bsnes/gba/apu/square.cpp

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void APU::Square::run() {
if(period && --period == 0) {
period = 2 * (2048 - frequency);
phase++;
switch(duty) {
case 0: signal = (phase == 6); break; //_____-_
case 1: signal = (phase >= 6); break; //______--
case 2: signal = (phase >= 4); break; //____----
case 3: signal = (phase <= 5); break; //------__
}
}
uint4 sample = volume;
if(enable == false || signal == false) sample = 0;
output = sample;
}
void APU::Square::clocklength() {
if(enable && counter) {
if(++length == 0) enable = false;
}
}
void APU::Square::clockenvelope() {
if(enable && envelope.frequency && --envelope.period == 0) {
envelope.period = envelope.frequency;
if(envelope.direction == 0 && volume > 0) volume--;
if(envelope.direction == 1 && volume < 15) volume++;
}
}