bsnes/gba/scheduler/scheduler.cpp

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#include <gba/gba.hpp>
namespace GameBoyAdvance {
Scheduler scheduler;
void Scheduler::enter() {
host = co_active();
co_switch(active);
}
void Scheduler::exit(ExitReason reason) {
exit_reason = reason;
active = co_active();
co_switch(host);
}
void Scheduler::power() {
host = co_active();
active = cpu.thread;
}
Scheduler::Scheduler() {
sync = SynchronizeMode::None;
exit_reason = ExitReason::UnknownEvent;
host = nullptr;
active = nullptr;
}
}