bsnes/ananke/nall/string/utility.hpp

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Update to v091r11 release. byuu says: This release refines HSU1 support as a bidirectional protocol, nests SFC manifests as "release/cartridge" and "release/information" (but release/ is not guaranteed to be finalized just yet), removes the database integration, and adds support for ananke. ananke represents inevitability. It's a library that, when installed, higan can use to load files from the command-line, and also from a new File -> Load Game menu option. I need to change the build rules a bit for it to work on Windows (need to make phoenix a DLL, basically), but it works now on Linux. Right now, it only takes *.sfc file names, looks them up in the included database, converts them to game folders, and returns the game folder path for higan to load. The idea is to continue expanding it to support everything we can that I don't want in the higan core: - load *.sfc, *.smc, *.swc, *.fig files - remove SNES copier headers - split apart merged firmware files - pull in external firmware files (eg dsp1b.rom - these are staying merged, just as SPC7110 prg+dat are merged) - load *.zip and *.7z archives - prompt for selection on multi-file archives - generate manifest files based on heuristics - apply BPS patches The "Load" menu option has been renamed to "Library", to represent games in your library. I'm going to add some sort of suffix to indicate unverified games, and use a different folder icon for those (eg manifests built on heuristics rather than from the database.) So basically, to future end users: File -> Load Game will be how they play games. Library -> (specific system) can be thought of as an infinitely-sized recent games list. purify will likely become a simple stub that invokes ananke's functions. No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
#ifdef NALL_STRING_INTERNAL_HPP
namespace nall {
template<bool Insensitive>
bool chrequal(char x, char y) {
if(Insensitive) return chrlower(x) == chrlower(y);
return x == y;
}
template<bool Quoted, typename T>
bool quoteskip(T *&p) {
if(Quoted == false) return false;
if(*p != '\'' && *p != '\"') return false;
while(*p == '\'' || *p == '\"') {
char x = *p++;
while(*p && *p++ != x);
}
return true;
}
template<bool Quoted, typename T>
bool quotecopy(char *&t, T *&p) {
if(Quoted == false) return false;
if(*p != '\'' && *p != '\"') return false;
while(*p == '\'' || *p == '\"') {
char x = *p++;
*t++ = x;
while(*p && *p != x) *t++ = *p++;
*t++ = *p++;
}
return true;
}
string substr(const char *src, unsigned start, unsigned length) {
string dest;
if(length == ~0u) {
//copy entire string
dest.reserve(strlen(src + start) + 1);
strcpy(dest(), src + start);
} else {
//copy partial string
dest.reserve(length + 1);
strmcpy(dest(), src + start, length + 1);
}
return dest;
}
string sha256(const uint8_t *data, unsigned size) {
sha256_ctx sha;
uint8_t hash[32];
sha256_init(&sha);
sha256_chunk(&sha, data, size);
sha256_final(&sha);
sha256_hash(&sha, hash);
string result;
for(auto &byte : hash) result.append(hex<2>(byte));
return result;
}
/* cast.hpp arithmetic -> string */
char* integer(char *result, intmax_t value) {
bool negative = value < 0;
if(negative) value = -value;
char buffer[64];
unsigned size = 0;
do {
unsigned n = value % 10;
buffer[size++] = '0' + n;
value /= 10;
} while(value);
2013-01-14 12:10:20 +00:00
if(negative) buffer[size++] = '-';
//buffer[size++] = negative ? '-' : '+';
Update to v091r11 release. byuu says: This release refines HSU1 support as a bidirectional protocol, nests SFC manifests as "release/cartridge" and "release/information" (but release/ is not guaranteed to be finalized just yet), removes the database integration, and adds support for ananke. ananke represents inevitability. It's a library that, when installed, higan can use to load files from the command-line, and also from a new File -> Load Game menu option. I need to change the build rules a bit for it to work on Windows (need to make phoenix a DLL, basically), but it works now on Linux. Right now, it only takes *.sfc file names, looks them up in the included database, converts them to game folders, and returns the game folder path for higan to load. The idea is to continue expanding it to support everything we can that I don't want in the higan core: - load *.sfc, *.smc, *.swc, *.fig files - remove SNES copier headers - split apart merged firmware files - pull in external firmware files (eg dsp1b.rom - these are staying merged, just as SPC7110 prg+dat are merged) - load *.zip and *.7z archives - prompt for selection on multi-file archives - generate manifest files based on heuristics - apply BPS patches The "Load" menu option has been renamed to "Library", to represent games in your library. I'm going to add some sort of suffix to indicate unverified games, and use a different folder icon for those (eg manifests built on heuristics rather than from the database.) So basically, to future end users: File -> Load Game will be how they play games. Library -> (specific system) can be thought of as an infinitely-sized recent games list. purify will likely become a simple stub that invokes ananke's functions. No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
for(signed x = size - 1, y = 0; x >= 0 && y < size; x--, y++) result[x] = buffer[y];
result[size] = 0;
return result;
}
char* decimal(char *result, uintmax_t value) {
char buffer[64];
unsigned size = 0;
do {
unsigned n = value % 10;
buffer[size++] = '0' + n;
value /= 10;
} while(value);
for(signed x = size - 1, y = 0; x >= 0 && y < size; x--, y++) result[x] = buffer[y];
result[size] = 0;
return result;
}
/* general-purpose arithmetic -> string */
template<unsigned length_, char padding> string integer(intmax_t value) {
bool negative = value < 0;
if(negative) value = -value;
char buffer[64];
unsigned size = 0;
do {
unsigned n = value % 10;
buffer[size++] = '0' + n;
value /= 10;
} while(value);
2013-01-14 12:10:20 +00:00
if(negative) buffer[size++] = '-';
//buffer[size++] = negative ? '-' : '+';
Update to v091r11 release. byuu says: This release refines HSU1 support as a bidirectional protocol, nests SFC manifests as "release/cartridge" and "release/information" (but release/ is not guaranteed to be finalized just yet), removes the database integration, and adds support for ananke. ananke represents inevitability. It's a library that, when installed, higan can use to load files from the command-line, and also from a new File -> Load Game menu option. I need to change the build rules a bit for it to work on Windows (need to make phoenix a DLL, basically), but it works now on Linux. Right now, it only takes *.sfc file names, looks them up in the included database, converts them to game folders, and returns the game folder path for higan to load. The idea is to continue expanding it to support everything we can that I don't want in the higan core: - load *.sfc, *.smc, *.swc, *.fig files - remove SNES copier headers - split apart merged firmware files - pull in external firmware files (eg dsp1b.rom - these are staying merged, just as SPC7110 prg+dat are merged) - load *.zip and *.7z archives - prompt for selection on multi-file archives - generate manifest files based on heuristics - apply BPS patches The "Load" menu option has been renamed to "Library", to represent games in your library. I'm going to add some sort of suffix to indicate unverified games, and use a different folder icon for those (eg manifests built on heuristics rather than from the database.) So basically, to future end users: File -> Load Game will be how they play games. Library -> (specific system) can be thought of as an infinitely-sized recent games list. purify will likely become a simple stub that invokes ananke's functions. No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
buffer[size] = 0;
unsigned length = (length_ == 0 ? size : length_);
char result[length + 1];
memset(result, padding, length);
result[length] = 0;
for(signed x = length - 1, y = 0; x >= 0 && y < size; x--, y++) {
result[x] = buffer[y];
}
return (const char*)result;
}
template<unsigned length_, char padding> string linteger(intmax_t value) {
