bsnes/higan/sfc/ppu/mmio.cpp

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auto PPU::read(uint24 addr, uint8 data) -> uint8 {
cpu.synchronizePPU();
switch(addr & 0xffff) {
case 0x2104: case 0x2105: case 0x2106: case 0x2108:
case 0x2109: case 0x210a: case 0x2114: case 0x2115:
case 0x2116: case 0x2118: case 0x2119: case 0x211a:
case 0x2124: case 0x2125: case 0x2126: case 0x2128:
case 0x2129: case 0x212a: {
return regs.ppu1_mdr;
}
//MPYL
case 0x2134: {
unsigned result = ((int16)regs.m7a * (int8)(regs.m7b >> 8));
regs.ppu1_mdr = (result >> 0);
return regs.ppu1_mdr;
}
//MPYM
case 0x2135: {
unsigned result = ((int16)regs.m7a * (int8)(regs.m7b >> 8));
regs.ppu1_mdr = (result >> 8);
return regs.ppu1_mdr;
}
//MPYH
case 0x2136: {
unsigned result = ((int16)regs.m7a * (int8)(regs.m7b >> 8));
regs.ppu1_mdr = (result >> 16);
return regs.ppu1_mdr;
}
//SLHV
case 0x2137: {
if(cpu.pio() & 0x80) latchCounters();
return cpu.regs.mdr;
}
//OAMDATAREAD
case 0x2138: {
uint10 addr = regs.oam_addr++;
if(!regs.display_disable && vcounter() < vdisp()) addr = regs.oam_iaddr;
if(addr & 0x0200) addr &= 0x021f;
regs.ppu1_mdr = oamRead(addr);
sprite.set_first_sprite();
return regs.ppu1_mdr;
}
//VMDATALREAD
case 0x2139: {
uint16 addr = getVramAddress() + 0;
regs.ppu1_mdr = regs.vram_readbuffer >> 0;
if(regs.vram_incmode == 0) {
addr &= ~1;
regs.vram_readbuffer = vramRead(addr + 0) << 0;
regs.vram_readbuffer |= vramRead(addr + 1) << 8;
regs.vram_addr += regs.vram_incsize;
}
return regs.ppu1_mdr;
}
//VMDATAHREAD
case 0x213a: {
uint16 addr = getVramAddress() + 1;
regs.ppu1_mdr = regs.vram_readbuffer >> 8;
if(regs.vram_incmode == 1) {
addr &= ~1;
regs.vram_readbuffer = vramRead(addr + 0) << 0;
regs.vram_readbuffer |= vramRead(addr + 1) << 8;
regs.vram_addr += regs.vram_incsize;
}
return regs.ppu1_mdr;
}
//CGDATAREAD
case 0x213b: {
bool latch = regs.cgram_addr & 1;
uint9 addr = regs.cgram_addr++;
if(!regs.display_disable
&& vcounter() > 0 && vcounter() < vdisp()
&& hcounter() >= 88 && hcounter() < 1096
) addr = regs.cgram_iaddr;
if(latch == 0) {
regs.ppu2_mdr = cgramRead(addr);
} else {
regs.ppu2_mdr &= 0x80;
regs.ppu2_mdr |= cgramRead(addr);
}
return regs.ppu2_mdr;
}
//OPHCT
case 0x213c: {
if(regs.latch_hcounter == 0) {
regs.ppu2_mdr = (regs.hcounter >> 0);
} else {
regs.ppu2_mdr &= 0xfe;
regs.ppu2_mdr |= (regs.hcounter >> 8) & 1;
}
regs.latch_hcounter ^= 1;
return regs.ppu2_mdr;
}
//OPVCT
case 0x213d: {
if(regs.latch_vcounter == 0) {
regs.ppu2_mdr = (regs.vcounter >> 0);
} else {
regs.ppu2_mdr &= 0xfe;
regs.ppu2_mdr |= (regs.vcounter >> 8) & 1;
}
regs.latch_vcounter ^= 1;
return regs.ppu2_mdr;
}
//STAT77
case 0x213e: {
regs.ppu1_mdr &= 0x10;
regs.ppu1_mdr |= sprite.regs.time_over << 7;
regs.ppu1_mdr |= sprite.regs.range_over << 6;
regs.ppu1_mdr |= ppu1_version & 0x0f;
