bsnes/ananke/nall/input.hpp

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Update to v091r11 release. byuu says: This release refines HSU1 support as a bidirectional protocol, nests SFC manifests as "release/cartridge" and "release/information" (but release/ is not guaranteed to be finalized just yet), removes the database integration, and adds support for ananke. ananke represents inevitability. It's a library that, when installed, higan can use to load files from the command-line, and also from a new File -> Load Game menu option. I need to change the build rules a bit for it to work on Windows (need to make phoenix a DLL, basically), but it works now on Linux. Right now, it only takes *.sfc file names, looks them up in the included database, converts them to game folders, and returns the game folder path for higan to load. The idea is to continue expanding it to support everything we can that I don't want in the higan core: - load *.sfc, *.smc, *.swc, *.fig files - remove SNES copier headers - split apart merged firmware files - pull in external firmware files (eg dsp1b.rom - these are staying merged, just as SPC7110 prg+dat are merged) - load *.zip and *.7z archives - prompt for selection on multi-file archives - generate manifest files based on heuristics - apply BPS patches The "Load" menu option has been renamed to "Library", to represent games in your library. I'm going to add some sort of suffix to indicate unverified games, and use a different folder icon for those (eg manifests built on heuristics rather than from the database.) So basically, to future end users: File -> Load Game will be how they play games. Library -> (specific system) can be thought of as an infinitely-sized recent games list. purify will likely become a simple stub that invokes ananke's functions. No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
#ifndef NALL_INPUT_HPP
#define NALL_INPUT_HPP
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
namespace nall {
struct Keyboard;
Keyboard& keyboard(unsigned = 0);
static const char KeyboardScancodeName[][64] = {
"Escape", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
"PrintScreen", "ScrollLock", "Pause", "Tilde",
"Num1", "Num2", "Num3", "Num4", "Num5", "Num6", "Num7", "Num8", "Num9", "Num0",
"Dash", "Equal", "Backspace",
"Insert", "Delete", "Home", "End", "PageUp", "PageDown",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"LeftBracket", "RightBracket", "Backslash", "Semicolon", "Apostrophe", "Comma", "Period", "Slash",
"Keypad1", "Keypad2", "Keypad3", "Keypad4", "Keypad5", "Keypad6", "Keypad7", "Keypad8", "Keypad9", "Keypad0",
"Point", "Enter", "Add", "Subtract", "Multiply", "Divide",
"NumLock", "CapsLock",
"Up", "Down", "Left", "Right",
"Tab", "Return", "Spacebar", "Menu",
"Shift", "Control", "Alt", "Super",
};
struct Keyboard {
const unsigned ID;
enum { Base = 1 };
enum { Count = 8, Size = 128 };
enum Scancode {
Escape, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
PrintScreen, ScrollLock, Pause, Tilde,
Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Num0,
Dash, Equal, Backspace,
Insert, Delete, Home, End, PageUp, PageDown,
A, B, C, D, E, F, G, H, I, J, K, L, M,
N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
LeftBracket, RightBracket, Backslash, Semicolon, Apostrophe, Comma, Period, Slash,
Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, Keypad0,
Point, Enter, Add, Subtract, Multiply, Divide,
NumLock, CapsLock,
Up, Down, Left, Right,
Tab, Return, Spacebar, Menu,
Shift, Control, Alt, Super,
Limit,
};
static signed numberDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(keyboard(i).belongsTo(scancode)) return i;
}
return -1;
}
static signed keyDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(keyboard(i).isKey(scancode)) return scancode - keyboard(i).key(Escape);
}
return -1;
}
static signed modifierDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(keyboard(i).isModifier(scancode)) return scancode - keyboard(i).key(Shift);
}
return -1;
}
static bool isAnyKey(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(keyboard(i).isKey(scancode)) return true;
}
return false;
}
static bool isAnyModifier(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(keyboard(i).isModifier(scancode)) return true;
}
return false;
}
