2010-08-09 13:28:56 +00:00
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//called once every four clock cycles;
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//as NMI steps by scanlines (divisible by 4) and IRQ by PPU 4-cycle dots.
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//
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//ppu.(vh)counter(n) returns the value of said counters n-clocks before current time;
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//it is used to emulate hardware communication delay between opcode and interrupt units.
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2016-03-26 01:56:15 +00:00
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auto CPU::pollInterrupts() -> void {
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2010-08-09 13:28:56 +00:00
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//NMI hold
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2016-06-17 13:03:54 +00:00
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if(status.nmiHold) {
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status.nmiHold = false;
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if(status.nmiEnabled) status.nmiTransition = true;
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2010-08-09 13:28:56 +00:00
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}
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//NMI test
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2016-06-17 13:03:54 +00:00
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bool nmiValid = vcounter(2) >= ppu.vdisp();
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if(!status.nmiValid && nmiValid) {
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2010-08-09 13:28:56 +00:00
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//0->1 edge sensitive transition
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2016-06-17 13:03:54 +00:00
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status.nmiLine = true;
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status.nmiHold = true; //hold /NMI for four cycles
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} else if(status.nmiValid && !nmiValid) {
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2010-08-09 13:28:56 +00:00
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//1->0 edge sensitive transition
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2016-06-17 13:03:54 +00:00
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status.nmiLine = false;
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2010-08-09 13:28:56 +00:00
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}
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2016-06-17 13:03:54 +00:00
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status.nmiValid = nmiValid;
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2010-08-09 13:28:56 +00:00
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//IRQ hold
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2016-06-17 13:03:54 +00:00
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status.irqHold = false;
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if(status.irqLine) {
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if(status.virqEnabled || status.hirqEnabled) status.irqTransition = true;
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2010-08-09 13:28:56 +00:00
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}
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//IRQ test
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2016-06-17 13:03:54 +00:00
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bool irqValid = status.virqEnabled || status.hirqEnabled;
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if(irqValid) {
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if((status.virqEnabled && vcounter(10) != (status.virqPos))
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|| (status.hirqEnabled && hcounter(10) != (status.hirqPos + 1) * 4)
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|| (status.virqPos && vcounter(6) == 0) //IRQs cannot trigger on last dot of field
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) irqValid = false;
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2010-08-09 13:28:56 +00:00
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}
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2016-06-17 13:03:54 +00:00
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if(!status.irqValid && irqValid) {
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2010-08-09 13:28:56 +00:00
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//0->1 edge sensitive transition
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2016-06-17 13:03:54 +00:00
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status.irqLine = true;
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status.irqHold = true; //hold /IRQ for four cycles
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2010-08-09 13:28:56 +00:00
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}
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2016-06-17 13:03:54 +00:00
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status.irqValid = irqValid;
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2010-08-09 13:28:56 +00:00
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}
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2016-03-26 01:56:15 +00:00
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auto CPU::nmitimenUpdate(uint8 data) -> void {
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2016-06-17 13:03:54 +00:00
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bool nmiEnabled = status.nmiEnabled;
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bool virqEnabled = status.virqEnabled;
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bool hirqEnabled = status.hirqEnabled;
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status.nmiEnabled = data & 0x80;
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status.virqEnabled = data & 0x20;
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status.hirqEnabled = data & 0x10;
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2010-08-09 13:28:56 +00:00
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//0->1 edge sensitive transition
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2016-06-17 13:03:54 +00:00
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if(!nmiEnabled && status.nmiEnabled && status.nmiLine) {
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status.nmiTransition = true;
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2010-08-09 13:28:56 +00:00
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}
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//?->1 level sensitive transition
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2016-06-17 13:03:54 +00:00
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if(status.virqEnabled && !status.hirqEnabled && status.irqLine) {
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status.irqTransition = true;
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2010-08-09 13:28:56 +00:00
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}
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2016-06-17 13:03:54 +00:00
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if(!status.virqEnabled && !status.hirqEnabled) {
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status.irqLine = false;
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status.irqTransition = false;
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2010-08-09 13:28:56 +00:00
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}
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2016-06-17 13:03:54 +00:00
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status.irqLock = true;
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2010-08-09 13:28:56 +00:00
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}
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Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
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auto CPU::rdnmi() -> bool {
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2016-06-17 13:03:54 +00:00
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bool result = status.nmiLine;
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if(!status.nmiHold) {
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status.nmiLine = false;
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2010-08-09 13:28:56 +00:00
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}
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return result;
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}
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|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
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auto CPU::timeup() -> bool {
|
2016-06-17 13:03:54 +00:00
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|
|
bool result = status.irqLine;
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if(!status.irqHold) {
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|
status.irqLine = false;
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|
|
status.irqTransition = false;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2016-03-26 01:56:15 +00:00
|
|
|
auto CPU::nmiTest() -> bool {
|
2016-06-17 13:03:54 +00:00
|
|
|
if(!status.nmiTransition) return false;
|
|
|
|
status.nmiTransition = false;
|
Update to v098r11 release.