return regs.ppu1_mdr;
}
//STAT78
case 0x213f: {
regs.latch_hcounter = 0;
regs.latch_vcounter = 0;
regs.ppu2_mdr &= 0x20;
regs.ppu2_mdr |= field() << 7;
if((cpu.pio() & 0x80) == 0) {
regs.ppu2_mdr |= 0x40;
} else if(regs.counters_latched) {
regs.ppu2_mdr |= 0x40;
regs.counters_latched = false;
}
regs.ppu2_mdr |= (system.region() == System::Region::NTSC ? 0 : 1) << 4;
regs.ppu2_mdr |= ppu2_version & 0x0f;
return regs.ppu2_mdr;
}
}
return data;
}
auto PPU::write(uint24 addr, uint8 data) -> void {
cpu.synchronizePPU();
switch(addr & 0xffff) {
//INIDISP
case 0x2100: {
if(regs.display_disable && vcounter() == vdisp()) sprite.address_reset();
regs.display_disable = data & 0x80;
regs.display_brightness = data & 0x0f;
return;
}
//OBSEL
case 0x2101: {
sprite.regs.base_size = (data >> 5) & 7;
sprite.regs.nameselect = (data >> 3) & 3;
sprite.regs.tiledata_addr = (data & 3) << 14;
return;
}
//OAMADDL
case 0x2102: {
regs.oam_baseaddr = (regs.oam_baseaddr & 0x0200) | (data << 1);
sprite.address_reset();
return;
}
//OAMADDH
case 0x2103: {
regs.oam_priority = data & 0x80;
regs.oam_baseaddr = ((data & 0x01) << 9) | (regs.oam_baseaddr & 0x01fe);
sprite.address_reset();
return;
}
//OAMDATA
case 0x2104: {
bool latch = regs.oam_addr & 1;
uint10 addr = regs.oam_addr++;
if(!regs.display_disable && vcounter() < vdisp()) addr = regs.oam_iaddr;
if(addr & 0x0200) addr &= 0x021f;
if(latch == 0) regs.oam_latchdata = data;
if(addr & 0x0200) {
oamWrite(addr, data);
} else if(latch == 1) {
oamWrite((addr & ~1) + 0, regs.oam_latchdata);
oamWrite((addr & ~1) + 1, data);
}
sprite.set_first_sprite();
return;
}
//BGMODE
case 0x2105: {
bg4.regs.tile_size = (data & 0x80);
bg3.regs.tile_size = (data & 0x40);
bg2.regs.tile_size = (data & 0x20);
bg1.regs.tile_size = (data & 0x10);
regs.bg3_priority = (data & 0x08);
regs.bgmode = (data & 0x07);
updateVideoMode();
return;
}
//MOSAIC
case 0x2106: {
unsigned mosaic_size = (data >> 4) & 15;
bg4.regs.mosaic = (data & 0x08 ? mosaic_size : 0);
bg3.regs.mosaic = (data & 0x04 ? mosaic_size : 0);
bg2.regs.mosaic = (data & 0x02 ? mosaic_size : 0);
bg1.regs.mosaic = (data & 0x01 ? mosaic_size : 0);
return;
}
//BG1SC
case 0x2107: {
bg1.regs.screen_addr = (data & 0x7c) << 9;
bg1.regs.screen_size = data & 3;
return;
}
//BG2SC
case 0x2108: {
bg2.regs.screen_addr = (data & 0x7c) << 9;
bg2.regs.screen_size = data & 3;
return;
}
//BG3SC
case 0x2109: {
bg3.regs.screen_addr = (data & 0x7c) << 9;
bg3.regs.screen_size = data & 3;
return;
}
//BG4SC
case 0x210a: {
bg4.regs.screen_addr = (data & 0x7c) << 9;
bg4.regs.screen_size = data & 3;
return;
}
//BG12NBA
case 0x210b: {
bg1.regs.tiledata_addr = (data & 0x07) << 13;
bg2.regs.tiledata_addr = (data & 0x70) << 9;
return;
}
//BG34NBA
case 0x210c: {
bg3.regs.tiledata_addr = (data & 0x07) << 13;
