2018-08-21 03:17:12 +00:00
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#pragma once
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2019-01-16 00:46:42 +00:00
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namespace nall::Decode {
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2018-08-21 03:17:12 +00:00
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Update to v106r59 release.
byuu says:
Changelog:
- fixed bug in Emulator::Game::Memory::operator bool()
- nall: renamed view<string> back to `string_view`
- nall:: implemented `array_view`
- Game Boy: split cartridge-specific input mappings (rumble,
accelerometer) to their own separate ports
- Game Boy: fixed MBC7 accelerometer x-axis
- icarus: Game Boy, Super Famicom, Mega Drive cores output internal
header game titles to heuristics manifests
- higan, icarus, hiro/gtk: improve viewport geometry configuration;
fixed higan crashing bug with XShm driver
- higan: connect Video::poll(),update() functionality
- hiro, ruby: several compilation / bugfixes, should get the macOS
port compiling again, hopefully [Sintendo]
- ruby/video/xshm: fix crashing bug on window resize
- a bit hacky; it's throwing BadAccess Xlib warnings, but they're
not fatal, so I am catching and ignoring them
- bsnes: removed Application::Windows::onModalChange hook that's no
longer needed [Screwtape]
2018-08-26 06:49:54 +00:00
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inline auto Huffman(array_view<uint8_t> input) -> vector<uint8_t> {
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2018-08-21 03:17:12 +00:00
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vector<uint8_t> output;
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uint size = 0;
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for(uint byte : range(8)) size |= *input++ << byte * 8;
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output.reserve(size);
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uint byte = 0, bits = 0;
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auto read = [&]() -> bool {
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if(bits == 0) bits = 8, byte = *input++;
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return byte >> --bits & 1;
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};
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uint nodes[256][2] = {};
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for(uint offset : range(256)) {
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for(uint index : range(9)) nodes[offset][0] = nodes[offset][0] << 1 | read();
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for(uint index : range(9)) nodes[offset][1] = nodes[offset][1] << 1 | read();
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}
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uint node = 511;
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while(output.size() < size) {
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node = nodes[node - 256][read()];
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if(node < 256) {
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output.append(node);
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node = 511;
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}
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}
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return output;
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}
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2019-01-16 00:46:42 +00:00
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}
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