byuu says:
Changelog:
- fixed nall/path.hpp compilation issue
- fixed ruby/audio/xaudio header declaration compilation issue (again)
- cleaned up xaudio2.hpp file to match my coding syntax (12.5% of the
file was whitespace overkill)
- added null terminator entry to nall/windows/utf8.hpp argc[] array
- nall/windows/guid.hpp uses the Windows API for generating the GUID
- this should stop all the bug reports where two nall users were
generating GUIDs at the exact same second
- fixed hiro/cocoa compilation issue with uint# types
- fixed major higan/sfc Super Game Boy audio latency issue
- fixed higan/sfc CPU core bug with pei, [dp], [dp]+y instructions
- major cleanups to higan/processor/r65816 core
- merged emulation/native-mode opcodes
- use camel-case naming on memory.hpp functions
- simplify address masking code for memory.hpp functions
- simplify a few opcodes themselves (avoid redundant copies, etc)
- rename regs.* to r.* to match modern convention of other CPU cores
- removed device.order<> concept from Emulator::Interface
- cores will now do the translation to make the job of the UI easier
- fixed plurality naming of arrays in Emulator::Interface
- example: emulator.ports[p].devices[d].inputs[i]
- example: vector<Medium> media
- probably more surprises
Major show-stoppers to the next official release:
- we need to work on GB core improvements: LY=153/0 case, multiple STAT
IRQs case, GBC audio output regs, etc.
- we need to re-add software cursors for light guns (Super Scope,
Justifier)
- after the above, we need to fix the turbo button for the Super Scope
I really have no idea how I want to implement the light guns. Ideally,
we'd want it in higan/video, so we can support the NES Zapper with the
same code. But this isn't going to be easy, because only the SNES knows
when its output is interlaced, and its resolutions can vary as
{256,512}x{224,240,448,480} which requires pixel doubling that was
hard-coded to the SNES-specific behavior, but isn't appropriate to be
exposed in higan/video.
2016-05-25 11:13:02 +00:00
|
|
|
r.wai = false;
|
2010-08-09 13:28:56 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2016-03-26 01:56:15 +00:00
|
|
|
auto CPU::irqTest() -> bool {
|
2016-06-17 13:03:54 +00:00
|
|
|
if(!status.irqTransition && !r.irq) return false;
|
|
|
|
status.irqTransition = false;
|
Update to v098r11 release.
byuu says:
Changelog:
- fixed nall/path.hpp compilation issue
- fixed ruby/audio/xaudio header declaration compilation issue (again)
- cleaned up xaudio2.hpp file to match my coding syntax (12.5% of the
file was whitespace overkill)
- added null terminator entry to nall/windows/utf8.hpp argc[] array
- nall/windows/guid.hpp uses the Windows API for generating the GUID
- this should stop all the bug reports where two nall users were
generating GUIDs at the exact same second
- fixed hiro/cocoa compilation issue with uint# types
- fixed major higan/sfc Super Game Boy audio latency issue
- fixed higan/sfc CPU core bug with pei, [dp], [dp]+y instructions
- major cleanups to higan/processor/r65816 core
- merged emulation/native-mode opcodes
- use camel-case naming on memory.hpp functions
- simplify address masking code for memory.hpp functions
- simplify a few opcodes themselves (avoid redundant copies, etc)
- rename regs.* to r.* to match modern convention of other CPU cores
- removed device.order<> concept from Emulator::Interface
- cores will now do the translation to make the job of the UI easier
- fixed plurality naming of arrays in Emulator::Interface
- example: emulator.ports[p].devices[d].inputs[i]
- example: vector<Medium> media
- probably more surprises
Major show-stoppers to the next official release:
- we need to work on GB core improvements: LY=153/0 case, multiple STAT
IRQs case, GBC audio output regs, etc.
- we need to re-add software cursors for light guns (Super Scope,
Justifier)
- after the above, we need to fix the turbo button for the Super Scope
I really have no idea how I want to implement the light guns. Ideally,
we'd want it in higan/video, so we can support the NES Zapper with the
same code. But this isn't going to be easy, because only the SNES knows
when its output is interlaced, and its resolutions can vary as
{256,512}x{224,240,448,480} which requires pixel doubling that was
hard-coded to the SNES-specific behavior, but isn't appropriate to be
exposed in higan/video.
2016-05-25 11:13:02 +00:00
|
|
|
r.wai = false;
|
|
|
|
return !r.p.i;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|