Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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#pragma once
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#include <nall/iterator.hpp>
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2018-09-02 14:06:41 +00:00
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#include <nall/range.hpp>
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#include <nall/traits.hpp>
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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namespace nall {
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template<typename T> struct array_view {
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using type = array_view;
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inline array_view() {
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_data = nullptr;
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_size = 0;
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}
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2018-09-02 14:06:41 +00:00
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inline array_view(nullptr_t) {
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_data = nullptr;
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_size = 0;
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}
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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inline array_view(const void* data, uint64_t size) {
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_data = (const T*)data;
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2018-09-02 14:06:41 +00:00
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_size = (int)size;
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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}
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inline explicit operator bool() const { return _data && _size > 0; }
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2018-09-02 14:06:41 +00:00
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inline operator const T*() const {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(_size <= 0) throw out_of_bounds{};
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#endif
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return _data;
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}
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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inline auto operator++() -> type& { _data++; _size--; return *this; }
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inline auto operator--() -> type& { _data--; _size++; return *this; }
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inline auto operator++(int) -> type { auto copy = *this; ++(*this); return copy; }
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inline auto operator--(int) -> type { auto copy = *this; --(*this); return copy; }
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2018-09-02 14:06:41 +00:00
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inline auto operator-=(int distance) -> type& { _data -= distance; _size += distance; return *this; }
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inline auto operator+=(int distance) -> type& { _data += distance; _size -= distance; return *this; }
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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inline auto operator[](uint index) const -> const T& {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(index >= _size) throw out_of_bounds{};
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#endif
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return _data[index];
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}
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inline auto operator()(uint index, const T& fallback = {}) const -> T {
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if(index >= _size) return fallback;
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return _data[index];
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}
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template<typename U = T> inline auto data() const -> const U* { return (const U*)_data; }
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template<typename U = T> inline auto size() const -> uint64_t { return _size * sizeof(T) / sizeof(U); }
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inline auto begin() const -> iterator_const<T> { return {_data, (uint)0}; }
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inline auto end() const -> iterator_const<T> { return {_data, (uint)_size}; }
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inline auto rbegin() const -> reverse_iterator_const<T> { return {_data, (uint)_size - 1}; }
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inline auto rend() const -> reverse_iterator_const<T> { return {_data, (uint)-1}; }
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2018-09-02 14:06:41 +00:00
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auto read() -> T {
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auto value = operator[](0);
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_data++;
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_size--;
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return value;
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}
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//array_view<uint8_t> specializations
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template<typename U> auto readl(U& value, uint size) -> U;
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template<typename U> auto readm(U& value, uint size) -> U;
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template<typename U> auto readvn(U& value, uint size) -> U;
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template<typename U> auto readvi(U& value, uint size) -> U;
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template<typename U = uint64_t> auto readl(uint size) -> U { U value; return readl(value, size); }
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template<typename U = uint64_t> auto readm(uint size) -> U { U value; return readm(value, size); }
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template<typename U = uint64_t> auto readvn(uint size) -> U { U value; return readvn(value, size); }
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template<typename U = int64_t> auto readvi(uint size) -> U { U value; return readvi(value, size); }
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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protected:
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const T* _data;
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int _size;
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};
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2018-09-02 14:06:41 +00:00
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//array_view<uint8_t>
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template<> template<typename U> inline auto array_view<uint8_t>::readl(U& value, uint size) -> U {
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value = 0;
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for(uint byte : range(size)) value |= read() << byte * 8;
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return value;
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}
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template<> template<typename U> inline auto array_view<uint8_t>::readm(U& value, uint size) -> U {
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value = 0;
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for(uint byte : reverse(range(size))) value |= read() << byte * 8;
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return value;
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}
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template<> template<typename U> inline auto array_view<uint8_t>::readvn(U& value, uint size) -> U {
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value = 0;
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uint shift = 1;
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while(true) {
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auto byte = read();
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value += (byte & 0x7f) * shift;
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if(byte & 0x80) break;
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shift <<= 7;
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value += shift;
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}
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return value;
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}
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template<> template<typename U> inline auto array_view<uint8_t>::readvi(U& value, uint size) -> U {
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value = readvn<U>();
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bool negate = value & 1;
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value >>= 1;
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if(negate) value = ~value;
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return value;
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}
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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}
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