mirror of https://github.com/bsnes-emu/bsnes.git
25 lines
562 B
C++
25 lines
562 B
C++
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#if defined(Hiro_MouseCursor)
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struct MouseCursor {
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using type = MouseCursor;
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MouseCursor(const string& name = "");
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explicit operator bool() const;
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auto operator==(const MouseCursor& source) const -> bool;
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auto operator!=(const MouseCursor& source) const -> bool;
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auto name() const -> string;
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auto setName(const string& name = "") -> type&;
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static const string Default;
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static const string Hand;
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static const string HorizontalResize;
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static const string VerticalResize;
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//private:
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struct State {
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string name;
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} state;
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};
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#endif
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