static uint16_t decode(const char *name) {
string s(name);
if(!strbegin(name, "KB")) return 0;
s.ltrim("KB");
unsigned id = decimal(s);
auto pos = strpos(s, "::");
if(!pos) return 0;
s = substr(s, pos() + 2);
for(unsigned i = 0; i < Limit; i++) {
if(s == KeyboardScancodeName[i]) return Base + Size * id + i;
}
return 0;
}
string encode(uint16_t code) const {
unsigned index = 0;
for(unsigned i = 0; i < Count; i++) {
if(code >= Base + Size * i && code < Base + Size * (i + 1)) {
index = code - (Base + Size * i);
break;
}
}
return { "KB", ID, "::", KeyboardScancodeName[index] };
}
uint16_t operator[](Scancode code) const { return Base + ID * Size + code; }
uint16_t key(unsigned id) const { return Base + Size * ID + id; }
bool isKey(unsigned id) const { return id >= key(Escape) && id <= key(Menu); }
bool isModifier(unsigned id) const { return id >= key(Shift) && id <= key(Super); }
bool belongsTo(uint16_t scancode) const { return isKey(scancode) || isModifier(scancode); }
Keyboard(unsigned ID_) : ID(ID_) {}
};
inline Keyboard& keyboard(unsigned id) {
static Keyboard kb0(0), kb1(1), kb2(2), kb3(3), kb4(4), kb5(5), kb6(6), kb7(7);
switch(id) { default:
case 0: return kb0; case 1: return kb1; case 2: return kb2; case 3: return kb3;
case 4: return kb4; case 5: return kb5; case 6: return kb6; case 7: return kb7;
}
}
static const char MouseScancodeName[][64] = {
"Xaxis", "Yaxis", "Zaxis",
"Button0", "Button1", "Button2", "Button3", "Button4", "Button5", "Button6", "Button7",
};
struct Mouse;
Mouse& mouse(unsigned = 0);
struct Mouse {
const unsigned ID;
enum { Base = Keyboard::Base + Keyboard::Size * Keyboard::Count };
enum { Count = 8, Size = 16 };
enum { Axes = 3, Buttons = 8 };
enum Scancode {
Xaxis, Yaxis, Zaxis,
Button0, Button1, Button2, Button3, Button4, Button5, Button6, Button7,
Limit,
};
static signed numberDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(mouse(i).belongsTo(scancode)) return i;
}
return -1;
}
static signed axisDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(mouse(i).isAxis(scancode)) return scancode - mouse(i).axis(0);
}
return -1;
}
static signed buttonDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(mouse(i).isButton(scancode)) return scancode - mouse(i).button(0);
}
return -1;
}
static bool isAnyAxis(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(mouse(i).isAxis(scancode)) return true;
}
return false;
}
static bool isAnyButton(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(mouse(i).isButton(scancode)) return true;
}
return false;
}
static uint16_t decode(const char *name) {
string s(name);
if(!strbegin(name, "MS")) return 0;
s.ltrim("MS");
unsigned id = decimal(s);
auto pos = strpos(s, "::");
if(!pos) return 0;
s = substr(s, pos() + 2);
for(unsigned i = 0; i < Limit; i++) {
if(s == MouseScancodeName[i]) return Base + Size * id + i;
}
return 0;
}
string encode(uint16_t code) const {
unsigned index = 0;
for(unsigned i = 0; i < Count; i++) {
if(code >= Base + Size * i && code < Base + Size * (i + 1)) {
index = code - (Base + Size * i);
break;
}
}
return { "MS", ID, "::", MouseScancodeName[index] };
}
uint16_t operator[](Scancode code) const { return Base + ID * Size + code; }
uint16_t axis(unsigned id) const { return Base + Size * ID + Xaxis + id; }
uint16_t button(unsigned id) const { return Base + Size * ID + Button0 + id; }
bool isAxis(unsigned id) const { return id >= axis(0) && id <= axis(2); }
bool isButton(unsigned id) const { return id >= button(0) && id <= button(7); }
bool belongsTo(uint16_t scancode) const { return isAxis(scancode) || isButton(scancode); }
Mouse(unsigned ID_) : ID(ID_) {}
};
inline Mouse& mouse(unsigned id) {
static Mouse ms0(0), ms1(1), ms2(2), ms3(3), ms4(4), ms5(5), ms6(6), ms7(7);
switch(id) { default:
case 0: return ms0; case 1: return ms1; case 2: return ms2; case 3: return ms3;
case 4: return ms4; case 5: return ms5; case 6: return ms6; case 7: return ms7;
}
}
static const char JoypadScancodeName[][64] = {
"Hat0", "Hat1", "Hat2", "Hat3", "Hat4", "Hat5", "Hat6", "Hat7",
"Axis0", "Axis1", "Axis2", "Axis3", "Axis4", "Axis5", "Axis6", "Axis7",
"Axis8", "Axis9", "Axis10", "Axis11", "Axis12", "Axis13", "Axis14", "Axis15",
"Button0", "Button1", "Button2", "Button3", "Button4", "Button5", "Button6", "Button7",
"Button8", "Button9", "Button10", "Button11", "Button12", "Button13", "Button14", "Button15",
