Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
PPU::Screen::Screen(PPU& self) : self(self) {
|
|
|
|
}
|
2010-08-09 13:28:56 +00:00
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::scanline() -> void {
|
2010-08-09 13:28:56 +00:00
|
|
|
output = self.output + self.vcounter() * 1024;
|
|
|
|
if(self.display.interlace && self.field()) output += 512;
|
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
//the first hires pixel of each scanline is transparent
|
|
|
|
//note: exact value initializations are not confirmed on hardware
|
|
|
|
math.main.color = get_color(0);
|
|
|
|
math.sub.color = math.main.color;
|
2011-04-27 08:57:31 +00:00
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
math.main.color_enable = !(self.window.regs.col_main_mask & 1);
|
|
|
|
math.sub.color_enable = !(self.window.regs.col_sub_mask & 1) && regs.back_color_enable;
|
|
|
|
|
|
|
|
math.transparent = true;
|
|
|
|
math.addsub_mode = false;
|
|
|
|
math.color_halve = regs.color_halve && !regs.addsub_mode && math.main.color_enable;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::run() -> void {
|
2013-01-23 08:28:35 +00:00
|
|
|
if(ppu.vcounter() == 0) return;
|
2011-04-30 13:12:15 +00:00
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
bool hires = self.regs.pseudo_hires || self.regs.bgmode == 5 || self.regs.bgmode == 6;
|
|
|
|
auto sscolor = get_pixel_sub(hires);
|
|
|
|
auto mscolor = get_pixel_main();
|
2010-08-09 13:28:56 +00:00
|
|
|
|
2013-12-20 11:40:39 +00:00
|
|
|
*output++ = (self.regs.display_brightness << 15) | (hires ? sscolor : mscolor);
|
|
|
|
*output++ = (self.regs.display_brightness << 15) | (mscolor);
|
2013-01-23 08:28:35 +00:00
|
|
|
}
|
2010-08-09 13:28:56 +00:00
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::get_pixel_sub(bool hires) -> uint16 {
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.regs.display_disable || (!self.regs.overscan && self.vcounter() >= 225)) return 0;
|
2010-08-09 13:28:56 +00:00
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
uint priority = 0;
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg1.output.sub.priority) {
|
|
|
|
priority = self.bg1.output.sub.priority;
|
2010-08-09 13:28:56 +00:00
|
|
|
if(regs.direct_color && (self.regs.bgmode == 3 || self.regs.bgmode == 4 || self.regs.bgmode == 7)) {
|
2013-01-23 08:28:35 +00:00
|
|
|
math.sub.color = get_direct_color(self.bg1.output.sub.palette, self.bg1.output.sub.tile);
|
2010-08-09 13:28:56 +00:00
|
|
|
} else {
|
2013-01-23 08:28:35 +00:00
|
|
|
math.sub.color = get_color(self.bg1.output.sub.palette);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg2.output.sub.priority > priority) {
|
|
|
|
priority = self.bg2.output.sub.priority;
|
|
|
|
math.sub.color = get_color(self.bg2.output.sub.palette);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg3.output.sub.priority > priority) {
|
|
|
|
priority = self.bg3.output.sub.priority;
|
|
|
|
math.sub.color = get_color(self.bg3.output.sub.palette);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg4.output.sub.priority > priority) {
|
|
|
|
priority = self.bg4.output.sub.priority;
|
|
|
|
math.sub.color = get_color(self.bg4.output.sub.palette);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.sprite.output.sub.priority > priority) {
|
|
|
|
priority = self.sprite.output.sub.priority;
|
|
|
|
math.sub.color = get_color(self.sprite.output.sub.palette);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(math.transparent = (priority == 0)) math.sub.color = get_color(0);
|
2010-08-09 13:28:56 +00:00
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
if(!hires) return 0;
|
|
|
|
if(!math.sub.color_enable) return math.main.color_enable ? math.sub.color : 0;
|
2010-08-09 13:28:56 +00:00
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
return addsub(
|
|
|
|
math.main.color_enable ? math.sub.color : 0,
|
|
|
|
math.addsub_mode ? math.main.color : fixed_color()
|
|
|
|
);
|
|
|
|
}
|
2010-08-09 13:28:56 +00:00
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::get_pixel_main() -> uint16 {
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.regs.display_disable || (!self.regs.overscan && self.vcounter() >= 225)) return 0;
|
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
uint priority = 0;
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg1.output.main.priority) {
|
|
|
|
priority = self.bg1.output.main.priority;
|
2010-08-09 13:28:56 +00:00
|
|
|
if(regs.direct_color && (self.regs.bgmode == 3 || self.regs.bgmode == 4 || self.regs.bgmode == 7)) {
|
2013-01-23 08:28:35 +00:00
|
|
|
math.main.color = get_direct_color(self.bg1.output.main.palette, self.bg1.output.main.tile);
|
2010-08-09 13:28:56 +00:00
|
|
|
} else {
|
2013-01-23 08:28:35 +00:00
|
|
|
math.main.color = get_color(self.bg1.output.main.palette);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
math.sub.color_enable = regs.bg1_color_enable;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg2.output.main.priority > priority) {
