2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionAbsoluteBitModify(uint3 mode) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
uint3 bit = address >> 13;
|
|
|
|
address &= 0x1fff;
|
|
|
|
uint8 data = read(address);
|
2017-06-27 01:18:28 +00:00
|
|
|
switch(mode) {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
case 0: //or addr:bit
|
|
|
|
idle(address);
|
2017-06-27 01:18:28 +00:00
|
|
|
CF |= data.bit(bit);
|
|
|
|
break;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
case 1: //or !addr:bit
|
|
|
|
idle(address);
|
2017-06-27 01:18:28 +00:00
|
|
|
CF |= !data.bit(bit);
|
|
|
|
break;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
case 2: //and addr:bit
|
2017-06-27 01:18:28 +00:00
|
|
|
CF &= data.bit(bit);
|
|
|
|
break;
|
|
|
|
case 3: //and !addr:bit
|
|
|
|
CF &= !data.bit(bit);
|
|
|
|
break;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
case 4: //eor addr:bit
|
|
|
|
idle(address);
|
2017-06-27 01:18:28 +00:00
|
|
|
CF ^= data.bit(bit);
|
|
|
|
break;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
case 5: //ld addr:bit
|
2017-06-27 01:18:28 +00:00
|
|
|
CF = data.bit(bit);
|
|
|
|
break;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
case 6: //st addr:bit
|
|
|
|
idle(address);
|
2017-06-27 01:18:28 +00:00
|
|
|
data.bit(bit) = CF;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
write(address, data);
|
2017-06-27 01:18:28 +00:00
|
|
|
break;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
case 7: //not addr:bit
|
2017-06-27 01:18:28 +00:00
|
|
|
data.bit(bit) ^= 1;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
write(address, data);
|
2017-06-27 01:18:28 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionAbsoluteBitSet(uint3 bit, bool value) -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint8 data = read(page(address));
|
|
|
|
data.bit(bit) = value;
|
|
|
|
write(page(address), data);
|
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionAbsoluteRead(fpb op, uint8& target) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
uint8 data = read(address);
|
2017-06-27 01:18:28 +00:00
|
|
|
target = alu(target, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
auto SPC700::instructionAbsoluteModify(fps op) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
uint8 data = read(address);
|
|
|
|
write(address, alu(data));
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionAbsoluteWrite(uint8& data) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
read(address);
|
|
|
|
write(address, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionAbsoluteIndexedRead(fpb op, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
idle(PC - 1);
|
|
|
|
uint8 data = read(address + index);
|
2017-06-27 01:18:28 +00:00
|
|
|
A = alu(A, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionAbsoluteIndexedWrite(uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
idle(PC - 1);
|
|
|
|
read(address + index);
|
|
|
|
write(address + index, A);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
auto SPC700::instructionBranch(bool take) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 data = read(PC++);
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
if(!take) return;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(PC - 1);
|
|
|
|
idle(PC - 1);
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
PC += (int8)data;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionBranchBit(uint3 bit, bool match) -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint8 data = read(page(address));
|
|
|
|
idle(page(address));
|
|
|
|
uint8 displacement = read(PC++);
|
|
|
|
if(data.bit(bit) != match) return;
|
|
|
|
idle(PC - 1);
|
|
|
|
idle(PC - 1);
|
|
|
|
PC += (int8)displacement;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionBranchNotDirect() -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint8 data = read(page(address));
|
|
|
|
idle(page(address));
|
|
|
|
uint8 displacement = read(PC++);
|
|
|
|
if(A == data) return;
|
|
|
|
idle(PC - 1);
|
|
|
|
idle(PC - 1);
|
|
|
|
PC += (int8)displacement;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionBranchNotDirectDecrement() -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint8 data = read(page(address));
|
|
|
|
write(page(address), --data);
|
|
|
|
uint8 displacement = read(PC++);
|
|
|
|
if(data == 0) return;
|
|
|
|
idle(PC - 1);
|
|
|
|
idle(PC - 1);
|
|
|
|
PC += (int8)displacement;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionBranchNotDirectX() -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
idle(PC - 1);
|
|
|
|
uint8 data = read(page(address + X));
|
|
|
|
idle(page(address + X));
|
|
|
|
uint8 displacement = read(PC++);
|
|
|
|
if(A == data) return;
|
|
|
|
idle(PC - 1);
|
|
|
|
idle(PC - 1);
|
|
|
|
PC += (int8)displacement;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionBranchNotYDecrement() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
