mirror of https://github.com/bsnes-emu/bsnes.git
149 lines
3.5 KiB
C++
149 lines
3.5 KiB
C++
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auto mIconView::allocate() -> pObject* {
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return new pIconView(*this);
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}
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auto mIconView::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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mWidget::destruct();
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}
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//
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auto mIconView::append(shared_pointer<mIconViewItem> item) -> type& {
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state.items.append(item);
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item->setParent(this, items() - 1);
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signal(append, item);
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return *this;
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}
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auto mIconView::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mIconView::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mIconView::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mIconView::doContext() const -> void {
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if(state.onContext) return state.onContext();
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}
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auto mIconView::flow() const -> Orientation {
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return state.flow;
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}
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auto mIconView::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mIconView::item(unsigned position) const -> shared_pointer<mIconViewItem> {
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if(position >= items()) throw;
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return state.items[position];
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}
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auto mIconView::items() const -> unsigned {
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return state.items.size();
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}
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auto mIconView::multiSelect() const -> bool {
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return state.multiSelect;
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}
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auto mIconView::onActivate(const function<void ()>& function) -> type& {
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state.onActivate = function;
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return *this;
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}
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auto mIconView::onChange(const function<void ()>& function) -> type& {
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state.onChange = function;
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return *this;
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}
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auto mIconView::onContext(const function<void ()>& function) -> type& {
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state.onContext = function;
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return *this;
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}
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auto mIconView::orientation() const -> Orientation {
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return state.orientation;
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}
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auto mIconView::remove(shared_pointer<mIconViewItem> item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(auto n : range(item->offset(), items())) {
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state.items[n]->offset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mIconView::reset() -> type& {
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signal(reset);
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for(auto& item : state.items) item->setParent();
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state.items.reset();
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return *this;
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}
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auto mIconView::selected() const -> maybe<unsigned> {
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for(auto& item : state.items) {
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if(item->selected()) return (unsigned)item->offset();
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}
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return nothing;
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}
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auto mIconView::selectedItems() const -> vector<unsigned> {
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vector<unsigned> result;
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for(auto& item : state.items) {
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if(item->selected()) result.append(item->offset());
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}
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return result;
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}
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auto mIconView::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mIconView::setFlow(Orientation flow) -> type& {
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state.flow = flow;
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signal(setFlow, flow);
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return *this;
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}
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auto mIconView::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mIconView::setMultiSelect(bool multiSelect) -> type& {
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state.multiSelect = multiSelect;
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signal(setMultiSelect, multiSelect);
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return *this;
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}
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auto mIconView::setOrientation(Orientation orientation) -> type& {
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state.orientation = orientation;
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signal(setOrientation, orientation);
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return *this;
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}
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auto mIconView::setSelected(const vector<signed>& selections) -> type& {
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bool selectAll = selections(0, 0) == ~0;
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for(auto& item : state.items) item->state.selected = selectAll;
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if(selectAll) return signal(setItemSelectedAll), *this;
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if(!selections) return signal(setItemSelectedNone), *this;
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for(auto& position : selections) {
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if(position >= items()) continue;
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state.items[position]->state.selected = true;
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}
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signal(setItemSelected, selections);
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return *this;
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}
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