bsnes/Makefile

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Makefile
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include nall/Makefile
gameboy := gameboy
ui := ui
# compiler
c := $(compiler) -std=gnu99
cpp := $(subst cc,++,$(compiler)) -std=gnu++0x
flags := -O3 -fomit-frame-pointer -I.
link :=
objects :=
# profile-guided instrumentation
# flags += -fprofile-generate
# link += -lgcov
# profile-guided optimization
# flags += -fprofile-use
# platform
ifeq ($(platform),x)
link += -s -ldl -lX11 -lXext
else ifeq ($(platform),osx)
else ifeq ($(platform),win)
link += -mwindows
# link += -mconsole
link += -mthreads -s -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32 -lole32
link += -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc
else
unknown_platform: help;
endif
# implicit rules
compile = \
$(strip \
$(if $(filter %.c,$<), \
$(c) $(flags) $1 -c $< -o $@, \
$(if $(filter %.cpp,$<), \
$(cpp) $(flags) $1 -c $< -o $@ \
) \
) \
)
%.o: $<; $(call compile)
all: build;
include $(gameboy)/Makefile
include $(ui)/Makefile
objects := $(patsubst %,obj/%.o,$(objects))
# targets
build: ui_build $(objects)
ifeq ($(platform),osx)
test -d ../bgameboy.app || mkdir -p ../bgameboy.app/Contents/MacOS
$(strip $(cpp) -o ../bgameboy.app/Contents/MacOS/bgameboy $(objects) $(link))
else
$(strip $(cpp) -o out/bgameboy $(objects) $(link))
endif
install:
ifeq ($(platform),x)
install -D -m 755 out/bgameboy $(DESTDIR)$(prefix)/bin/bgameboy
test -d ~/.bgameboy || mkdir ~/.bgameboy
endif
uninstall:
ifeq ($(platform),x)
rm $(DESTDIR)$(prefix)/bin/bgameboy
endif
clean: ui_clean
-@$(call delete,obj/*)
archive-all:
tar -cjf bgameboy.tar.bz2 gameboy libco nall obj out phoenix ruby ui Makefile sync.sh
help:;