uint8 displacement = read(PC++);
|
|
|
|
if(--Y == 0) return;
|
|
|
|
idle(PC - 1);
|
|
|
|
idle(PC - 1);
|
|
|
|
PC += (int8)displacement;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionBreak() -> void {
|
|
|
|
idle(PC);
|
|
|
|
write(stack(S--), PC >> 8);
|
|
|
|
write(stack(S--), PC >> 0);
|
|
|
|
write(stack(S--), P);
|
|
|
|
idle(stack(S + 1));
|
|
|
|
uint16 address = read(0xffde + 0);
|
|
|
|
address |= read(0xffde + 1) << 8;
|
|
|
|
PC = address;
|
|
|
|
IF = 0;
|
|
|
|
BF = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionCallAbsolute() -> void {
|
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
idle(stack(S));
|
|
|
|
write(stack(S--), PC >> 8);
|
|
|
|
write(stack(S--), PC >> 0);
|
|
|
|
idle(stack(S + 1));
|
|
|
|
idle(stack(S + 1));
|
|
|
|
PC = address;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionCallPage() -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
idle(PC - 1);
|
|
|
|
write(stack(S--), PC >> 8);
|
|
|
|
write(stack(S--), PC >> 0);
|
|
|
|
idle(stack(S + 1));
|
|
|
|
PC = 0xff00 | address;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionCallTable(uint4 vector) -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(stack(S));
|
|
|
|
write(stack(S--), PC >> 8);
|
|
|
|
write(stack(S--), PC >> 0);
|
|
|
|
idle(stack(S + 1));
|
|
|
|
uint16 address = 0xffde - (vector << 1);
|
|
|
|
uint16 pc = read(address + 0);
|
|
|
|
pc |= read(address + 1) << 8;
|
|
|
|
PC = pc;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionComplementCarry() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
CF = !CF;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionDecimalAdjustAdd() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
if(CF || A > 0x99) {
|
|
|
|
A += 0x60;
|
|
|
|
CF = 1;
|
|
|
|
}
|
|
|
|
if(HF || (A & 15) > 0x09) {
|
|
|
|
A += 0x06;
|
|
|
|
}
|
|
|
|
ZF = A == 0;
|
|
|
|
NF = A & 0x80;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionDecimalAdjustSub() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
if(!CF || A > 0x99) {
|
|
|
|
A -= 0x60;
|
|
|
|
CF = 0;
|
|
|
|
}
|
|
|
|
if(!HF || (A & 15) > 0x09) {
|
|
|
|
A -= 0x06;
|
|
|
|
}
|
|
|
|
ZF = A == 0;
|
|
|
|
NF = A & 0x80;
|
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectRead(fpb op, uint8& target) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint8 data = read(page(address));
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
target = alu(target, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectModify(fps op) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint8 data = read(page(address));
|
|
|
|
write(page(address), alu(data));
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionDirectWriteWord() -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
idle(page(address + 0));
|
|
|
|
write(page(address + 0), A);
|
|
|
|
write(page(address + 1), Y);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectWriteDirect(fpb op) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 source = read(PC++);
|
|
|
|
uint8 rhs = read(page(source));
|
|
|
|
uint8 target = read(PC++);
|
2017-06-27 01:18:28 +00:00
|
|
|
uint8 lhs;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
if(op != &SPC700::algorithmST) lhs = read(page(target));
|
2017-06-27 01:18:28 +00:00
|
|
|
lhs = alu(lhs, rhs);
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
op != &SPC700::algorithmCMP ? write(page(target), lhs) : idle(page(target));
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectWriteImmediate(fpb op) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 immediate = read(PC++);
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint8 data = read(page(address));
|
2017-06-27 01:18:28 +00:00
|
|
|
data = alu(data, immediate);
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
op != &SPC700::algorithmCMP ? write(page(address), data) : idle(page(address));
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectReadWord(fpw op) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint16 data = read(page(address + 0));
|
|
|
|
if(op != &SPC700::algorithmCPW) idle(page(address + 0));
|
|
|
|
data |= read(page(address + 1)) << 8;
|
Update to v102r27 release.
byuu says:
Changelog:
- processor/gsu: minor code cleanup
- processor/hg51b: renamed reg(Read,Write) to register(Read,Write)
- processor/lr35902: minor code cleanup
- processor/spc700: completed code cleanup (sans disassembler)
- no longer uses internal global state inside instructions
- processor/spc700: will no longer hang the emulator if stuck in a WAI
(SLEEP) or STP (STOP) instruction
- processor/spc700: fixed bug in handling of OR1 and AND1 instructions
- processor/z80: minor code cleanup
- sfc/dsp: revert to initializing registers to 0x00; save for
ENDX=random(), FLG=0xe0 [Jonas Quinn]
Major testing of the SNES game library would be appreciated, now that
its CPU cores have all been revised.
