bsnes/ananke/nall/serializer.hpp

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Update to v091r11 release. byuu says: This release refines HSU1 support as a bidirectional protocol, nests SFC manifests as "release/cartridge" and "release/information" (but release/ is not guaranteed to be finalized just yet), removes the database integration, and adds support for ananke. ananke represents inevitability. It's a library that, when installed, higan can use to load files from the command-line, and also from a new File -> Load Game menu option. I need to change the build rules a bit for it to work on Windows (need to make phoenix a DLL, basically), but it works now on Linux. Right now, it only takes *.sfc file names, looks them up in the included database, converts them to game folders, and returns the game folder path for higan to load. The idea is to continue expanding it to support everything we can that I don't want in the higan core: - load *.sfc, *.smc, *.swc, *.fig files - remove SNES copier headers - split apart merged firmware files - pull in external firmware files (eg dsp1b.rom - these are staying merged, just as SPC7110 prg+dat are merged) - load *.zip and *.7z archives - prompt for selection on multi-file archives - generate manifest files based on heuristics - apply BPS patches The "Load" menu option has been renamed to "Library", to represent games in your library. I'm going to add some sort of suffix to indicate unverified games, and use a different folder icon for those (eg manifests built on heuristics rather than from the database.) So basically, to future end users: File -> Load Game will be how they play games. Library -> (specific system) can be thought of as an infinitely-sized recent games list. purify will likely become a simple stub that invokes ananke's functions. No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
#ifndef NALL_SERIALIZER_HPP
#define NALL_SERIALIZER_HPP
#include <type_traits>
#include <utility>
#include <nall/stdint.hpp>
#include <nall/utility.hpp>
namespace nall {
//serializer: a class designed to save and restore the state of classes.
//
//benefits:
//- data() will be portable in size (it is not necessary to specify type sizes.)
//- data() will be portable in endianness (always stored internally as little-endian.)
//- one serialize function can both save and restore class states.
//
//caveats:
//- only plain-old-data can be stored. complex classes must provide serialize(serializer&);
//- floating-point usage is not portable across platforms
class serializer {
public:
enum mode_t { Load, Save, Size };
mode_t mode() const {
return imode;
}
const uint8_t* data() const {
return idata;
}
unsigned size() const {
return isize;
}
unsigned capacity() const {
return icapacity;
}
template<typename T> void floatingpoint(T &value) {
enum { size = sizeof(T) };
//this is rather dangerous, and not cross-platform safe;
//but there is no standardized way to export FP-values
uint8_t *p = (uint8_t*)&value;
if(imode == Save) {
for(unsigned n = 0; n < size; n++) idata[isize++] = p[n];
} else if(imode == Load) {
for(unsigned n = 0; n < size; n++) p[n] = idata[isize++];
} else {
isize += size;
}
}
template<typename T> void integer(T &value) {
enum { size = std::is_same<bool, T>::value ? 1 : sizeof(T) };
if(imode == Save) {
for(unsigned n = 0; n < size; n++) idata[isize++] = (uintmax_t)value >> (n << 3);
} else if(imode == Load) {
value = 0;
for(unsigned n = 0; n < size; n++) value |= (uintmax_t)idata[isize++] << (n << 3);
} else if(imode == Size) {
isize += size;
}
}
template<typename T> void array(T &array) {
enum { size = sizeof(T) / sizeof(typename std::remove_extent<T>::type) };
for(unsigned n = 0; n < size; n++) integer(array[n]);
}
template<typename T> void array(T array, unsigned size) {
for(unsigned n = 0; n < size; n++) integer(array[n]);
}
//copy
serializer& operator=(const serializer &s) {
if(idata) delete[] idata;
imode = s.imode;
idata = new uint8_t[s.icapacity];
isize = s.isize;
icapacity = s.icapacity;
memcpy(idata, s.idata, s.icapacity);
return *this;
}
serializer(const serializer &s) : idata(0) {
operator=(s);
}
//move
serializer& operator=(serializer &&s) {
if(idata) delete[] idata;
imode = s.imode;
idata = s.idata;
isize = s.isize;
icapacity = s.icapacity;
s.idata = 0;
return *this;
}
serializer(serializer &&s) {
operator=(std::move(s));
}
//construction
serializer() {
imode = Size;
idata = 0;
isize = 0;
icapacity = 0;
}
serializer(unsigned capacity) {
imode = Save;
idata = new uint8_t[capacity]();
isize = 0;
icapacity = capacity;
}
serializer(const uint8_t *data, unsigned capacity) {
imode = Load;
idata = new uint8_t[capacity];
isize = 0;
icapacity = capacity;
memcpy(idata, data, capacity);
}
~serializer() {
if(idata) delete[] idata;
}
private:
mode_t imode;
uint8_t *idata;
unsigned isize;
unsigned icapacity;
};
};
#endif