bsnes/icarus/icarus.cpp

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#include <nall/nall.hpp>
using namespace nall;
#include <hiro/hiro.hpp>
using namespace hiro;
//if file already exists in the same path as the binary; use it (portable mode)
//if not, use default requested path (*nix/user mode)
auto locate(string pathname, string filename) -> string {
string location{programpath(), filename};
if(file_system_object::exists(location)) return location;
return {pathname, filename};
}
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#include "settings.cpp"
Settings settings;
#include "heuristics/famicom.hpp"
#include "heuristics/super-famicom.hpp"
#include "heuristics/game-boy.hpp"
#include "heuristics/game-boy-advance.hpp"
#include "heuristics/bs-memory.hpp"
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#include "heuristics/sufami-turbo.hpp"
#include "core/core.hpp"
#include "core/core.cpp"
#include "core/famicom.cpp"
#include "core/super-famicom.cpp"
#include "core/game-boy.cpp"
#include "core/game-boy-color.cpp"
#include "core/game-boy-advance.cpp"
#include "core/bs-memory.cpp"
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#include "core/sufami-turbo.cpp"
Icarus icarus;
#include "ui/ui.hpp"
#include "ui/scan-dialog.cpp"
#include "ui/settings-dialog.cpp"
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#include "ui/import-dialog.cpp"
#include "ui/error-dialog.cpp"
#include <nall/main.hpp>
auto nall::main(lstring args) -> void {
if(args.size() == 3 && args[1] == "-m") {
if(!directory::exists(args[2])) return print("error: directory not found\n");
return print(icarus.manifest(args[2]));
}
new ScanDialog;
new SettingsDialog;
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new ImportDialog;
new ErrorDialog;
scanDialog->show();
Application::run();
}