We know the DSP registers read back as randomized data ... mostly, but
there are apparently internal latches, which we can't emulate with the
current DSP design. So until we know which registers have separate
internal state that actually *is* initialized, I'm going to play it safe
and not break more games.
Thanks again to Jonas Quinn for the continued research into this issue.
EDIT: that said ... `MD works if((ENDX&0x30) > 0)` is only a 3:4 chance
that the game will work. That seems pretty unlikely that the odds of it
working are that low, given hardware testing by others in the past :/ I
thought if worked if `PITCH != 0` before, which would have been way more
likely.
The two remaining CPU cores that need major cleanup efforts are the
LR35902 and ARM cores. Both are very large, complicated, annoying cores
that will probably be better off as full rewrites from scratch. I don't
think I want to delay v103 in trying to accomplish that, however.
So I think it'll be best to focus on allowing the Mega Drive core to not
lock when processors are frozen waiting on a response from other
processors during a save state operation. Then we should be good for a
new release.
2017-06-19 02:07:54 +00:00
|
|
|
YA = alu(YA, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectModifyWord(int adjust) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 address = read(PC++);
|
|
|
|
uint16 data = read(page(address + 0)) + adjust;
|
|
|
|
write(page(address + 0), data >> 0);
|
|
|
|
data += read(page(address + 1)) << 8;
|
|
|
|
write(page(address + 1), data >> 8);
|
2017-06-27 01:18:28 +00:00
|
|
|
ZF = data == 0;
|
|
|
|
NF = data & 0x8000;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionDirectWrite(uint8& data) -> void {
|
|
|
|
uint8 address = read(PC++);
|
|
|
|
idle(page(address));
|
|
|
|
write(page(address), data);
|
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectIndexedRead(fpb op, uint8& target, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 address = read(PC++);
|
|
|
|
idle(PC - 1);
|
|
|
|
uint8 data = read(page(address + index));
|
2017-06-27 01:18:28 +00:00
|
|
|
target = alu(target, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectIndexedModify(fps op, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 address = read(PC++);
|
|
|
|
idle(PC - 1);
|
|
|
|
uint8 data = read(page(address + index));
|
|
|
|
write(page(address + index), alu(data));
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionDirectIndexedWrite(uint8& data, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 address = read(PC++);
|
|
|
|
idle(PC - 1);
|
|
|
|
idle(page(address + index));
|
|
|
|
write(page(address + index), data);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionDivide() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
uint16 ya = YA;
|
|
|
|
//overflow set if quotient >= 256
|
|
|
|
HF = (Y & 15) >= (X & 15);
|
|
|
|
VF = Y >= X;
|
|
|
|
if(Y < (X << 1)) {
|
|
|
|
//if quotient is <= 511 (will fit into 9-bit result)
|
|
|
|
A = ya / X;
|
|
|
|
Y = ya % X;
|
|
|
|
} else {
|
|
|
|
//otherwise, the quotient won't fit into VF + A
|
|
|
|
//this emulates the odd behavior of the S-SMP in this case
|
|
|
|
A = 255 - (ya - (X << 9)) / (256 - X);
|
|
|
|
Y = X + (ya - (X << 9)) % (256 - X);
|
|
|
|
}
|
|
|
|
//result is set based on a (quotient) only
|
|
|
|
ZF = A == 0;
|
|
|
|
NF = A & 0x80;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionExchangeNibble() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
A = A >> 4 | A << 4;
|
|
|
|
ZF = A == 0;
|
|
|
|
NF = A & 0x80;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionFlagSet(bool& flag, bool value) -> void {
|
|
|
|
idle(PC);
|
|
|
|
if(&flag == &IF) idle(PC);
|
|
|
|
flag = value;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionImmediateRead(fpb op, uint8& target) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 data = read(PC++);
