bsnes/Makefile

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Makefile
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ifeq ($(shell uname -s),Darwin)
default: cocoa
else
default: sdl
endif
VERSION := 0.4
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BIN := build/bin
OBJ := build/obj
CC := clang
CFLAGS += -Werror -Wall -std=gnu11 -ICore -D_GNU_SOURCE
SDL_LDFLAGS := -lSDL
LDFLAGS += -lc -lm
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CONF ?= debug
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ifeq ($(shell uname -s),Darwin)
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CFLAGS += -F/Library/Frameworks -DVERSION="$(VERSION)"
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OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(shell xcode-select -p)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.9
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LDFLAGS += -framework AppKit -framework Carbon
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SDL_LDFLAGS := -framework SDL
endif
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ifeq ($(CONF),debug)
CFLAGS += -g
else ifeq ($(CONF), release)
CFLAGS += -O3
else
$(error Invalid value for CONF: $(CONF). Use "debug" or "release")
endif
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cocoa: $(BIN)/Sameboy.app
sdl: $(BIN)/sdl/sameboy $(BIN)/sdl/dmg_boot.bin $(BIN)/sdl/cgb_boot.bin $(BIN)/sdl/LICENSE
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bootroms: $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin
CORE_SOURCES := $(shell echo Core/*.c)
SDL_SOURCES := $(shell echo SDL/*.c)
ifeq ($(shell uname -s),Darwin)
COCOA_SOURCES := $(shell echo Cocoa/*.m)
SDL_SOURCES += $(shell echo SDL/*.m)
endif
CORE_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(CORE_SOURCES))
COCOA_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(COCOA_SOURCES))
SDL_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(SDL_SOURCES))
ALL_OBJECTS := $(CORE_OBJECTS) $(COCOA_OBJECTS) $(SDL_OBJECTS)
# Automatic dependency generation
-include $(ALL_OBJECTS:.o=.dep)
$(OBJ)/%.dep: %
-@mkdir -p $(dir $@)
$(CC) $(CFLAGS) -MT $(OBJ)/$^.o -M $^ -c -o $@
$(OBJ)/%.c.o: %.c
-@mkdir -p $(dir $@)
$(CC) $(CFLAGS) -c $< -o $@
$(OBJ)/%.m.o: %.m
-@mkdir -p $(dir $@)
$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@
# Cocoa Port
Shaders:$(shell echo Shaders/*.fsh)
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$(BIN)/Sameboy.app: $(BIN)/Sameboy.app/Contents/MacOS/Sameboy \
$(shell echo Cocoa/*.icns) \
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Cocoa/License.html \
Cocoa/info.plist \
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$(BIN)/BootROMs/dmg_boot.bin \
$(BIN)/BootROMs/cgb_boot.bin \
$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/Document.nib \
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$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/MainMenu.nib \
$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/Preferences.nib \
Shaders
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mkdir -p $(BIN)/Sameboy.app/Contents/Resources
cp Cocoa/*.icns $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/Sameboy.app/Contents/Resources/
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sed s/@VERSION/$(VERSION)/ < Cocoa/info.plist > $(BIN)/Sameboy.app/Contents/info.plist
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cp Cocoa/License.html $(BIN)/Sameboy.app/Contents/Resources/Credits.html
mkdir -p $(BIN)/Sameboy.app/Contents/Resources/Shaders
cp Shaders/*.fsh $(BIN)/Sameboy.app/Contents/Resources/Shaders
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$(BIN)/Sameboy.app/Contents/MacOS/Sameboy: $(CORE_OBJECTS) $(COCOA_OBJECTS)
-@mkdir -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) -framework OpenGL -framework AudioUnit
$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/%.nib: Cocoa/%.xib
ibtool --compile $@ $^
$(BIN)/sdl/sameboy: $(CORE_OBJECTS) $(SDL_OBJECTS)
-@mkdir -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS)
$(BIN)/BootROMs/%.bin: BootROMs/%.asm
-@mkdir -p $(dir $@)
cd BootROMs && rgbasm -o ../$@.tmp ../$<
rgblink -o $@.tmp2 $@.tmp
head -c $(if $(filter dmg,$(CC)), 256, 2309) $@.tmp2 > $@
@rm $@.tmp $@.tmp2
$(BIN)/sdl/%.bin: $(BIN)/BootROMs/%.bin
-@mkdir -p $(dir $@)
cp -f $^ $@
$(BIN)/sdl/LICENSE: LICENSE
cp -f $^ $@
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clean:
rm -rf build