mirror of https://github.com/bsnes-emu/bsnes.git
28 lines
783 B
C++
28 lines
783 B
C++
|
namespace hiro {
|
||
|
|
||
|
struct pObject {
|
||
|
pObject(mObject& reference) : reference(reference) {}
|
||
|
virtual ~pObject() {}
|
||
|
auto self() const -> mObject& { return (mObject&)reference; }
|
||
|
auto state() const -> mObject::State& { return self().state; }
|
||
|
virtual auto construct() -> void;
|
||
|
virtual auto destruct() -> void;
|
||
|
|
||
|
virtual auto focused() const -> bool;
|
||
|
virtual auto remove() -> void;
|
||
|
virtual auto reset() -> void;
|
||
|
virtual auto setEnabled(bool enabled) -> void;
|
||
|
virtual auto setFocused() -> void;
|
||
|
virtual auto setFont(const string& font) -> void;
|
||
|
virtual auto setVisible(bool visible) -> void;
|
||
|
|
||
|
auto locked() const -> bool { return locks != 0; }
|
||
|
auto lock() -> void { ++locks; }
|
||
|
auto unlock() -> void { --locks; }
|
||
|
|
||
|
mObject& reference;
|
||
|
signed locks = 0;
|
||
|
};
|
||
|
|
||
|
}
|