Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
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struct MBC7 : Mapper {
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2018-09-11 11:16:58 +00:00
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enum : uint { Center = 0x81d0 }; //not 0x8000
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2018-08-21 03:17:12 +00:00
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//mbc7.cpp
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auto load(Markup::Node document) -> void override;
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auto save(Markup::Node document) -> void override;
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auto main() -> void override;
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auto read(uint16 address) -> uint8 override;
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auto write(uint16 address, uint8 data) -> void override;
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auto power() -> void override;
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//serialization.cpp
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auto serialize(serializer&) -> void override;
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struct EEPROM {
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//eeprom.cpp
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auto load(Markup::Node document) -> void;
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auto save(Markup::Node document) -> void;
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auto main() -> void;
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2018-09-11 11:16:58 +00:00
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auto power() -> void;
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2018-08-21 03:17:12 +00:00
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//Game Boy MBC7 interface
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auto readIO() -> uint8;
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auto writeIO(uint8 data) -> void;
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//chip commands
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auto read() -> void;
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auto write() -> void;
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auto erase() -> void;
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auto writeAll() -> void;
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auto eraseAll() -> void;
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auto writeEnable() -> void;
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auto writeDisable() -> void;
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//serialization.cpp
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auto serialize(serializer&) -> void;
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//it is awkward no matter if data is uint1[4096], uint8[512], or uint16[256]
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2018-09-11 11:16:58 +00:00
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uint8 data[512]; //uint8 was chosen solely for easier serialization and saving
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uint size; //in bytes
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uint width; //8-bit (ORG=0) or 16-bit (ORG=1) configuration
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2018-08-21 03:17:12 +00:00
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boolean select; //CS
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boolean clock; //CLK
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boolean writable; //EWEN, EWDS
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uint busy; //busy cycles in milliseconds remaining for programming (write) operations to complete
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struct ShiftRegister {
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auto flush() -> void;
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2018-09-11 11:16:58 +00:00
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auto edge() -> uint1;
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auto read() -> uint1;
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auto write(uint1 data) -> void;
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uint32 value;
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uint32 count;
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};
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struct InputShiftRegister : ShiftRegister {
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auto start() -> maybe<uint1>;
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auto opcode() -> maybe<uint2>;
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auto mode() -> maybe<uint2>;
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auto address() -> maybe<uint9>;
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auto data() -> maybe<uint16>;
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auto increment() -> void;
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2018-08-21 03:17:12 +00:00
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//serialization.cpp
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auto serialize(serializer&) -> void;
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2018-09-11 11:16:58 +00:00
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uint32 addressLength;
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uint32 dataLength;
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} input;
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struct OutputShiftRegister : ShiftRegister {
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//serialization.cpp
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auto serialize(serializer&) -> void;
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} output;
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2018-08-21 03:17:12 +00:00
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} eeprom;
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Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
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struct IO {
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struct ROM {
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uint8 bank = 0x01;
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} rom;
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struct RAM {
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uint1 enable[2];
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} ram;
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struct Accelerometer {
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2018-08-21 03:17:12 +00:00
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uint16 x = Center;
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uint16 y = Center;
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Update to v103r23 release.
byuu says:
Changelog:
- gb: added accelerometer X-axis, Y-Axis inputs¹
- gb: added rumble input¹
- gb/mbc5: added rumble support²
- gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
- gb/mbc7: added mostly complete driver (only missing EEPROM), but it
doesn't boot Kirby Tilt 'n' Tumble
- gb/tama: added leap year assignment
- tomoko: fixed macOS compilation [MerryMage]
- hiro/cocoa: fix table cell redrawing on updates and automatic column
resizing [ncbncb]
- hiro/cocoa: fix some weird issue with clicking table view checkboxes
on Retina displays [ncbncb]
- icarus: enhance Game Boy heuristics³
- nall: fix three missing return statements [Jonas Quinn]
- ruby: hopefully fixed all compilation errors reported by Screwtape
et al⁴
¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.
²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.
³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.
⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)
If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.
I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 13:00:31 +00:00
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} accelerometer;
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} io;
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} mbc7;
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