bool negative = value < 0;
if(negative) value = -value;
char buffer[64];
unsigned size = 0;
do {
unsigned n = value % 10;
buffer[size++] = '0' + n;
value /= 10;
} while(value);
2013-01-14 12:10:20 +00:00
if(negative) buffer[size++] = '-';
//buffer[size++] = negative ? '-' : '+';
Update to v091r11 release. byuu says: This release refines HSU1 support as a bidirectional protocol, nests SFC manifests as "release/cartridge" and "release/information" (but release/ is not guaranteed to be finalized just yet), removes the database integration, and adds support for ananke. ananke represents inevitability. It's a library that, when installed, higan can use to load files from the command-line, and also from a new File -> Load Game menu option. I need to change the build rules a bit for it to work on Windows (need to make phoenix a DLL, basically), but it works now on Linux. Right now, it only takes *.sfc file names, looks them up in the included database, converts them to game folders, and returns the game folder path for higan to load. The idea is to continue expanding it to support everything we can that I don't want in the higan core: - load *.sfc, *.smc, *.swc, *.fig files - remove SNES copier headers - split apart merged firmware files - pull in external firmware files (eg dsp1b.rom - these are staying merged, just as SPC7110 prg+dat are merged) - load *.zip and *.7z archives - prompt for selection on multi-file archives - generate manifest files based on heuristics - apply BPS patches The "Load" menu option has been renamed to "Library", to represent games in your library. I'm going to add some sort of suffix to indicate unverified games, and use a different folder icon for those (eg manifests built on heuristics rather than from the database.) So basically, to future end users: File -> Load Game will be how they play games. Library -> (specific system) can be thought of as an infinitely-sized recent games list. purify will likely become a simple stub that invokes ananke's functions. No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
buffer[size] = 0;
unsigned length = (length_ == 0 ? size : length_);
char result[length + 1];
memset(result, padding, length);
result[length] = 0;
for(signed x = 0, y = size - 1; x < length && y >= 0; x++, y--) {
result[x] = buffer[y];
}
return (const char*)result;
}
template<unsigned length_, char padding> string decimal(uintmax_t value) {
char buffer[64];
unsigned size = 0;
do {
unsigned n = value % 10;
buffer[size++] = '0' + n;
value /= 10;
} while(value);
buffer[size] = 0;
unsigned length = (length_ == 0 ? size : length_);
char result[length + 1];
memset(result, padding, length);
result[length] = 0;
for(signed x = length - 1, y = 0; x >= 0 && y < size; x--, y++) {
result[x] = buffer[y];
}
return (const char*)result;
}
template<unsigned length_, char padding> string ldecimal(uintmax_t value) {
char buffer[64];
unsigned size = 0;
do {
unsigned n = value % 10;
buffer[size++] = '0' + n;
value /= 10;
} while(value);
buffer[size] = 0;
unsigned length = (length_ == 0 ? size : length_);
char result[length + 1];
memset(result, padding, length);
result[length] = 0;
for(signed x = 0, y = size - 1; x < length && y >= 0; x++, y--) {
result[x] = buffer[y];
}
return (const char*)result;
}
//using sprintf is certainly not the most ideal method to convert
//a double to a string ... but attempting to parse a double by
//hand, digit-by-digit, results in subtle rounding errors.
unsigned fp(char *str, long double value) {
char buffer[256];
#ifdef _WIN32
//Windows C-runtime does not support long double via sprintf()
sprintf(buffer, "%f", (double)value);
#else
sprintf(buffer, "%Lf", value);
#endif
//remove excess 0's in fraction (2.500000 -> 2.5)
for(char *p = buffer; *p; p++) {
if(*p == '.') {
char *p = buffer + strlen(buffer) - 1;
while(*p == '0') {
if(*(p - 1) != '.') *p = 0; //... but not for eg 1.0 -> 1.
p--;
}
break;
}
}
unsigned length = strlen(buffer);
if(str) strcpy(str, buffer);
return length + 1;
}
string fp(long double value) {
string temp;
temp.reserve(fp(0, value));
fp(temp(), value);
return temp;
}
}
#endif