bg4.regs.tiledata_addr = (data & 0x70) << 9;
return;
}
//BG1HOFS
case 0x210d: {
regs.mode7_hoffset = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
bg1.regs.hoffset = (data << 8) | (regs.bgofs_latchdata & ~7) | ((bg1.regs.hoffset >> 8) & 7);
regs.bgofs_latchdata = data;
return;
}
//BG1VOFS
case 0x210e: {
regs.mode7_voffset = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
bg1.regs.voffset = (data << 8) | regs.bgofs_latchdata;
regs.bgofs_latchdata = data;
return;
}
//BG2HOFS
case 0x210f: {
bg2.regs.hoffset = (data << 8) | (regs.bgofs_latchdata & ~7) | ((bg2.regs.hoffset >> 8) & 7);
regs.bgofs_latchdata = data;
return;
}
//BG2VOFS
case 0x2110: {
bg2.regs.voffset = (data << 8) | regs.bgofs_latchdata;
regs.bgofs_latchdata = data;
return;
}
//BG3HOFS
case 0x2111: {
bg3.regs.hoffset = (data << 8) | (regs.bgofs_latchdata & ~7) | ((bg3.regs.hoffset >> 8) & 7);
regs.bgofs_latchdata = data;
return;
}
//BG3VOFS
case 0x2112: {
bg3.regs.voffset = (data << 8) | regs.bgofs_latchdata;
regs.bgofs_latchdata = data;
return;
}
//BG4HOFS
case 0x2113: {
bg4.regs.hoffset = (data << 8) | (regs.bgofs_latchdata & ~7) | ((bg4.regs.hoffset >> 8) & 7);
regs.bgofs_latchdata = data;
return;
}
//BG4VOFS
case 0x2114: {
bg4.regs.voffset = (data << 8) | regs.bgofs_latchdata;
regs.bgofs_latchdata = data;
return;
}
//VMAIN
case 0x2115: {
regs.vram_incmode = data & 0x80;
regs.vram_mapping = (data >> 2) & 3;
switch(data & 3) {
case 0: regs.vram_incsize = 1; break;
case 1: regs.vram_incsize = 32; break;
case 2: regs.vram_incsize = 128; break;
case 3: regs.vram_incsize = 128; break;
}
return;
}
//VMADDL
case 0x2116: {
regs.vram_addr &= 0xff00;
regs.vram_addr |= (data << 0);
uint16 addr = getVramAddress();
regs.vram_readbuffer = vramRead(addr + 0) << 0;
regs.vram_readbuffer |= vramRead(addr + 1) << 8;
return;
}
//VMADDH
case 0x2117: {
regs.vram_addr &= 0x00ff;
regs.vram_addr |= (data << 8);
uint16 addr = getVramAddress();
regs.vram_readbuffer = vramRead(addr + 0) << 0;
regs.vram_readbuffer |= vramRead(addr + 1) << 8;
return;
}
//VMDATAL
case 0x2118: {
uint16 addr = getVramAddress() + 0;
vramWrite(addr, data);
if(regs.vram_incmode == 0) regs.vram_addr += regs.vram_incsize;
return;
}
//VMDATAH
case 0x2119: {
uint16 addr = getVramAddress() + 1;
vramWrite(addr, data);
if(regs.vram_incmode == 1) regs.vram_addr += regs.vram_incsize;
return;
}
//M7SEL
case 0x211a: {
regs.mode7_repeat = (data >> 6) & 3;
regs.mode7_vflip = data & 0x02;
regs.mode7_hflip = data & 0x01;
return;
}
//M7A
case 0x211b: {
regs.m7a = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
return;
}
//M7B
case 0x211c: {
regs.m7b = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
return;
}
//M7C
case 0x211d: {
regs.m7c = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
return;
}
//M7D