"Button16", "Button17", "Button18", "Button19", "Button20", "Button21", "Button22", "Button23",
"Button24", "Button25", "Button26", "Button27", "Button28", "Button29", "Button30", "Button31",
};
struct Joypad;
Joypad& joypad(unsigned = 0);
struct Joypad {
const unsigned ID;
enum { Base = Mouse::Base + Mouse::Size * Mouse::Count };
enum { Count = 8, Size = 64 };
enum { Hats = 8, Axes = 16, Buttons = 32 };
enum Scancode {
Hat0, Hat1, Hat2, Hat3, Hat4, Hat5, Hat6, Hat7,
Axis0, Axis1, Axis2, Axis3, Axis4, Axis5, Axis6, Axis7,
Axis8, Axis9, Axis10, Axis11, Axis12, Axis13, Axis14, Axis15,
Button0, Button1, Button2, Button3, Button4, Button5, Button6, Button7,
Button8, Button9, Button10, Button11, Button12, Button13, Button14, Button15,
Button16, Button17, Button18, Button19, Button20, Button21, Button22, Button23,
Button24, Button25, Button26, Button27, Button28, Button29, Button30, Button31,
Limit,
};
enum Hat { HatCenter = 0, HatUp = 1, HatRight = 2, HatDown = 4, HatLeft = 8 };
static signed numberDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(joypad(i).belongsTo(scancode)) return i;
}
return -1;
}
static signed hatDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(joypad(i).isHat(scancode)) return scancode - joypad(i).hat(0);
}
return -1;
}
static signed axisDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(joypad(i).isAxis(scancode)) return scancode - joypad(i).axis(0);
}
return -1;
}
static signed buttonDecode(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(joypad(i).isButton(scancode)) return scancode - joypad(i).button(0);
}
return -1;
}
static bool isAnyHat(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(joypad(i).isHat(scancode)) return true;
}
return false;
}
static bool isAnyAxis(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(joypad(i).isAxis(scancode)) return true;
}
return false;
}
static bool isAnyButton(uint16_t scancode) {
for(unsigned i = 0; i < Count; i++) {
if(joypad(i).isButton(scancode)) return true;
}
return false;
}
static uint16_t decode(const char *name) {
string s(name);
if(!strbegin(name, "JP")) return 0;
s.ltrim("JP");
unsigned id = decimal(s);
auto pos = strpos(s, "::");
if(!pos) return 0;
s = substr(s, pos() + 2);
for(unsigned i = 0; i < Limit; i++) {
if(s == JoypadScancodeName[i]) return Base + Size * id + i;
}
return 0;
}
string encode(uint16_t code) const {
unsigned index = 0;
for(unsigned i = 0; i < Count; i++) {
if(code >= Base + Size * i && code < Base + Size * (i + 1)) {
index = code - (Base + Size * i);
}
}
return { "JP", ID, "::", JoypadScancodeName[index] };
}
uint16_t operator[](Scancode code) const { return Base + ID * Size + code; }
uint16_t hat(unsigned id) const { return Base + Size * ID + Hat0 + id; }
uint16_t axis(unsigned id) const { return Base + Size * ID + Axis0 + id; }
uint16_t button(unsigned id) const { return Base + Size * ID + Button0 + id; }
bool isHat(unsigned id) const { return id >= hat(0) && id <= hat(7); }
bool isAxis(unsigned id) const { return id >= axis(0) && id <= axis(15); }
bool isButton(unsigned id) const { return id >= button(0) && id <= button(31); }
bool belongsTo(uint16_t scancode) const { return isHat(scancode) || isAxis(scancode) || isButton(scancode); }
Joypad(unsigned ID_) : ID(ID_) {}
};
inline Joypad& joypad(unsigned id) {
static Joypad jp0(0), jp1(1), jp2(2), jp3(3), jp4(4), jp5(5), jp6(6), jp7(7);
switch(id) { default:
case 0: return jp0; case 1: return jp1; case 2: return jp2; case 3: return jp3;
case 4: return jp4; case 5: return jp5; case 6: return jp6; case 7: return jp7;
}
}
struct Scancode {
enum { None = 0, Limit = Joypad::Base + Joypad::Size * Joypad::Count };
static uint16_t decode(const char *name) {
uint16_t code;
code = Keyboard::decode(name);
if(code) return code;
code = Mouse::decode(name);
if(code) return code;
code = Joypad::decode(name);
if(code) return code;
return None;
}
static string encode(uint16_t code) {
for(unsigned i = 0; i < Keyboard::Count; i++) {
if(keyboard(i).belongsTo(code)) return keyboard(i).encode(code);
}
for(unsigned i = 0; i < Mouse::Count; i++) {
if(mouse(i).belongsTo(code)) return mouse(i).encode(code);
}
for(unsigned i = 0; i < Joypad::Count; i++) {
if(joypad(i).belongsTo(code)) return joypad(i).encode(code);
}
return "None";
}
};
}
#endif