|
2017-06-27 01:18:28 +00:00
|
|
|
target = alu(target, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionImpliedModify(fps op, uint8& target) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(PC);
|
2017-06-27 01:18:28 +00:00
|
|
|
target = alu(target);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionIndexedIndirectRead(fpb op, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 indirect = read(PC++);
|
|
|
|
idle(PC - 1);
|
|
|
|
uint16 address = read(page(indirect + index + 0));
|
|
|
|
address |= read(page(indirect + index + 1)) << 8;
|
|
|
|
uint8 data = read(address);
|
2017-06-27 01:18:28 +00:00
|
|
|
A = alu(A, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionIndexedIndirectWrite(uint8& data, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 indirect = read(PC++);
|
|
|
|
idle(PC - 1);
|
|
|
|
uint16 address = read(page(indirect + index + 0));
|
|
|
|
address |= read(page(indirect + index + 1)) << 8;
|
|
|
|
read(address);
|
|
|
|
write(address, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionIndirectIndexedRead(fpb op, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 indirect = read(PC++);
|
|
|
|
uint16 address = read(page(indirect + 0));
|
|
|
|
address |= read(page(indirect + 1)) << 8;
|
|
|
|
idle(page(indirect + 1));
|
|
|
|
uint8 data = read(address + index);
|
2017-06-27 01:18:28 +00:00
|
|
|
A = alu(A, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionIndirectIndexedWrite(uint8& data, uint8& index) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
uint8 indirect = read(PC++);
|
|
|
|
uint16 address = read(page(indirect + 0));
|
|
|
|
address |= read(page(indirect + 1)) << 8;
|
|
|
|
idle(page(indirect + 1));
|
|
|
|
read(address + index);
|
|
|
|
write(address + index, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionIndirectXRead(fpb op) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(PC);
|
|
|
|
uint8 data = read(page(X));
|
2017-06-27 01:18:28 +00:00
|
|
|
A = alu(A, data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionIndirectXWrite(uint8& data) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(PC);
|
|
|
|
idle(page(X));
|
|
|
|
write(page(X), data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
2017-06-27 01:18:28 +00:00
|
|
|
auto SPC700::instructionIndirectXIncrementRead(uint8& data) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(PC);
|
Update to v103r05 release.
byuu says:
Changelog:
- fc/controller: added ControllerPort class; removed Peripherals class
- md/controller/gamepad: removed X,Y,Z buttons since this isn't a
6-button controller
- ms/controller: added ControllerPort class (not used in Game Gear
mode); removed Peripherals class
- pce/controller: added ControllerPort class; removed Peripherals
class
- processor/spc700: idle(address) is part of SMP class again, contains
flag to detect mov (x)+ edge case
- sfc/controller/super-scope,justifier: use CPU frequency instead of
hard-coding NTSC frequency
- sfc/cpu: move 4x8-bit SMP ports to SMP class
- sfc/smp: move APU RAM to DSP class
- sfc/smp: improved emulation of TEST registers bits 4-7 [information
from nocash]
- d4,d5 is RAM wait states (1,2,5,10)
- d6,d7 is ROM/IO wait states (1,2,5,10)
- sfc/smp: code cleanup to new style (order from lowest to highest
bits; use .bit(s) functions)
- sfc/smp: $00f8,$00f9 are P4/P5 auxiliary ports; named the registers
better
2017-07-01 06:15:27 +00:00
|
|
|
idle(page(X), false); //quirk: does not read internal SMP registers
|
2017-06-30 04:17:23 +00:00
|
|
|
data = read(page(X++));
|
2017-06-27 01:18:28 +00:00
|
|
|
ZF = data == 0;
|
|
|
|
NF = data & 0x80;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto SPC700::instructionIndirectXIncrementWrite(uint8& data) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(PC);
|
Update to v103r05 release.