case 0x211e: {
regs.m7d = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
return;
}
//M7X
case 0x211f: {
regs.m7x = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
return;
}
//M7Y
case 0x2120: {
regs.m7y = (data << 8) | regs.mode7_latchdata;
regs.mode7_latchdata = data;
return;
}
//CGADD
case 0x2121: {
regs.cgram_addr = data << 1;
return;
}
//CGDATA
case 0x2122: {
bool latch = regs.cgram_addr & 1;
uint9 addr = regs.cgram_addr++;
if(!regs.display_disable
&& vcounter() > 0 && vcounter() < vdisp()
&& hcounter() >= 88 && hcounter() < 1096
) addr = regs.cgram_iaddr;
if(latch == 0) {
regs.cgram_latchdata = data;
} else {
cgramWrite((addr & ~1) + 0, regs.cgram_latchdata);
cgramWrite((addr & ~1) + 1, data & 0x7f);
}
return;
}
//W12SEL
case 0x2123: {
window.regs.bg2_two_enable = data & 0x80;
window.regs.bg2_two_invert = data & 0x40;
window.regs.bg2_one_enable = data & 0x20;
window.regs.bg2_one_invert = data & 0x10;
window.regs.bg1_two_enable = data & 0x08;
window.regs.bg1_two_invert = data & 0x04;
window.regs.bg1_one_enable = data & 0x02;
window.regs.bg1_one_invert = data & 0x01;
return;
}
//W34SEL
case 0x2124: {
window.regs.bg4_two_enable = data & 0x80;
window.regs.bg4_two_invert = data & 0x40;
window.regs.bg4_one_enable = data & 0x20;
window.regs.bg4_one_invert = data & 0x10;
window.regs.bg3_two_enable = data & 0x08;
window.regs.bg3_two_invert = data & 0x04;
window.regs.bg3_one_enable = data & 0x02;
window.regs.bg3_one_invert = data & 0x01;
return;
}
//WOBJSEL
case 0x2125: {
window.regs.col_two_enable = data & 0x80;
window.regs.col_two_invert = data & 0x40;
window.regs.col_one_enable = data & 0x20;
window.regs.col_one_invert = data & 0x10;
window.regs.oam_two_enable = data & 0x08;
window.regs.oam_two_invert = data & 0x04;
window.regs.oam_one_enable = data & 0x02;
window.regs.oam_one_invert = data & 0x01;
return;
}
//WH0
case 0x2126: {
window.regs.one_left = data;
return;
}
//WH1
case 0x2127: {
window.regs.one_right = data;
return;
}
//WH2
case 0x2128: {
window.regs.two_left = data;
return;
}
//WH3
case 0x2129: {
window.regs.two_right = data;
return;
}
//WBGLOG
case 0x212a: {
window.regs.bg4_mask = (data >> 6) & 3;
window.regs.bg3_mask = (data >> 4) & 3;
window.regs.bg2_mask = (data >> 2) & 3;
window.regs.bg1_mask = (data >> 0) & 3;
return;
}
//WOBJLOG
case 0x212b: {
window.regs.col_mask = (data >> 2) & 3;
window.regs.oam_mask = (data >> 0) & 3;
return;
}
//TM
case 0x212c: {
sprite.regs.main_enable = data & 0x10;
bg4.regs.main_enable = data & 0x08;
bg3.regs.main_enable = data & 0x04;
bg2.regs.main_enable = data & 0x02;
bg1.regs.main_enable = data & 0x01;
return;
}
//TS
case 0x212d: {
sprite.regs.sub_enable = data & 0x10;
bg4.regs.sub_enable = data & 0x08;
bg3.regs.sub_enable = data & 0x04;
bg2.regs.sub_enable = data & 0x02;