|
|
|
|
priority = self.bg2.output.main.priority;
|
|
|
|
math.main.color = get_color(self.bg2.output.main.palette);
|
|
|
|
math.sub.color_enable = regs.bg2_color_enable;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg3.output.main.priority > priority) {
|
|
|
|
priority = self.bg3.output.main.priority;
|
|
|
|
math.main.color = get_color(self.bg3.output.main.palette);
|
|
|
|
math.sub.color_enable = regs.bg3_color_enable;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.bg4.output.main.priority > priority) {
|
|
|
|
priority = self.bg4.output.main.priority;
|
|
|
|
math.main.color = get_color(self.bg4.output.main.palette);
|
|
|
|
math.sub.color_enable = regs.bg4_color_enable;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(self.sprite.output.main.priority > priority) {
|
|
|
|
priority = self.sprite.output.main.priority;
|
|
|
|
math.main.color = get_color(self.sprite.output.main.palette);
|
|
|
|
math.sub.color_enable = regs.oam_color_enable && self.sprite.output.main.palette >= 192;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
2013-01-23 08:28:35 +00:00
|
|
|
if(priority == 0) {
|
|
|
|
math.main.color = get_color(0);
|
|
|
|
math.sub.color_enable = regs.back_color_enable;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
if(!self.window.output.sub.color_enable) math.sub.color_enable = false;
|
|
|
|
math.main.color_enable = self.window.output.main.color_enable;
|
|
|
|
if(!math.sub.color_enable) return math.main.color_enable ? math.main.color : 0;
|
2010-08-09 13:28:56 +00:00
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
if(regs.addsub_mode && math.transparent) {
|
|
|
|
math.addsub_mode = false;
|
|
|
|
math.color_halve = false;
|
2010-08-09 13:28:56 +00:00
|
|
|
} else {
|
2013-01-23 08:28:35 +00:00
|
|
|
math.addsub_mode = regs.addsub_mode;
|
|
|
|
math.color_halve = regs.color_halve && math.main.color_enable;
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
|
|
|
|
2013-01-23 08:28:35 +00:00
|
|
|
return addsub(
|
|
|
|
math.main.color_enable ? math.main.color : 0,
|
|
|
|
math.addsub_mode ? math.sub.color : fixed_color()
|
|
|
|
);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::addsub(uint x, uint y) -> uint16 {
|
2010-08-09 13:28:56 +00:00
|
|
|
if(!regs.color_mode) {
|
2013-01-23 08:28:35 +00:00
|
|
|
if(!math.color_halve) {
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
uint sum = x + y;
|
|
|
|
uint carry = (sum - ((x ^ y) & 0x0421)) & 0x8420;
|
2010-08-09 13:28:56 +00:00
|
|
|
return (sum - carry) | (carry - (carry >> 5));
|
|
|
|
} else {
|
|
|
|
return (x + y - ((x ^ y) & 0x0421)) >> 1;
|
|
|
|
}
|
|
|
|
} else {
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
uint diff = x - y + 0x8420;
|
|
|
|
uint borrow = (diff - ((x ^ y) & 0x8420)) & 0x8420;
|
2013-01-23 08:28:35 +00:00
|
|
|
if(!math.color_halve) {
|
2010-08-09 13:28:56 +00:00
|
|
|
return (diff - borrow) & (borrow - (borrow >> 5));
|
|
|
|
} else {
|
|
|
|
return (((diff - borrow) & (borrow - (borrow >> 5))) & 0x7bde) >> 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::get_color(uint palette) -> uint16 {
|
2010-08-09 13:28:56 +00:00
|
|
|
palette <<= 1;
|
2010-09-24 13:15:21 +00:00
|
|
|
self.regs.cgram_iaddr = palette;
|
Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
|
|
|
return ppu.cgram[palette + 0] + (ppu.cgram[palette + 1] << 8);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::get_direct_color(uint palette, uint tile) -> uint16 {
|
2010-08-09 13:28:56 +00:00
|
|
|
//palette = -------- BBGGGRRR
|
|
|
|
//tile = ---bgr-- --------
|
|
|
|
//output = 0BBb00GG Gg0RRRr0
|
|
|
|
return ((palette << 7) & 0x6000) + ((tile >> 0) & 0x1000)
|
|
|
|
+ ((palette << 4) & 0x0380) + ((tile >> 5) & 0x0040)
|
|
|
|
+ ((palette << 2) & 0x001c) + ((tile >> 9) & 0x0002);
|
|
|
|
}
|
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::fixed_color() const -> uint16 {
|
2013-01-23 08:28:35 +00:00
|
|
|
return (regs.color_b << 10) | (regs.color_g << 5) | (regs.color_r << 0);
|
|
|
|
}
|
|
|
|
|
Update to v095r05 release.
byuu says:
Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection
GBA test scores: 1552/1552, 37/38, 1020/1260
(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)
Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.
Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 10:15:03 +00:00
|
|
|
auto PPU::Screen::reset() -> void {
|
2011-04-27 08:57:31 +00:00
|
|
|
regs.addsub_mode = random(false);
|
|
|
|
regs.direct_color = random(false);
|
|
|
|
regs.color_mode = random(false);
|
|
|
|
regs.color_halve = random(false);
|
|
|
|
regs.bg1_color_enable = random(false);
|
|
|
|
regs.bg2_color_enable = random(false);
|
|
|
|
regs.bg3_color_enable = random(false);
|
|
|
|
regs.bg4_color_enable = random(false);
|
|
|
|
regs.oam_color_enable = random(false);
|
|
|
|
regs.back_color_enable = random(false);
|
|
|
|
regs.color_r = random(0);
|
|
|
|
regs.color_g = random(0);
|
|
|
|
regs.color_b = random(0);
|
2010-08-09 13:28:56 +00:00
|
|
|
}
|