bsnes/sfc/system/input.cpp

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#ifdef SYSTEM_CPP
Input input;
void Input::connect(bool port, Input::Device id) {
Controller*& controller = (port == Controller::Port1 ? port1 : port2);
if(controller) {
delete controller;
controller = nullptr;
}
switch(id) { default:
case Device::None: controller = new Controller(port); break;
case Device::Joypad: controller = new Gamepad(port); break;
case Device::Multitap: controller = new Multitap(port); break;
case Device::Mouse: controller = new Mouse(port); break;
case Device::SuperScope: controller = new SuperScope(port); break;
case Device::Justifier: controller = new Justifier(port, false); break;
case Device::Justifiers: controller = new Justifier(port, true); break;
case Device::USART: controller = new USART(port); break;
}
switch(port) {
case Controller::Port1: config.controller_port1 = id; break;
case Controller::Port2: config.controller_port2 = id; break;
}
}
Input::Input() {
connect(Controller::Port1, Input::Device::Joypad);
connect(Controller::Port2, Input::Device::Joypad);
}
Input::~Input() {
if(port1) delete port1;
if(port2) delete port2;
}
#endif