byuu says:
Changelog:
- fc/controller: added ControllerPort class; removed Peripherals class
- md/controller/gamepad: removed X,Y,Z buttons since this isn't a
6-button controller
- ms/controller: added ControllerPort class (not used in Game Gear
mode); removed Peripherals class
- pce/controller: added ControllerPort class; removed Peripherals
class
- processor/spc700: idle(address) is part of SMP class again, contains
flag to detect mov (x)+ edge case
- sfc/controller/super-scope,justifier: use CPU frequency instead of
hard-coding NTSC frequency
- sfc/cpu: move 4x8-bit SMP ports to SMP class
- sfc/smp: move APU RAM to DSP class
- sfc/smp: improved emulation of TEST registers bits 4-7 [information
from nocash]
- d4,d5 is RAM wait states (1,2,5,10)
- d6,d7 is ROM/IO wait states (1,2,5,10)
- sfc/smp: code cleanup to new style (order from lowest to highest
bits; use .bit(s) functions)
- sfc/smp: $00f8,$00f9 are P4/P5 auxiliary ports; named the registers
better
2017-07-01 06:15:27 +00:00
|
|
|
idle(page(X), false); //quirk: does not read internal SMP registers
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
write(page(X++), data);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
auto SPC700::instructionIndirectXWriteIndirectY(fpb op) -> void {
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(PC);
|
|
|
|
uint8 rhs = read(page(Y));
|
|
|
|
uint8 lhs = read(page(X));
|
Update to v102r27 release.
byuu says:
Changelog:
- processor/gsu: minor code cleanup
- processor/hg51b: renamed reg(Read,Write) to register(Read,Write)
- processor/lr35902: minor code cleanup
- processor/spc700: completed code cleanup (sans disassembler)
- no longer uses internal global state inside instructions
- processor/spc700: will no longer hang the emulator if stuck in a WAI
(SLEEP) or STP (STOP) instruction
- processor/spc700: fixed bug in handling of OR1 and AND1 instructions
- processor/z80: minor code cleanup
- sfc/dsp: revert to initializing registers to 0x00; save for
ENDX=random(), FLG=0xe0 [Jonas Quinn]
Major testing of the SNES game library would be appreciated, now that
its CPU cores have all been revised.
We know the DSP registers read back as randomized data ... mostly, but
there are apparently internal latches, which we can't emulate with the
current DSP design. So until we know which registers have separate
internal state that actually *is* initialized, I'm going to play it safe
and not break more games.
Thanks again to Jonas Quinn for the continued research into this issue.
EDIT: that said ... `MD works if((ENDX&0x30) > 0)` is only a 3:4 chance
that the game will work. That seems pretty unlikely that the odds of it
working are that low, given hardware testing by others in the past :/ I
thought if worked if `PITCH != 0` before, which would have been way more
likely.
The two remaining CPU cores that need major cleanup efforts are the
LR35902 and ARM cores. Both are very large, complicated, annoying cores
that will probably be better off as full rewrites from scratch. I don't
think I want to delay v103 in trying to accomplish that, however.
So I think it'll be best to focus on allowing the Mega Drive core to not
lock when processors are frozen waiting on a response from other
processors during a save state operation. Then we should be good for a
new release.
2017-06-19 02:07:54 +00:00
|
|
|
lhs = alu(lhs, rhs);
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
op != &SPC700::algorithmCMP ? write(page(X), lhs) : idle(page(X));
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionJumpAbsolute() -> void {
|
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
PC = address;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionJumpIndirectX() -> void {
|
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
idle(PC - 1);
|
|
|
|
uint16 pc = read(address + X + 0);
|
|
|
|
pc |= read(address + X + 1) << 8;
|
Update to v102r27 release.
byuu says:
Changelog:
- processor/gsu: minor code cleanup
- processor/hg51b: renamed reg(Read,Write) to register(Read,Write)
- processor/lr35902: minor code cleanup
- processor/spc700: completed code cleanup (sans disassembler)
- no longer uses internal global state inside instructions
- processor/spc700: will no longer hang the emulator if stuck in a WAI
(SLEEP) or STP (STOP) instruction
- processor/spc700: fixed bug in handling of OR1 and AND1 instructions
- processor/z80: minor code cleanup
- sfc/dsp: revert to initializing registers to 0x00; save for
ENDX=random(), FLG=0xe0 [Jonas Quinn]
Major testing of the SNES game library would be appreciated, now that
its CPU cores have all been revised.
We know the DSP registers read back as randomized data ... mostly, but
there are apparently internal latches, which we can't emulate with the
current DSP design. So until we know which registers have separate
internal state that actually *is* initialized, I'm going to play it safe
and not break more games.
Thanks again to Jonas Quinn for the continued research into this issue.
EDIT: that said ... `MD works if((ENDX&0x30) > 0)` is only a 3:4 chance
that the game will work. That seems pretty unlikely that the odds of it
working are that low, given hardware testing by others in the past :/ I
thought if worked if `PITCH != 0` before, which would have been way more
likely.
