bsnes/higan/sfc/cpu/mmio.cpp

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auto CPU::apuPortRead(uint24 addr, uint8 data) -> uint8 {
synchronizeSMP();
return smp.portRead(addr.bits(0,1));
}
auto CPU::cpuPortRead(uint24 addr, uint8 data) -> uint8 {
addr &= 0xffff;
//WMDATA
if(addr == 0x2180) {
return bus.read(0x7e0000 | status.wram_addr++, regs.mdr);
}
//JOYSER0
//7-2 = MDR
//1-0 = Joypad serial data
if(addr == 0x4016) {
uint8 r = regs.mdr & 0xfc;
Update to v098r03 release. byuu says: It took several hours, but I've rebuilt much of the SNES' bus memory mapping architecture. The new design unifies the cartridge string-based mapping ("00-3f,80-bf:8000-ffff") and internal bus.map calls. The map() function now has an accompanying unmap() function, and instead of a fixed 256 callbacks, it'll scan to find the first available slot. unmap() will free slots up when zero addresses reference a given slot. The controllers and expansion port are now both entirely dynamic. Instead of load/unload/power/reset, they only have the constructor (power/reset/load) and destructor (unload). What this means is you can now dynamically change even expansion port devices after the system is loaded. Note that this is incredibly dangerous and stupid, but ... oh well. The whole point of this was for 21fx. There's no way to change the expansion port device prior to loading a game, but if the 21fx isn't active, then the reset vector hijack won't work. Now you can load a 21fx game, change the expansion port device, and simply reset the system to active the device. The unification of design between controller port devices and expansion port devices is nice, and overall this results in a reduction of code (all of the Mapping stuff in Cartridge is gone, replaced with direct bus mapping.) And there's always the potential to expand this system more in the future now. The big missing feature right now is the ability to push/pop mappings. So if you look at how the 21fx does the reset vector, you might vomit a little bit. But ... it works. Also changed exit(0) to _exit(0) in the POSIX version of nall::execute. [The _exit(0) thing is an attempt to make higan not crash when it tries to launch icarus and it's not on $PATH. The theory is that higan forks, then the child tries to exec icarus and fails, so it exits, all the unique_ptrs clean up their resources and tell the X server to free things the parent process is still using. Calling _exit() prevents destructors from running, and seems to prevent the problem. -Ed.]
2016-04-09 10:21:18 +00:00
r |= SuperFamicom::peripherals.controllerPort1->data();
return r;
}
//JOYSER1
if(addr == 0x4017) {
//7-5 = MDR
//4-2 = Always 1 (pins are connected to GND)
//1-0 = Joypad serial data
uint8 r = (regs.mdr & 0xe0) | 0x1c;
Update to v098r03 release. byuu says: It took several hours, but I've rebuilt much of the SNES' bus memory mapping architecture. The new design unifies the cartridge string-based mapping ("00-3f,80-bf:8000-ffff") and internal bus.map calls. The map() function now has an accompanying unmap() function, and instead of a fixed 256 callbacks, it'll scan to find the first available slot. unmap() will free slots up when zero addresses reference a given slot. The controllers and expansion port are now both entirely dynamic. Instead of load/unload/power/reset, they only have the constructor (power/reset/load) and destructor (unload). What this means is you can now dynamically change even expansion port devices after the system is loaded. Note that this is incredibly dangerous and stupid, but ... oh well. The whole point of this was for 21fx. There's no way to change the expansion port device prior to loading a game, but if the 21fx isn't active, then the reset vector hijack won't work. Now you can load a 21fx game, change the expansion port device, and simply reset the system to active the device. The unification of design between controller port devices and expansion port devices is nice, and overall this results in a reduction of code (all of the Mapping stuff in Cartridge is gone, replaced with direct bus mapping.) And there's always the potential to expand this system more in the future now. The big missing feature right now is the ability to push/pop mappings. So if you look at how the 21fx does the reset vector, you might vomit a little bit. But ... it works. Also changed exit(0) to _exit(0) in the POSIX version of nall::execute. [The _exit(0) thing is an attempt to make higan not crash when it tries to launch icarus and it's not on $PATH. The theory is that higan forks, then the child tries to exec icarus and fails, so it exits, all the unique_ptrs clean up their resources and tell the X server to free things the parent process is still using. Calling _exit() prevents destructors from running, and seems to prevent the problem. -Ed.]
