bsnes/nall/vector/memory.hpp

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#pragma once
namespace nall {
template<typename T> auto vector<T>::reset() -> void {
if(!_pool) return;
for(uint n : range(_size)) _pool[n].~T();
memory::free(_pool - _left);
_pool = nullptr;
_size = 0;
_left = 0;
_right = 0;
}
template<typename T> auto vector<T>::release() -> T* {
auto pool = _pool;
_pool = nullptr;
_size = 0;
_left = 0;
_right = 0;
return pool;
}
template<typename T> auto vector<T>::reserveLeft(uint capacity) -> bool {
if(_size + _left >= capacity) return false;
uint left = bit::round(capacity);
auto pool = (T*)memory::allocate(sizeof(T) * (left + _right)) + (left - _size);
for(uint n : range(_size)) new(pool + n) T(move(_pool[n]));
memory::free(_pool - _left);
_pool = pool;
_left = left - _size;
return true;
}
template<typename T> auto vector<T>::reserveRight(uint capacity) -> bool {
if(_size + _right >= capacity) return false;
uint right = bit::round(capacity);
auto pool = (T*)memory::allocate(sizeof(T) * (_left + right)) + _left;
for(uint n : range(_size)) new(pool + n) T(move(_pool[n]));
memory::free(_pool - _left);
_pool = pool;
_right = right - _size;
return true;
}
template<typename T> auto vector<T>::resizeLeft(uint size, const T& value) -> bool {
if(size < _size) { //shrink
for(uint n : range(_size - size)) _pool[n].~T();
_pool += _size - size;
_left += _size - size;
_size = size;
return true;
}
if(size > _size) { //grow
reserveLeft(size);
_pool -= size - _size;
for(uint n : rrange(size - _size)) new(_pool + n) T(value);
_left -= size - _size;
_size = size;
return true;
}
return false;
}
template<typename T> auto vector<T>::resizeRight(uint size, const T& value) -> bool {
if(size < _size) { //shrink
for(uint n : range(size, _size)) _pool[n].~T();
_right += _size - size;
_size = size;
return true;
}
if(size > _size) { //grow
reserveRight(size);
for(uint n : range(_size, size)) new(_pool + n) T(value);
_right -= size - _size;
_size = size;
return true;
}
return false;
}
}