bsnes/phoenix/qt/qt.moc.hpp

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struct Object::Data {
public:
Object &self;
bool locked;
Data(Object &self) : self(self) {
locked = false;
}
};
struct Font::Data : public QFont {
public:
Font &self;
Data(Font &self) : self(self) {
}
};
struct Menu::Data : public QMenu {
public:
Menu &self;
Window *parent;
Data(Menu &self) : self(self), parent(0) {
}
};
struct MenuSeparator::Data {
public:
MenuSeparator &self;
QAction *action;
Data(MenuSeparator &self) : self(self) {
}
};
struct MenuItem::Data : public QAction {
Q_OBJECT
public:
MenuItem &self;
Data(MenuItem &self) : self(self), QAction(0) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct MenuCheckItem::Data : public QAction {
Q_OBJECT
public:
MenuCheckItem &self;
Data(MenuCheckItem &self) : self(self), QAction(0) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct MenuRadioItem::Data : public QAction {
Q_OBJECT
public:
MenuRadioItem &self;
Menu *parent;
QActionGroup *actionGroup;
Data(MenuRadioItem &self) : self(self), QAction(0) {
}
public slots:
void onTick() {
if(self.object->locked == false && self.onTick && self.checked()) self.onTick();
}
};
struct Widget::Data {
public:
Widget &self;
QWidget *widget;
Data(Widget &self) : self(self) {
}
};
struct Window::Data : public QWidget {
Q_OBJECT
public:
Window &self;
QFont *defaultFont;
QVBoxLayout *layout;
QMenuBar *menuBar;
QWidget *container;
QStatusBar *statusBar;
void closeEvent(QCloseEvent *event) {
if(self.onClose) {
bool result = self.onClose();
if(result == false) event->ignore();
}
}
Data(Window &self) : self(self) {
}
};
struct Button::Data : public QPushButton {
Q_OBJECT
public:
Button &self;
Data(Button &self) : self(self) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct Canvas::Data : public QWidget {
Q_OBJECT
public:
Canvas &self;
QImage *image;
void paintEvent(QPaintEvent*);
Data(Canvas &self) : self(self) {
}
};
struct CheckBox::Data : public QCheckBox {
Q_OBJECT
public:
CheckBox &self;
Data(CheckBox &self) : self(self) {
}
public slots:
void onTick() {
if(self.onTick) self.onTick();
}
};
struct ComboBox::Data : public QComboBox {
Q_OBJECT
public:
ComboBox &self;
Data(ComboBox &self) : self(self) {
}
public slots:
void onChange() {
if(self.object->locked == false && self.onChange) self.onChange();
}
};
struct EditBox::Data : public QTextEdit {
Q_OBJECT
public:
EditBox &self;
Data(EditBox &self) : self(self) {
}
public slots:
void onChange() {
if(self.onChange) self.onChange();
}
};
struct HorizontalSlider::Data : public QSlider {
Q_OBJECT
public:
HorizontalSlider &self;
Data(HorizontalSlider &self) : self(self), QSlider(Qt::Horizontal) {
}
public slots:
void onChange() {
if(self.onChange) self.onChange();
}
};
struct Label::Data : public QLabel {
Q_OBJECT
public:
Label &self;
Data(Label &self) : self(self) {
}
};
struct ListBox::Data : public QTreeWidget {
Q_OBJECT
public:
ListBox &self;
bool checkable;
Data(ListBox &self) : self(self) {
checkable = false;
}
public slots:
void onActivate() {
if(self.object->locked == false && self.onActivate) self.onActivate();
}
void onChange() {
if(self.object->locked == false && self.onChange) self.onChange();
}
void onTick(QTreeWidgetItem *item) {
if(self.object->locked == false && self.onTick) self.onTick(item->data(0, Qt::UserRole).toUInt());
}
};
struct ProgressBar::Data : public QProgressBar {
public:
ProgressBar &self;
Data(ProgressBar &self) : self(self) {
}
};
struct RadioBox::Data : public QRadioButton {
Q_OBJECT
public:
RadioBox &self;
Window *parent;
QButtonGroup *buttonGroup;
Data(RadioBox &self) : self(self) {
}
public slots:
void onTick() {
if(self.onTick && self.checked()) self.onTick();
}
};
struct TextBox::Data : public QLineEdit {
Q_OBJECT
public:
TextBox &self;
Data(TextBox &self) : self(self) {
}
public slots:
void onActivate() {
if(self.onActivate) self.onActivate();
}
void onChange() {
if(self.onChange) self.onChange();
}
};
struct VerticalSlider::Data : public QSlider {
Q_OBJECT
public:
VerticalSlider &self;
Data(VerticalSlider &self) : self(self), QSlider(Qt::Vertical) {
}
public slots:
void onChange() {
if(self.onChange) self.onChange();
}
};
struct Viewport::Data : public QWidget {
public:
Viewport &self;
Data(Viewport &self) : self(self) {
}
};
struct OS::Data : public QObject {
Q_OBJECT
public:
QApplication *application;
public slots:
};