bsnes/higan/sfc/ppu-fast/background.cpp

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auto PPU::Line::renderBackground(PPU::IO::Background& self, uint source) -> void {
if(io.displayDisable) return;
if(!self.aboveEnable && !self.belowEnable) return;
if(self.tileMode == TileMode::Mode7) return renderMode7(self, source);
if(self.tileMode == TileMode::Inactive) return;
bool windowAbove[256];
bool windowBelow[256];
renderWindow(self.window, self.window.aboveEnable, windowAbove);
renderWindow(self.window, self.window.belowEnable, windowBelow);
bool hires = io.bgMode == 5 || io.bgMode == 6;
bool offsetPerTileMode = io.bgMode == 2 || io.bgMode == 4 || io.bgMode == 6;
bool directColorMode = io.col.directColor && source == Source::BG1 && (io.bgMode == 3 || io.bgMode == 4);
int width = !hires ? 256 : 512;
uint tileHeight = self.tileSize ? 4 : 3;
uint tileWidth = hires ? 4 : tileHeight;
uint tileMask = 0x0fff >> self.tileMode;
uint tiledataIndex = self.tiledataAddress >> 3 + self.tileMode;
uint paletteBase = io.bgMode == 0 ? source << 5 : 0;
uint paletteShift = 2 << self.tileMode;
uint hscroll = self.hoffset;
uint vscroll = self.voffset;
uint hmask = (width << (tileHeight == 4) << self.screenSize.bit(0)) - 1;
uint vmask = (width << (tileHeight == 4) << self.screenSize.bit(1)) - 1;
uint y = this->y; //todo: vmosaic
if(hires) {
hscroll <<= 1;
if(io.interlace) y = y << 1 | ppu.PPUcounter::field();
}
uint mosaicCounter = 1;
uint mosaicPalette = 0;
uint mosaicPriority = 0;
uint mosaicColor = 0;
int x = 0 - (hscroll & 7);
while(x < width) {
uint hoffset = x + hscroll;
uint voffset = y + vscroll;
if(offsetPerTileMode) {
uint validBit = source == Source::BG1 ? 0x2000 : source == Source::BG2 ? 0x4000 : 0x0000;
uint offsetX = x + (hscroll & 7);
if(offsetX >= 8) { //first column is exempt
uint hvalue = getTile(io.bg3, (offsetX - 8) + (io.bg3.hoffset & ~7), io.bg3.voffset + 0);
if(io.bgMode == 4) {
if(hvalue & validBit) {
if(!(hvalue & 0x8000)) {
hoffset = offsetX + (hvalue & ~7);
} else {
voffset = y + hvalue;
}
}
} else {
uint vvalue = getTile(io.bg3, (offsetX - 8) + (io.bg3.hoffset & ~7), io.bg3.voffset + 8);
if(hvalue & validBit) {
hoffset = offsetX + (hvalue & ~7);
}
if(vvalue & validBit) {
voffset = y + vvalue;
}
}
}
}
hoffset &= hmask;
voffset &= vmask;
uint tileNumber = getTile(self, hoffset, voffset);
uint mirrorY = tileNumber & 0x8000 ? 7 : 0;
uint mirrorX = tileNumber & 0x4000 ? 7 : 0;
uint tilePriority = tileNumber & 0x2000 ? self.priority[1] : self.priority[0];
uint paletteNumber = tileNumber >> 10 & 7;
uint paletteIndex = (paletteBase + (paletteNumber << paletteShift)) & 0xff;
if(tileWidth == 4 && (hoffset & 8) - 1 != mirrorX) tileNumber += 1;
if(tileHeight == 4 && (voffset & 8) - 1 != mirrorY) tileNumber += 16;
tileNumber = ((tileNumber & 0x03ff) + tiledataIndex) & tileMask;
auto tiledata = ppu.tilecache[self.tileMode] + (tileNumber << 6);
tiledata += ((voffset & 7) ^ mirrorY) << 3;
for(uint tileX = 0; tileX < 8; tileX++, x++) {
if(x & width) continue; //x < 0 || x >= width
if(--mosaicCounter == 0) {
mosaicCounter = 1 + io.mosaicSize;
mosaicPalette = tiledata[tileX ^ mirrorX];
mosaicPriority = tilePriority;
if(directColorMode) {
mosaicColor = directColor(paletteNumber, mosaicPalette);
} else {
mosaicColor = cgram[paletteIndex + mosaicPalette];
}
}
if(!mosaicPalette) continue;
if(!hires) {
if(self.aboveEnable && !windowAbove[x]) plotAbove(x, source, mosaicPriority, mosaicColor);
if(self.belowEnable && !windowBelow[x]) plotBelow(x, source, mosaicPriority, mosaicColor);
} else {
uint X = x >> 1;
if(x & 1) {
if(self.aboveEnable && !windowAbove[X]) plotAbove(X, source, mosaicPriority, mosaicColor);
} else {
if(self.belowEnable && !windowBelow[X]) plotBelow(X, source, mosaicPriority, mosaicColor);
}
}
}
}
}
auto PPU::Line::getTile(PPU::IO::Background& self, uint hoffset, uint voffset) -> uint {
bool hires = io.bgMode == 5 || io.bgMode == 6;
uint width = !hires ? 256 : 512;
uint tileHeight = self.tileSize ? 4 : 3;
uint tileWidth = hires ? 4 : tileHeight;
uint hmask = (width << (tileHeight == 4) << self.screenSize.bit(0)) - 1;
uint vmask = (width << (tileHeight == 4) << self.screenSize.bit(1)) - 1;
uint screenX = self.screenSize.bit(0) ? 32 << 5 : 0;
uint screenY = self.screenSize.bit(1) ? screenX + (32 << 5) : 0;
uint tileX = (hoffset & hmask) >> tileWidth;
uint tileY = (voffset & vmask) >> tileHeight;
uint tilePosition = (tileY & 0x1f) << 5 | (tileX & 0x1f);
if(tileX & 0x20) tilePosition += screenX;
if(tileY & 0x20) tilePosition += screenY;
uint15 tiledataAddress = self.screenAddress + tilePosition;
return ppu.vram[tiledataAddress];
}