bsnes/ananke/nall/lzss.hpp

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Update to v091r11 release. byuu says: This release refines HSU1 support as a bidirectional protocol, nests SFC manifests as "release/cartridge" and "release/information" (but release/ is not guaranteed to be finalized just yet), removes the database integration, and adds support for ananke. ananke represents inevitability. It's a library that, when installed, higan can use to load files from the command-line, and also from a new File -> Load Game menu option. I need to change the build rules a bit for it to work on Windows (need to make phoenix a DLL, basically), but it works now on Linux. Right now, it only takes *.sfc file names, looks them up in the included database, converts them to game folders, and returns the game folder path for higan to load. The idea is to continue expanding it to support everything we can that I don't want in the higan core: - load *.sfc, *.smc, *.swc, *.fig files - remove SNES copier headers - split apart merged firmware files - pull in external firmware files (eg dsp1b.rom - these are staying merged, just as SPC7110 prg+dat are merged) - load *.zip and *.7z archives - prompt for selection on multi-file archives - generate manifest files based on heuristics - apply BPS patches The "Load" menu option has been renamed to "Library", to represent games in your library. I'm going to add some sort of suffix to indicate unverified games, and use a different folder icon for those (eg manifests built on heuristics rather than from the database.) So basically, to future end users: File -> Load Game will be how they play games. Library -> (specific system) can be thought of as an infinitely-sized recent games list. purify will likely become a simple stub that invokes ananke's functions. No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
#ifndef NALL_LZSS_HPP
#define NALL_LZSS_HPP
#include <nall/file.hpp>
#include <nall/filemap.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
namespace nall {
//19:5 pulldown
//8:1 marker: d7-d0
//length: { 4 - 35 }, offset: { 1 - 0x80000 }
//4-byte file size header
//little-endian encoding
struct lzss {
inline void source(const uint8_t *data, unsigned size);
inline bool source(const string &filename);
inline unsigned size() const;
inline bool compress(const string &filename);
inline bool decompress(uint8_t *targetData, unsigned targetSize);
inline bool decompress(const string &filename);
protected:
struct Node {
unsigned offset;
Node *next;
inline Node() : offset(0), next(nullptr) {}
inline ~Node() { if(next) delete next; }
} *tree[65536];
filemap sourceFile;
const uint8_t *sourceData;
unsigned sourceSize;
public:
inline lzss() : sourceData(nullptr), sourceSize(0) {}
};
void lzss::source(const uint8_t *data, unsigned size) {
sourceData = data;
sourceSize = size;
}
bool lzss::source(const string &filename) {
if(sourceFile.open(filename, filemap::mode::read) == false) return false;
sourceData = sourceFile.data();
sourceSize = sourceFile.size();
return true;
}
unsigned lzss::size() const {
unsigned size = 0;
if(sourceSize < 4) return size;
for(unsigned n = 0; n < 32; n += 8) size |= sourceData[n >> 3] << n;
return size;
}
bool lzss::compress(const string &filename) {
file targetFile;
if(targetFile.open(filename, file::mode::write) == false) return false;
for(unsigned n = 0; n < 32; n += 8) targetFile.write(sourceSize >> n);
for(unsigned n = 0; n < 65536; n++) tree[n] = 0;
uint8_t buffer[25];
unsigned sourceOffset = 0;
while(sourceOffset < sourceSize) {
uint8_t mask = 0x00;
unsigned bufferOffset = 1;
for(unsigned iteration = 0; iteration < 8; iteration++) {
if(sourceOffset >= sourceSize) break;
uint16_t symbol = sourceData[sourceOffset + 0];
if(sourceOffset < sourceSize - 1) symbol |= sourceData[sourceOffset + 1] << 8;
Node *node = tree[symbol];
unsigned maxLength = 0, maxOffset = 0;
while(node) {
if(node->offset < sourceOffset - 0x80000) {
//out-of-range: all subsequent nodes will also be, so free up their memory
if(node->next) { delete node->next; node->next = 0; }
break;
}
unsigned length = 0, x = sourceOffset, y = node->offset;
while(length < 35 && x < sourceSize && sourceData[x++] == sourceData[y++]) length++;
if(length > maxLength) maxLength = length, maxOffset = node->offset;
if(length == 35) break;
node = node->next;
}
//attach current symbol to top of tree for subsequent searches
node = new Node;
node->offset = sourceOffset;
node->next = tree[symbol];
tree[symbol] = node;
if(maxLength < 4) {
buffer[bufferOffset++] = sourceData[sourceOffset++];
} else {
unsigned output = ((maxLength - 4) << 19) | (sourceOffset - 1 - maxOffset);
for(unsigned n = 0; n < 24; n += 8) buffer[bufferOffset++] = output >> n;
mask |= 0x80 >> iteration;
sourceOffset += maxLength;
}
}
buffer[0] = mask;
targetFile.write(buffer, bufferOffset);
}
sourceFile.close();
targetFile.close();
return true;
}
bool lzss::decompress(uint8_t *targetData, unsigned targetSize) {
if(targetSize < size()) return false;
unsigned sourceOffset = 4, targetOffset = 0;
while(sourceOffset < sourceSize) {
uint8_t mask = sourceData[sourceOffset++];
for(unsigned iteration = 0; iteration < 8; iteration++) {
if(sourceOffset >= sourceSize) break;
if((mask & (0x80 >> iteration)) == 0) {
targetData[targetOffset++] = sourceData[sourceOffset++];
} else {
unsigned code = 0;
for(unsigned n = 0; n < 24; n += 8) code |= sourceData[sourceOffset++] << n;
unsigned length = (code >> 19) + 4;
unsigned offset = targetOffset - 1 - (code & 0x7ffff);
while(length--) targetData[targetOffset++] = targetData[offset++];
}
}
}
}
bool lzss::decompress(const string &filename) {
if(sourceSize < 4) return false;
unsigned targetSize = size();
file fp;
if(fp.open(filename, file::mode::write) == false) return false;
fp.truncate(targetSize);
fp.close();
filemap targetFile;
if(targetFile.open(filename, filemap::mode::readwrite) == false) return false;
uint8_t *targetData = targetFile.data();
bool result = decompress(targetData, targetSize);
sourceFile.close();
targetFile.close();
return result;
}
}
#endif