bg1.regs.sub_enable = data & 0x01;
return;
}
//TMW
case 0x212e: {
window.regs.oam_main_enable = data & 0x10;
window.regs.bg4_main_enable = data & 0x08;
window.regs.bg3_main_enable = data & 0x04;
window.regs.bg2_main_enable = data & 0x02;
window.regs.bg1_main_enable = data & 0x01;
return;
}
//TSW
case 0x212f: {
window.regs.oam_sub_enable = data & 0x10;
window.regs.bg4_sub_enable = data & 0x08;
window.regs.bg3_sub_enable = data & 0x04;
window.regs.bg2_sub_enable = data & 0x02;
window.regs.bg1_sub_enable = data & 0x01;
return;
}
//CGWSEL
case 0x2130: {
window.regs.col_main_mask = (data >> 6) & 3;
window.regs.col_sub_mask = (data >> 4) & 3;
screen.regs.addsub_mode = data & 0x02;
screen.regs.direct_color = data & 0x01;
return;
}
//CGADDSUB
case 0x2131: {
screen.regs.color_mode = data & 0x80;
screen.regs.color_halve = data & 0x40;
screen.regs.back_color_enable = data & 0x20;
screen.regs.oam_color_enable = data & 0x10;
screen.regs.bg4_color_enable = data & 0x08;
screen.regs.bg3_color_enable = data & 0x04;
screen.regs.bg2_color_enable = data & 0x02;
screen.regs.bg1_color_enable = data & 0x01;
return;
}
//COLDATA
case 0x2132: {
if(data & 0x80) screen.regs.color_b = data & 0x1f;
if(data & 0x40) screen.regs.color_g = data & 0x1f;
if(data & 0x20) screen.regs.color_r = data & 0x1f;
return;
}
//SETINI
case 0x2133: {
regs.mode7_extbg = data & 0x40;
regs.pseudo_hires = data & 0x08;
regs.overscan = data & 0x04;
sprite.regs.interlace = data & 0x02;
regs.interlace = data & 0x01;
updateVideoMode();
return;
}
}
}
auto PPU::latchCounters() -> void {
cpu.synchronizePPU();
regs.hcounter = hdot();
regs.vcounter = vcounter();
regs.counters_latched = true;
}
auto PPU::updateVideoMode() -> void {
switch(regs.bgmode) {
case 0:
bg1.regs.mode = Background::Mode::BPP2; bg1.regs.priority0 = 8; bg1.regs.priority1 = 11;
bg2.regs.mode = Background::Mode::BPP2; bg2.regs.priority0 = 7; bg2.regs.priority1 = 10;
bg3.regs.mode = Background::Mode::BPP2; bg3.regs.priority0 = 2; bg3.regs.priority1 = 5;
bg4.regs.mode = Background::Mode::BPP2; bg4.regs.priority0 = 1; bg4.regs.priority1 = 4;
sprite.regs.priority0 = 3; sprite.regs.priority1 = 6; sprite.regs.priority2 = 9; sprite.regs.priority3 = 12;
break;
case 1:
bg1.regs.mode = Background::Mode::BPP4;
bg2.regs.mode = Background::Mode::BPP4;
bg3.regs.mode = Background::Mode::BPP2;
bg4.regs.mode = Background::Mode::Inactive;
if(regs.bg3_priority) {
bg1.regs.priority0 = 5; bg1.regs.priority1 = 8;
bg2.regs.priority0 = 4; bg2.regs.priority1 = 7;
bg3.regs.priority0 = 1; bg3.regs.priority1 = 10;
sprite.regs.priority0 = 2; sprite.regs.priority1 = 3; sprite.regs.priority2 = 6; sprite.regs.priority3 = 9;
} else {
bg1.regs.priority0 = 6; bg1.regs.priority1 = 9;
bg2.regs.priority0 = 5; bg2.regs.priority1 = 8;
bg3.regs.priority0 = 1; bg3.regs.priority1 = 3;
