2018-06-27 01:56:27 +00:00
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auto Program::updateAudioDriver() -> void {
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audio = Audio::create(settings["Audio/Driver"].text());
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audio->setContext(presentation->viewport.handle());
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audio->setChannels(2);
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updateAudioExclusive();
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updateAudioDevice();
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updateAudioBlocking();
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settingsWindow->advanced.updateAudioDriver();
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if(!audio->ready()) {
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MessageDialog({
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"Error: failed to initialize [", settings["Audio/Driver"].text(), "] audio driver."
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}).error();
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settings["Audio/Driver"].setValue("None");
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return updateAudioDriver();
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}
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}
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auto Program::updateAudioExclusive() -> void {
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if(!audio) return;
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audio->clear();
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audio->setExclusive(settings["Audio/Exclusive"].boolean());
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updateAudioFrequency();
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updateAudioLatency();
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}
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auto Program::updateAudioDevice() -> void {
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if(!audio) return;
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audio->clear();
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if(!audio->availableDevices().find(settings["Audio/Device"].text())) {
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settings["Audio/Device"].setValue(audio->availableDevices()(0));
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}
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audio->setDevice(settings["Audio/Device"].text());
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updateAudioFrequency();
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updateAudioLatency();
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settingsWindow->audio.updateDevice();
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}
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auto Program::updateAudioBlocking() -> void {
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audio->setBlocking(settings["Audio/Blocking"].boolean());
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}
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auto Program::updateAudioFrequency() -> void {
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if(!audio) return;
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audio->clear();
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if(!audio->availableFrequencies().find(settings["Audio/Frequency"].real())) {
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settings["Audio/Frequency"].setValue(audio->availableFrequencies()(0));
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}
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audio->setFrequency(settings["Audio/Frequency"].real());
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Update to v106r44 release.
byuu says:
Changelog:
- hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize
drawing issues
- bsnes: correct viewport resizing
- bsnes: speed up window resizing a little bit
- bsnes: fix the cheat editor list enable checkbox
- bsnes: fix the state manager filename display in game ROM mode
- bsnes: fix the state manager save/rename/remove functionality in
game ROM mode
- bsnes: correct path searching for IPS and BPS patches in game ROM
mode
- bsnes: patch BS-X town cartridge to disable play limits
- bsnes: do not load (program,data,expansion).(rom,flash) from disk in
game pak mode
- this is required to support soft-patching and ROM hacks
- bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%);
maintains proper pitch
- bsnes: added icons to the menubar
- this is particularly useful to tell game ROMs from game paks in
the load recent game menu
- bsnes: added emblem at bottom left of status bar to indicate if a
game is verified or not
- verified means it is in the icarus verified game dump database
- the verified diamond is orange; the unverified diamond is blue
- bsnes: added an option (which defaults to off) to warn when loading
unverified games
- working around a bug in GTK, I have to use the uglier
MessageWindow instead of MessageDialog
- bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/>
to the help menu
- bsnes: added GUI setting to toggle memory auto-save feature
- bsnes: added GUI setting to toggle capturing a backup save state
when closing the emulator
- bsnes: made auto-saving states on exit an option
- bsnes: added an option to auto-load the auto-saved state on load
- basically, the two combined implements auto-resume
- bsnes: when firmware is missing, offer to take the user to the
online help documentation
- bsnes: added fast PPU option to disable the sprite limit
- increase from 32 items/line + 34 tiles/line to 128 items/line +
128 tiles/line
- technically, 1024 tiles/line are possible with 128 sprites at
64-width
- but this is just a waste of cache locality and worst-case
performance; it'll never happen
Errata:
- hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent
startup flicker
2018-06-28 06:28:27 +00:00
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double frequency = settings["Audio/Frequency"].real() + settings["Audio/Skew"].integer();
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for(auto item : presentation->speedGroup.objects<MenuRadioItem>()) {
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if(item.checked()) frequency *= item.property("multiplier").real();
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}
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Emulator::audio.setFrequency(frequency);
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2018-06-27 01:56:27 +00:00
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settingsWindow->audio.updateFrequency();
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}
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auto Program::updateAudioLatency() -> void {
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if(!audio) return;
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audio->clear();
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if(!audio->availableLatencies().find(settings["Audio/Latency"].natural())) {
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settings["Audio/Latency"].setValue(audio->availableLatencies()(0));
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}
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audio->setLatency(settings["Audio/Latency"].natural());
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settingsWindow->audio.updateLatency();
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}
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auto Program::updateAudioEffects() -> void {
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double volume = settings["Audio/Mute"].boolean() ? 0.0 : settings["Audio/Volume"].natural() * 0.01;
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Emulator::audio.setVolume(volume);
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double balance = max(-1.0, min(+1.0, (settings["Audio/Balance"].integer() - 50) / 50.0));
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Emulator::audio.setBalance(balance);
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bool reverb = settings["Audio/Reverb"].boolean();
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Emulator::audio.setReverb(reverb);
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}
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