The two remaining CPU cores that need major cleanup efforts are the
LR35902 and ARM cores. Both are very large, complicated, annoying cores
that will probably be better off as full rewrites from scratch. I don't
think I want to delay v103 in trying to accomplish that, however.
So I think it'll be best to focus on allowing the Mega Drive core to not
lock when processors are frozen waiting on a response from other
processors during a save state operation. Then we should be good for a
new release.
2017-06-19 02:07:54 +00:00
|
|
|
PC = pc;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionMultiply() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
uint16 ya = Y * A;
|
|
|
|
A = ya >> 0;
|
|
|
|
Y = ya >> 8;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
//result is set based on y (high-byte) only
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
ZF = Y == 0;
|
|
|
|
NF = Y & 0x80;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionNoOperation() -> void {
|
|
|
|
idle(PC);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionOverflowClear() -> void {
|
|
|
|
idle(PC);
|
|
|
|
HF = 0;
|
|
|
|
VF = 0;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionPull(uint8& data) -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(stack(S));
|
|
|
|
data = read(stack(++S));
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionPullP() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(stack(S));
|
|
|
|
P = read(stack(++S));
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionPush(uint8 data) -> void {
|
|
|
|
idle(PC);
|
|
|
|
write(stack(S--), data);
|
|
|
|
idle(stack(S + 1));
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionReturnInterrupt() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(stack(S));
|
|
|
|
P = read(stack(++S));
|
|
|
|
uint16 address = read(stack(++S));
|
|
|
|
address |= read(stack(++S)) << 8;
|
|
|
|
PC = address;
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionReturnSubroutine() -> void {
|
|
|
|
idle(PC);
|
|
|
|
idle(stack(S));
|
|
|
|
uint16 address = read(stack(++S));
|
|
|
|
address |= read(stack(++S)) << 8;
|
|
|
|
PC = address;
|
Update to v102r26 release.
byuu says:
Changelog:
- md/ym2612: initialize DAC sample to center volume [Cydrak]
- processor/arm: add accumulate mode extra cycle to mlal [Jonas
Quinn]
- processor/huc6280: split off algorithms, improve naming of functions
- processor/mos6502: split off algorithms
- processor/spc700: major revamp of entire core (~50% completed)
- processor/wdc65816: fixed several bugs introduced by rewrite
For the SPC700, this turns out to be very old code as well, with global
object state variables, those annoying `{Boolean,Natural}BitField` types,
`under_case` naming conventions, heavily abbreviated function names, etc.
I'm working to get the code to be in the same design as the MOS6502,
HuC6280, WDC65816 cores, since they're all extremely similar in terms of
architectural design (the SPC700 is more of an off-label
reimplementation of a 6502 core, but still.)
The main thing left is that about 90% of the actual instructions still
need to be adapted to not use the internal state (`aa`, `rd`, `dp`,
`sp`, `bit` variables.) I wanted to finish this today, but ran out of
time before work.
I wouldn't suggest too much testing just yet. We should wait until the
SPC700 core is finished for that. However, if some does want to and
spots regressions, please let me know.
2017-06-16 00:06:17 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionStop() -> void {
|
|
|
|
r.stop = true;
|
|
|
|
while(r.stop && !synchronizing()) {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
}
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionTestSetBitsAbsolute(bool set) -> void {
|
|
|
|
uint16 address = read(PC++);
|
|
|
|
address |= read(PC++) << 8;
|
|
|
|
uint8 data = read(address);
|
Update to v102r27 release.
byuu says:
Changelog:
- processor/gsu: minor code cleanup
- processor/hg51b: renamed reg(Read,Write) to register(Read,Write)
- processor/lr35902: minor code cleanup
- processor/spc700: completed code cleanup (sans disassembler)
- no longer uses internal global state inside instructions
- processor/spc700: will no longer hang the emulator if stuck in a WAI
(SLEEP) or STP (STOP) instruction
- processor/spc700: fixed bug in handling of OR1 and AND1 instructions
- processor/z80: minor code cleanup
- sfc/dsp: revert to initializing registers to 0x00; save for
ENDX=random(), FLG=0xe0 [Jonas Quinn]
Major testing of the SNES game library would be appreciated, now that
its CPU cores have all been revised.
We know the DSP registers read back as randomized data ... mostly, but
there are apparently internal latches, which we can't emulate with the
current DSP design. So until we know which registers have separate
internal state that actually *is* initialized, I'm going to play it safe
and not break more games.
Thanks again to Jonas Quinn for the continued research into this issue.