2016-04-09 10:21:18 +00:00
r |= SuperFamicom::peripherals.controllerPort2->data();
return r;
}
//RDNMI
if(addr == 0x4210) {
//7 = NMI acknowledge
//6-4 = MDR
//3-0 = CPU (5a22) version
uint8 r = (regs.mdr & 0x70);
r |= (uint8)(rdnmi()) << 7;
r |= (cpu_version & 0x0f);
return r;
}
//TIMEUP
if(addr == 0x4211) {
//7 = IRQ acknowledge
//6-0 = MDR
uint8 r = (regs.mdr & 0x7f);
r |= (uint8)(timeup()) << 7;
return r;
}
//HVBJOY
if(addr == 0x4212) {
//7 = VBLANK acknowledge
//6 = HBLANK acknowledge
//5-1 = MDR
//0 = JOYPAD acknowledge
uint8 r = (regs.mdr & 0x3e);
if(status.auto_joypad_active) r |= 0x01;
if(hcounter() <= 2 || hcounter() >= 1096) r |= 0x40; //hblank
if(vcounter() >= ppu.vdisp()) r |= 0x80; //vblank
return r;
}
//RDIO
if(addr == 0x4213) {
return status.pio;
}
//RDDIVL
if(addr == 0x4214) {
return status.rddiv.byte(0);
}
//RDDIVH
if(addr == 0x4215) {
return status.rddiv.byte(1);
}
//RDMPYL
if(addr == 0x4216) {
return status.rdmpy.byte(0);
}
//RDMPYH
if(addr == 0x4217) {
return status.rdmpy.byte(1);
}
if(addr == 0x4218) return status.joy1.byte(0); //JOY1L
if(addr == 0x4219) return status.joy1.byte(1); //JOY1H
if(addr == 0x421a) return status.joy2.byte(0); //JOY2L
if(addr == 0x421b) return status.joy2.byte(1); //JOY2H
if(addr == 0x421c) return status.joy3.byte(0); //JOY3L
if(addr == 0x421d) return status.joy3.byte(1); //JOY3H
if(addr == 0x421e) return status.joy4.byte(0); //JOY4L
if(addr == 0x421f) return status.joy4.byte(1); //JOY4H
return data;
}
auto CPU::dmaPortRead(uint24 addr, uint8 data) -> uint8 {
auto& channel = this->channel[addr.bits(4,6)];
addr &= 0xff0f;
//DMAPx
if(addr == 0x4300) return (
channel.direction << 7
| channel.indirect << 6
| channel.unused << 5
| channel.reverse_transfer << 4
| channel.fixed_transfer << 3
| channel.transfer_mode << 0
);
//BBADx
if(addr == 0x4301) return channel.dest_addr;
//A1TxL
if(addr == 0x4302) return channel.source_addr >> 0;
//A1TxH
if(addr == 0x4303) return channel.source_addr >> 8;
//A1Bx
if(addr == 0x4304) return channel.source_bank;
//DASxL -- union { uint16 transfer_size; uint16 indirect_addr; };
if(addr == 0x4305) return channel.transfer_size >> 0;
//DASxH -- union { uint16 transfer_size; uint16 indirect_addr; };
if(addr == 0x4306) return channel.transfer_size >> 8;
//DASBx
if(addr == 0x4307) return channel.indirect_bank;
//A2AxL
if(addr == 0x4308) return channel.hdma_addr >> 0;
//A2AxH
if(addr == 0x4309) return channel.hdma_addr >> 8;
//NTRLx
if(addr == 0x430a) return channel.line_counter;
//???
if(addr == 0x430b || addr == 0x430f) return channel.unknown;
return data;
}
auto CPU::apuPortWrite(uint24 addr, uint8 data) -> void {
synchronizeSMP();
return portWrite(addr.bits(0,1), data);
}
auto CPU::cpuPortWrite(uint24 addr, uint8 data) -> void {
addr &= 0xffff;
//WMDATA
if(addr == 0x2180) {
bus.write(0x7e0000 | status.wram_addr++, data);
}
//WMADDL
if(addr == 0x2181) {
status.wram_addr.bits(0,7) = data;
}
//WMADDM
if(addr == 0x2182) {
status.wram_addr.bits(8,15) = data;
}
//WMADDH
if(addr == 0x2183) {
status.wram_addr.bit(16) = data.bit(0);
}
//JOYSER0
if(addr == 0x4016) {
//bit 0 is shared between JOYSER0 and JOYSER1, therefore
//strobing $4016.d0 affects both controller port latches.
//$4017 bit 0 writes are ignored.
Update to v098r03 release. byuu says: It took several hours, but I've rebuilt much of the SNES' bus memory mapping architecture. The new design unifies the cartridge string-based mapping ("00-3f,80-bf:8000-ffff") and internal bus.map calls. The map() function now has an accompanying unmap() function, and instead of a fixed 256 callbacks, it'll scan to find the first available slot. unmap() will free slots up when zero addresses reference a given slot. The controllers and expansion port are now both entirely dynamic. Instead of load/unload/power/reset, they only have the constructor (power/reset/load) and destructor (unload). What this means is you can now dynamically change even expansion port devices after the system is loaded. Note that this is incredibly dangerous and stupid, but ... oh well. The whole point of this was for 21fx. There's no way to change the expansion port device prior to loading a game, but if the 21fx isn't active, then the reset vector hijack won't work. Now you can load a 21fx game, change the expansion port device, and simply reset the system to active the device. The unification of design between controller port devices and expansion port devices is nice, and overall this results in a reduction of code (all of the Mapping stuff in Cartridge is gone, replaced with direct bus mapping.) And there's always the potential to expand this system more in the future now. The big missing feature right now is the ability to push/pop mappings. So if you look at how the 21fx does the reset vector, you might vomit a little bit. But ... it works. Also changed exit(0) to _exit(0) in the POSIX version of nall::execute. [The _exit(0) thing is an attempt to make higan not crash when it tries to launch icarus and it's not on $PATH. The theory is that higan forks, then the child tries to exec icarus and fails, so it exits, all the unique_ptrs clean up their resources and tell the X server to free things the parent process is still using. Calling _exit() prevents destructors from running, and seems to prevent the problem. -Ed.]
