bsnes/gb/memory/memory.hpp

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struct Memory {
~Memory();
auto operator[](uint addr) -> uint8&;
auto allocate(uint size) -> void;
auto copy(const uint8* data, uint size) -> void;
auto free() -> void;
uint8* data = nullptr;
uint size = 0;
};
struct MMIO {
virtual auto mmio_read(uint16 addr) -> uint8 = 0;
virtual auto mmio_write(uint16 addr, uint8 data) -> void = 0;
};
struct Unmapped : MMIO {
auto mmio_read(uint16) -> uint8 { return 0x00; }
auto mmio_write(uint16, uint8) -> void {}
};
struct Bus {
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto power() -> void;
MMIO* mmio[65536];
};
extern Unmapped unmapped;
extern Bus bus;