mirror of https://github.com/bsnes-emu/bsnes.git
126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
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auto mCanvas::allocate() -> pObject* {
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return new pCanvas(*this);
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}
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//
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auto mCanvas::color() const -> Color {
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return state.color;
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}
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auto mCanvas::data() -> uint32_t* {
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return state.data.data();
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}
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auto mCanvas::droppable() const -> bool {
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return state.droppable;
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}
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auto mCanvas::doDrop(lstring names) const -> void {
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if(state.onDrop) return state.onDrop(names);
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}
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auto mCanvas::doMouseLeave() const -> void {
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if(state.onMouseLeave) return state.onMouseLeave();
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}
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auto mCanvas::doMouseMove(Position position) const -> void {
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if(state.onMouseMove) return state.onMouseMove(position);
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}
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auto mCanvas::doMousePress(Mouse::Button button) const -> void {
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if(state.onMousePress) return state.onMousePress(button);
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}
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auto mCanvas::doMouseRelease(Mouse::Button button) const -> void {
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if(state.onMouseRelease) return state.onMouseRelease(button);
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}
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auto mCanvas::gradient() const -> vector<Color> {
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return state.gradient;
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}
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auto mCanvas::icon() const -> image {
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return state.icon;
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}
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auto mCanvas::onDrop(const function<void (lstring)>& function) -> type& {
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state.onDrop = function;
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return *this;
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}
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auto mCanvas::onMouseLeave(const function<void ()>& function) -> type& {
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state.onMouseLeave = function;
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return *this;
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}
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auto mCanvas::onMouseMove(const function<void (Position)>& function) -> type& {
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state.onMouseMove = function;
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return *this;
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}
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auto mCanvas::onMousePress(const function<void (Mouse::Button)>& function) -> type& {
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state.onMousePress = function;
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return *this;
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}
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auto mCanvas::onMouseRelease(const function<void (Mouse::Button)>& function) -> type& {
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state.onMouseRelease = function;
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return *this;
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}
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auto mCanvas::setColor(Color color) -> type& {
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state.size = {};
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state.color = color;
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signal(setColor, color);
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return *this;
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}
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auto mCanvas::setData(Size size) -> type& {
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state.size = size;
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state.data.resize(size.width() * size.height());
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memory::fill(state.data.data(), size.width() * size.height() * sizeof(uint32_t));
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signal(setData, size);
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return *this;
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}
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auto mCanvas::setDroppable(bool droppable) -> type& {
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state.droppable = droppable;
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signal(setDroppable, droppable);
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return *this;
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}
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auto mCanvas::setGradient(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) -> type& {
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state.size = {};
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state.gradient[0] = topLeft;
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state.gradient[1] = topRight;
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state.gradient[2] = bottomLeft;
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state.gradient[3] = bottomRight;
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signal(setGradient, topLeft, topRight, bottomLeft, bottomRight);
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return *this;
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}
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auto mCanvas::setHorizontalGradient(Color left, Color right) -> type& {
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return setGradient(left, right, left, right);
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}
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auto mCanvas::setIcon(const image& icon) -> type& {
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state.size = {(signed)icon.width, (signed)icon.height};
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state.icon = icon;
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signal(setIcon, icon);
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return *this;
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}
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auto mCanvas::setVerticalGradient(Color top, Color bottom) -> type& {
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return setGradient(top, top, bottom, bottom);
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}
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auto mCanvas::size() const -> Size {
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return state.size;
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}
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auto mCanvas::update() -> type& {
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signal(update);
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return *this;
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}
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