mirror of https://github.com/bsnes-emu/bsnes.git
169 lines
4.3 KiB
Mathematica
169 lines
4.3 KiB
Mathematica
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#import "JOYAxes2D.h"
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#import "JOYElement.h"
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@implementation JOYAxes2D
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{
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JOYElement *_element1, *_element2;
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double _state1, _state2;
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int32_t initialX, initialY;
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int32_t minX, minY;
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int32_t maxX, maxY;
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}
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+ (NSString *)usageToString: (JOYAxes2DUsage) usage
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{
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if (usage < JOYAxes2DUsageNonGenericMax) {
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return (NSString *[]) {
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@"None",
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@"Left Stick",
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@"Right Stick",
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@"Middle Stick",
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@"Pointer",
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}[usage];
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}
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if (usage >= JOYAxes2DUsageGeneric0) {
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return [NSString stringWithFormat:@"Generic 2D Analog Control %d", usage - JOYAxes2DUsageGeneric0];
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}
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return [NSString stringWithFormat:@"Unknown Usage 2D Axes %d", usage];
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}
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- (NSString *)usageString
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{
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return [self.class usageToString:_usage];
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}
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- (uint64_t)uniqueID
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{
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return _element1.uniqueID;
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}
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- (NSString *)description
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{
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return [NSString stringWithFormat:@"<%@: %p, %@ (%llu); State: %.2f%%, %.2f degrees>", self.className, self, self.usageString, self.uniqueID, self.distance * 100, self.angle];
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}
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- (instancetype)initWithFirstElement:(JOYElement *)element1 secondElement:(JOYElement *)element2
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{
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self = [super init];
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if (!self) return self;
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_element1 = element1;
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_element2 = element2;
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if (element1.usagePage == kHIDPage_GenericDesktop) {
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uint16_t usage = element1.usage;
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_usage = JOYAxes2DUsageGeneric0 + usage - kHIDUsage_GD_X + 1;
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}
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initialX = [_element1 value];
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initialY = [_element2 value];
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minX = element1.max;
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minY = element2.max;
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maxX = element1.min;
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maxY = element2.min;
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return self;
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}
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- (NSPoint)value
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{
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return NSMakePoint(_state1, _state2);
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}
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-(int32_t) effectiveMinX
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{
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int32_t rawMin = _element1.min;
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int32_t rawMax = _element1.max;
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if (initialX == 0) return rawMin;
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if (minX <= (rawMin * 2 + initialX) / 3 && maxX >= (rawMax * 2 + initialX) / 3 ) return minX;
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if ((initialX - rawMin) < (rawMax - initialX)) return rawMin;
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return initialX - (rawMax - initialX);
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}
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-(int32_t) effectiveMinY
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{
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int32_t rawMin = _element2.min;
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int32_t rawMax = _element2.max;
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if (initialY == 0) return rawMin;
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if (minX <= (rawMin * 2 + initialY) / 3 && maxY >= (rawMax * 2 + initialY) / 3 ) return minY;
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if ((initialY - rawMin) < (rawMax - initialY)) return rawMin;
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return initialY - (rawMax - initialY);
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}
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-(int32_t) effectiveMaxX
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{
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int32_t rawMin = _element1.min;
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int32_t rawMax = _element1.max;
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if (initialX == 0) return rawMax;
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if (minX <= (rawMin * 2 + initialX) / 3 && maxX >= (rawMax * 2 + initialX) / 3 ) return maxX;
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if ((initialX - rawMin) > (rawMax - initialX)) return rawMax;
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return initialX + (initialX - rawMin);
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}
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-(int32_t) effectiveMaxY
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{
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int32_t rawMin = _element2.min;
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int32_t rawMax = _element2.max;
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if (initialY == 0) return rawMax;
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if (minX <= (rawMin * 2 + initialY) / 3 && maxY >= (rawMax * 2 + initialY) / 3 ) return maxY;
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if ((initialY - rawMin) > (rawMax - initialY)) return rawMax;
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return initialY + (initialY - rawMin);
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}
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- (bool)updateState
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{
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int32_t x = [_element1 value];
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int32_t y = [_element2 value];
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if (x == 0 && y == 0) return false;
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if (initialX == 0 && initialY == 0) {
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initialX = x;
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initialY = y;
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}
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double old1 = _state1, old2 = _state2;
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{
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double min = [self effectiveMinX];
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double max = [self effectiveMaxX];
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if (min == max) return false;
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int32_t value = x;
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if (initialX != 0) {
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minX = MIN(value, minX);
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maxX = MAX(value, maxX);
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}
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_state1 = (value - min) / (max - min) * 2 - 1;
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}
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{
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double min = [self effectiveMinY];
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double max = [self effectiveMaxY];
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if (min == max) return false;
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int32_t value = y;
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if (initialY != 0) {
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minY = MIN(value, minY);
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maxY = MAX(value, maxY);
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}
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_state2 = (value - min) / (max - min) * 2 - 1;
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}
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return old1 != _state1 || old2 != _state2;
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}
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- (double)distance
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{
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return MIN(sqrt(_state1 * _state1 + _state2 * _state2), 1.0);
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}
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- (double)angle {
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double temp = atan2(_state2, _state1) * 180 / M_PI;
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if (temp >= 0) return temp;
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return temp + 360;
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}
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@end
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