EDIT: that said ... `MD works if((ENDX&0x30) > 0)` is only a 3:4 chance
that the game will work. That seems pretty unlikely that the odds of it
working are that low, given hardware testing by others in the past :/ I
thought if worked if `PITCH != 0` before, which would have been way more
likely.
The two remaining CPU cores that need major cleanup efforts are the
LR35902 and ARM cores. Both are very large, complicated, annoying cores
that will probably be better off as full rewrites from scratch. I don't
think I want to delay v103 in trying to accomplish that, however.
So I think it'll be best to focus on allowing the Mega Drive core to not
lock when processors are frozen waiting on a response from other
processors during a save state operation. Then we should be good for a
new release.
2017-06-19 02:07:54 +00:00
|
|
|
ZF = (A - data) == 0;
|
|
|
|
NF = (A - data) & 0x80;
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
idle(address);
|
|
|
|
write(address, set ? data | A : data & ~A);
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionTransfer(uint8& from, uint8& to) -> void {
|
|
|
|
idle(PC);
|
|
|
|
to = from;
|
|
|
|
if(&to == &S) return;
|
|
|
|
ZF = to == 0;
|
|
|
|
NF = to & 0x80;
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|
|
|
|
|
Update to v103r03 release.
byuu says:
Changelog:
- md/psg: fixed output frequency rate regression from v103r02
- processor/m68k: fixed calculations for ABCD, NBCD, SBCD [hex\_usr,
SuperMikeMan]
- processor/spc700: renamed abbreviated instructions to functional
descriptions (eg `XCN` → `ExchangeNibble`)
- processor/spc700: removed memory.cpp shorthand functions (fetch,
load, store, pull, push)
- processor/spc700: updated all instructions to follow cycle behavior
as documented by Overload with a logic analyzer
Once again, the changes to the SPC700 core are really quite massive. And
this time it's not just cosmetic: the idle cycles have been updated to
pull from various memory addresses. This is why I removed the shorthand
functions -- so that I could handle the at-times very bizarre addresses
the SPC700 has on its address bus during its idle cycles.
There is one behavior Overload mentioned that I don't emulate ... one of
the cycles of the (X) transfer functions seems to not actually access
the $f0-ff internal SMP registers? I don't fully understand what
Overload is getting at, so I haven't tried to support it just yet.
Also, there are limits to logic analyzers. In many cases the same
address is read from twice consecutively. It is unclear which of the two
reads the SPC700 actually utilizes. I tried to choose the most logical
values (usually the first one), but ... I don't know that we'll be able
to figure this one out. It's going to be virtually impossible to test
this through software, because the PC can't really execute out of
registers that have side effects on reads.
2017-06-28 07:24:46 +00:00
|
|
|
auto SPC700::instructionWait() -> void {
|
|
|
|
r.wait = true;
|
|
|
|
while(r.wait && !synchronizing()) {
|
|
|
|
idle(PC);
|
|
|
|
idle(PC);
|
|
|
|
}
|
Update to v084r01 release.
I rewrote the S-SMP processor core (implementation of the 256 opcodes),
utilizing my new 6502-like syntax. It matches what bass v05r01 uses.
Took 10 hours.
Due to being able to group the "mov reg,mem" opcodes together with
"adc/sbc/ora/and/eor/cmp" sets, the total code size was reduced from
55.7KB to 42.5KB for identical accuracy and speed.
I also dropped the trick I was using to pass register variables as
template arguments, and instead just use a switch table to pass them as
function arguments. Makes the table a lot easier to read.
Passes all of my S-SMP tests, and all of blargg's
arithmetic/cycle-timing S-SMP tests. Runs Zelda 3 great as well. Didn't
test further.
This does have the potential to cause some regressions if I've messed
anything up, and none of the above tests caught it, so as always,
testing would be appreciated.
Anyway, yeah. By writing the actual processor with this new mnemonic
set, it confirms the parallels I've made.
My guess is that Sony really did clone the 6502, but was worried about
legal implications or something and changed the mnemonics last-minute.
(Note to self: need to re-enable snes.random before v085 official.)
EDIT: oh yeah, I also commented out the ALSA snd_pcm_drain() inside
term(). Without it, there is a tiny pop when the driver is
re-initialized. But with it, the entire emulator would lock up for five
whole seconds waiting on that call to complete. I'll take the pop any
day over that.
2011-11-17 12:05:35 +00:00
|
|
|
}
|