClear, SIGNAL(released()), this, SLOT(clearBaseCartridge()));
connect(slot1Browse, SIGNAL(released()), this, SLOT(selectSlot1Cartridge()));
connect(slot1Clear, SIGNAL(released()), this, SLOT(clearSlot1Cartridge()));
connect(slot2Browse, SIGNAL(released()), this, SLOT(selectSlot2Cartridge()));
connect(slot2Clear, SIGNAL(released()), this, SLOT(clearSlot2Cartridge()));
connect(load, SIGNAL(released()), this, SLOT(onLoad()));
connect(cancel, SIGNAL(released()), this, SLOT(close()));
}
void LoaderWindow::syncUi() {
//only allow load when a base file is specified ...
load->setEnabled(baseFile->text().length() > 0);
}
void LoaderWindow::loadBsxSlottedCartridge(const char *filebase, const char *fileSlot1) {
hide();
baseLabel->show(), baseFile->show(), baseBrowse->show(), baseClear->show();
slot1Label->show(), slot1File->show(), slot1Browse->show(), slot1Clear->show();
slot2Label->hide(), slot2File->hide(), slot2Browse->hide(), slot2Clear->hide();
slot1Label->setText("Slot cartridge:");
baseFile->setText(filebase);
slot1File->setText(fileSlot1);
syncUi();
mode = SNES::Cartridge::Mode::BsxSlotted;
showWindow("Load BS-X Slotted Cartridge");
}
void LoaderWindow::loadBsxCartridge(const char *fileBase, const char *fileSlot1) {
hide();
baseLabel->show(), baseFile->show(), baseBrowse->show(), baseClear->show();
slot1Label->show(), slot1File->show(), slot1Browse->show(), slot1Clear->show();
slot2Label->hide(), slot2File->hide(), slot2Browse->hide(), slot2Clear->hide();
slot1Label->setText("Slot cartridge:");
baseFile->setText(fileBase);
slot1File->setText(fileSlot1);
syncUi();
mode = SNES::Cartridge::Mode::Bsx;
showWindow("Load BS-X Cartridge");
}
void LoaderWindow::loadSufamiTurboCartridge(const char *fileBase, const char *fileSlot1, const char *fileSlot2) {
hide();
baseLabel->show(), baseFile->show(), baseBrowse->show(), baseClear->show();
slot1Label->show(), slot1File->show(), slot1Browse->show(), slot1Clear->show();
slot2Label->show(), slot2File->show(), slot2Browse->show(), slot2Clear->show();
slot1Label->setText("Slot A cartridge:");
slot2Label->setText("Slot B cartridge:");
baseFile->setText(fileBase);
slot1File->setText(fileSlot1);
slot2File->setText(fileSlot2);
syncUi();
mode = SNES::Cartridge::Mode::SufamiTurbo;
showWindow("Load Sufami Turbo Cartridge");
}
void LoaderWindow::loadSuperGameBoyCartridge(const char *fileBase, const char *fileSlot1) {
hide();
baseLabel->show(), baseFile->show(), baseBrowse->show(), baseClear->show();
slot1Label->show(), slot1File->show(), slot1Browse->show(), slot1Clear->show();
slot2Label->hide(), slot2File->hide(), slot2Browse->hide(), slot2Clear->hide();
slot1Label->setText("Game Boy cartridge:");
baseFile->setText(fileBase);
slot1File->setText(fileSlot1);
syncUi();
mode = SNES::Cartridge::Mode::SuperGameBoy;
showWindow("Load Super Game Boy Cartridge");
}
void LoaderWindow::showWindow(const char *title) {
setWindowTitle(title);
show();
shrink();
load->setFocus();
}
void LoaderWindow::selectBaseCartridge(const char *filename) {
baseFile->setText(string() << filename);
syncUi();
}
void LoaderWindow::selectSlot1Cartridge(const char *filename) {
slot1File->setText(string() << filename);
syncUi();
}
void LoaderWindow::selectSlot2Cartridge(const char *filename) {
slot2File->setText(string() << filename);
syncUi();
}
void LoaderWindow::selectBaseCartridge() {
fileBrowser->setWindowTitle("Load Base Cartridge");
fileBrowser->loadCartridge(FileBrowser::LoadBase, 0);
}
void LoaderWindow::clearBaseCartridge() {
baseFile->setText("");
syncUi();
}
void LoaderWindow::selectSlot1Cartridge() {
switch(mode) {
case SNES::Cartridge::Mode::Bsx:
case SNES::Cartridge::Mode::BsxSlotted:
fileBrowser->setWindowTitle("Load BS-X Cartridge");
fileBrowser->loadCartridge(FileBrowser::LoadSlot1, 1);
break;
case SNES::Cartridge::Mode::SufamiTurbo:
fileBrowser->setWindowTitle("Load Sufami Turbo Cartridge A");
fileBrowser->loadCartridge(FileBrowser::LoadSlot1, 2);
break;
case SNES::Cartridge::Mode::SuperGameBoy:
fileBrowser->setWindowTitle("Load Game Boy Cartridge");
fileBrowser->loadCartridge(FileBrowser::LoadSlot1, 3);
break;
}
}
void LoaderWindow::clearSlot1Cartridge() {
slot1File->setText("");
syncUi();
}
void LoaderWindow::selectSlot2Cartridge() {
fileBrowser->setWindowTitle("Load Sufami Turbo Cartridge B");
fileBrowser->loadCartridge(FileBrowser::LoadSlot2, 2);
}
void LoaderWindow::clearSlot2Cartridge() {
slot2File->setText("");
syncUi();
}
void LoaderWindow::onLoad() {
hide();
string base = baseFile->text().toUtf8().data();
string slot1 = slot1File->text().toUtf8().data();
string slot2 = slot2File->text().toUtf8().data();
switch(mode) {
case SNES::Cartridge::Mode::BsxSlotted: {
cartridge.loadBsxSlotted(base, slot1);
} break;
case SNES::Cartridge::Mode::Bsx: {
config().path.bsx = base;
cartridge.loadBsx(base, slot1);
} break;
case SNES::Cartridge::Mode::SufamiTurbo: {
config().path.st = base;
cartridge.loadSufamiTurbo(base, slot1, slot2);
} break;
case SNES::Cartridge::Mode::SuperGameBoy: {
config().path.sgb = base;
cartridge.loadSuperGameBoy(base, slot1);
} break;
}
}