2013-05-05 09:21:30 +00:00
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void APU::serialize(serializer& s) {
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2012-03-23 10:43:39 +00:00
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Thread::serialize(s);
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2011-09-23 11:13:57 +00:00
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2011-09-26 11:38:57 +00:00
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filter.serialize(s);
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Update to v082r33 release.
byuu says:
Added MMC2, MMC4, VRC4, VRC7 (no audio.)
Split NES audio code up into individual modules.
Fixed libsnes to compile: Themaister, can you please test to make sure
it works? I don't have a libsnes client on my work PC to test it.
Added about / license information to bottom of advanced settings screen
for now (better than nothing, I guess.)
Blocked PPU reads/writes while rendering for now, easier than coming up
with a bus address locking thing :/
I can't seem to fix MMC5 graphics during the intro to Uchuu Keibitai.
Without that, trying to implement vertical-split screen mode doesn't
make sense.
So as far as special audio chips go ...
* VRC6 is completed
* Sunsoft 5B has everything the only game to use it uses, but there are
more unused channels I'd like to support anyway (they aren't
documented, though.)
* MMC5 audio unsupported for now
* VRC7 audio unsupported, probably for a long time (hardest audio driver
of all. More complex than core NES APU.)
* audio PCM games (Moero Pro Yakyuu!) I probably won't ever support
(they require external WAV packs.)
2011-10-12 12:03:58 +00:00
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pulse[0].serialize(s);
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pulse[1].serialize(s);
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2011-09-23 11:13:57 +00:00
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triangle.serialize(s);
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dmc.serialize(s);
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frame.serialize(s);
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s.integer(enabled_channels);
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2011-09-26 11:27:06 +00:00
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s.integer(cartridge_sample);
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2011-09-23 11:13:57 +00:00
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}
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2013-05-05 09:21:30 +00:00
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void APU::Filter::serialize(serializer& s) {
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2011-09-26 11:38:57 +00:00
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s.integer(hipass_strong);
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s.integer(hipass_weak);
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s.integer(lopass);
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}
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2013-05-05 09:21:30 +00:00
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void APU::FrameCounter::serialize(serializer& s) {
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2011-09-23 11:13:57 +00:00
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s.integer(irq_pending);
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s.integer(mode);
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s.integer(counter);
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s.integer(divider);
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}
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