2016-04-09 10:21:18 +00:00
SuperFamicom::peripherals.controllerPort1->latch(data.bit(0));
SuperFamicom::peripherals.controllerPort2->latch(data.bit(0));
}
//NMITIMEN
if(addr == 0x4200) {
status.auto_joypad_poll = data.bit(0);
nmitimenUpdate(data);
}
//WRIO
if(addr == 0x4201) {
if(status.pio.bit(7) && !data.bit(7)) ppu.latchCounters();
status.pio = data;
}
//WRMPYA
if(addr == 0x4202) {
status.wrmpya = data;
}
//WRMPYB
if(addr == 0x4203) {
status.rdmpy = 0;
if(alu.mpyctr || alu.divctr) return;
status.wrmpyb = data;
status.rddiv = (status.wrmpyb << 8) | status.wrmpya;
alu.mpyctr = 8; //perform multiplication over the next eight cycles
alu.shift = status.wrmpyb;
}
//WRDIVL
if(addr == 0x4204) {
status.wrdiva.byte(0) = data;
}
//WRDIVH
if(addr == 0x4205) {
status.wrdiva.byte(1) = data;
}
//WRDIVB
if(addr == 0x4206) {
status.rdmpy = status.wrdiva;
if(alu.mpyctr || alu.divctr) return;
status.wrdivb = data;
alu.divctr = 16; //perform division over the next sixteen cycles
alu.shift = status.wrdivb << 16;
}
//HTIMEL
if(addr == 0x4207) {
status.hirq_pos.bits(0,7) = data;
}
//HTIMEH
if(addr == 0x4208) {
status.hirq_pos.bit(8) = data.bit(0);
}
//VTIMEL
if(addr == 0x4209) {
status.virq_pos.bits(0,7) = data;
}
//VTIMEH
if(addr == 0x420a) {
status.virq_pos.bit(8) = data;
}
//DMAEN
if(addr == 0x420b) {
for(auto n : range(8)) channel[n].dma_enabled = data.bit(n);
if(data) status.dma_pending = true;
}
//HDMAEN
if(addr == 0x420c) {
for(auto n : range(8)) channel[n].hdma_enabled = data.bit(n);
}
//MEMSEL
if(addr == 0x420d) {
status.rom_speed = data.bit(0) ? 6 : 8;
}
}
auto CPU::dmaPortWrite(uint24 addr, uint8 data) -> void {
auto& channel = this->channel[addr.bits(4,6)];
addr &= 0xff0f;
//DMAPx
if(addr == 0x4300) {
channel.direction = data & 0x80;
channel.indirect = data & 0x40;
channel.unused = data & 0x20;
channel.reverse_transfer = data & 0x10;
channel.fixed_transfer = data & 0x08;
channel.transfer_mode = data & 0x07;
}
//DDBADx
if(addr == 0x4301) {
channel.dest_addr = data;
}
//A1TxL
if(addr == 0x4302) {
channel.source_addr = (channel.source_addr & 0xff00) | (data << 0);
}
//A1TxH
if(addr == 0x4303) {
channel.source_addr = (channel.source_addr & 0x00ff) | (data << 8);
}
//A1Bx
if(addr == 0x4304) {
channel.source_bank = data;
}
//DASxL -- union { uint16 transfer_size; uint16 indirect_addr; };
if(addr == 0x4305) {
channel.transfer_size = (channel.transfer_size & 0xff00) | (data << 0);
}
//DASxH -- union { uint16 transfer_size; uint16 indirect_addr; };
if(addr == 0x4306) {
channel.transfer_size = (channel.transfer_size & 0x00ff) | (data << 8);
}
//DASBx
if(addr == 0x4307) {
channel.indirect_bank = data;
}
//A2AxL
if(addr == 0x4308) {
channel.hdma_addr = (channel.hdma_addr & 0xff00) | (data << 0);
}
//A2AxH
if(addr == 0x4309) {
channel.hdma_addr = (channel.hdma_addr & 0x00ff) | (data << 8);
}
//NTRLx
if(addr == 0x430a) {
channel.line_counter = data;
}
//???
if(addr == 0x430b || addr == 0x430f) {
channel.unknown = data;
}
}