bsnes/sfc/alt/ppu-performance/window/window.hpp

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struct LayerWindow {
bool one_enable;
bool one_invert;
bool two_enable;
bool two_invert;
unsigned mask;
bool main_enable;
bool sub_enable;
uint8 main[256];
uint8 sub[256];
void render(bool screen);
void serialize(serializer&);
};
struct ColorWindow {
bool one_enable;
bool one_invert;
bool two_enable;
bool two_invert;
unsigned mask;
unsigned main_mask;
unsigned sub_mask;
uint8 main[256];
uint8 sub[256];
void render(bool screen);
void serialize(serializer&);
};