bsnes/higan/fc/cartridge/board/konami-vrc6.cpp

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struct KonamiVRC6 : Board {
KonamiVRC6(Markup::Node& document) : Board(document), vrc6(*this) {
}
auto prg_read(uint addr) -> uint8{
if((addr & 0xe000) == 0x6000) return vrc6.ram_read(addr);
if(addr & 0x8000) return prgrom.read(vrc6.prg_addr(addr));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) return vrc6.ram_write(addr, data);
if(addr & 0x8000) {
addr = (addr & 0xf003);
if(prgram.size) addr = (addr & ~3) | ((addr & 2) >> 1) | ((addr & 1) << 1);
return vrc6.reg_write(addr, data);
}
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(vrc6.ciram_addr(addr));
return Board::chr_read(vrc6.chr_addr(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(vrc6.ciram_addr(addr), data);
return Board::chr_write(vrc6.chr_addr(addr), data);
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
vrc6.serialize(s);
}
auto main() -> void { vrc6.main(); }
auto power() -> void { vrc6.power(); }
auto reset() -> void { vrc6.reset(); }
VRC6 vrc6;
};