sprite.regs.priority0 = 2; sprite.regs.priority1 = 4; sprite.regs.priority2 = 7; sprite.regs.priority3 = 10;
}
break;
case 2:
bg1.regs.mode = Background::Mode::BPP4;
bg2.regs.mode = Background::Mode::BPP4;
bg3.regs.mode = Background::Mode::Inactive;
bg4.regs.mode = Background::Mode::Inactive;
bg1.regs.priority0 = 3; bg1.regs.priority1 = 7;
bg2.regs.priority0 = 1; bg2.regs.priority1 = 5;
sprite.regs.priority0 = 2; sprite.regs.priority1 = 4; sprite.regs.priority2 = 6; sprite.regs.priority3 = 8;
break;
case 3:
bg1.regs.mode = Background::Mode::BPP8;
bg2.regs.mode = Background::Mode::BPP4;
bg3.regs.mode = Background::Mode::Inactive;
bg4.regs.mode = Background::Mode::Inactive;
bg1.regs.priority0 = 3; bg1.regs.priority1 = 7;
bg2.regs.priority0 = 1; bg2.regs.priority1 = 5;
sprite.regs.priority0 = 2; sprite.regs.priority1 = 4; sprite.regs.priority2 = 6; sprite.regs.priority3 = 8;
break;
case 4:
bg1.regs.mode = Background::Mode::BPP8;
bg2.regs.mode = Background::Mode::BPP2;
bg3.regs.mode = Background::Mode::Inactive;
bg4.regs.mode = Background::Mode::Inactive;
bg1.regs.priority0 = 3; bg1.regs.priority1 = 7;
bg2.regs.priority0 = 1; bg2.regs.priority1 = 5;
sprite.regs.priority0 = 2; sprite.regs.priority1 = 4; sprite.regs.priority2 = 6; sprite.regs.priority3 = 8;
break;
case 5:
bg1.regs.mode = Background::Mode::BPP4;
bg2.regs.mode = Background::Mode::BPP2;
bg3.regs.mode = Background::Mode::Inactive;
bg4.regs.mode = Background::Mode::Inactive;
bg1.regs.priority0 = 3; bg1.regs.priority1 = 7;
bg2.regs.priority0 = 1; bg2.regs.priority1 = 5;
sprite.regs.priority0 = 2; sprite.regs.priority1 = 4; sprite.regs.priority2 = 6; sprite.regs.priority3 = 8;
break;
case 6:
bg1.regs.mode = Background::Mode::BPP4;
bg2.regs.mode = Background::Mode::Inactive;
bg3.regs.mode = Background::Mode::Inactive;
bg4.regs.mode = Background::Mode::Inactive;
bg1.regs.priority0 = 2; bg1.regs.priority1 = 5;
sprite.regs.priority0 = 1; sprite.regs.priority1 = 3; sprite.regs.priority2 = 4; sprite.regs.priority3 = 6;
break;
case 7:
if(regs.mode7_extbg == false) {
bg1.regs.mode = Background::Mode::Mode7;
bg2.regs.mode = Background::Mode::Inactive;
bg3.regs.mode = Background::Mode::Inactive;
bg4.regs.mode = Background::Mode::Inactive;
bg1.regs.priority0 = 2; bg1.regs.priority1 = 2;
sprite.regs.priority0 = 1; sprite.regs.priority1 = 3; sprite.regs.priority2 = 4; sprite.regs.priority3 = 5;
} else {
bg1.regs.mode = Background::Mode::Mode7;
bg2.regs.mode = Background::Mode::Mode7;
bg3.regs.mode = Background::Mode::Inactive;
bg4.regs.mode = Background::Mode::Inactive;
bg1.regs.priority0 = 3; bg1.regs.priority1 = 3;
bg2.regs.priority0 = 1; bg2.regs.priority1 = 5;
sprite.regs.priority0 = 2; sprite.regs.priority1 = 4; sprite.regs.priority2 = 6; sprite.regs.priority3 = 7;
}
break;
}
}