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ShuriZma
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bsnes
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605a8aa3e9
bsnes
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higan
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Update to higan v091 release. byuu says: Basically just a project rename, with s/bsnes/higan and the new icon from lowkee added in. It won't compile on Windows because I forgot to update the resource.rc file, and a path transform command isn't working on Windows. It was really just meant as a starting point, so that v091 WIPs can flow starting from .00 with the new name (it overshadows bsnes v091, so publicly speaking this "shouldn't exist" and will probably be deleted from Google Code when v092 is ready.)
2012-08-16 10:30:47 +00:00
higan
Update to v094r10 release. byuu says: This starts the tomoko UI. So far I have basic library loading and video+audio output. Basically just enough to take the below screenshot. (aside from Library, the menus are empty stubs.) The .sys (system) game folders are now going under ~/Emulation/System, to avoid needing root privileges to stick them into /usr/share. The game library now shows all bootable media types, and the drop-down subtype is gone. I'm going to display a separate modal dialog for loading slotted games this time around. Much cleaner this way, less clutter. tomoko's starting off a lot cleaner than ethos was, and I'm scaling back the number of abstracted classes. What was Utility, Interface, etc are now being merged all into Program. Of course, the real hell is the input system. That has so many layers of bullshit that there's really no sane way to write it.
2015-02-28 01:51:53 +00:00
tomoko