bsnes/Shaders/HQ2x.fsh

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/* Based on this (really good) article: http://blog.pkh.me/p/19-butchering-hqx-scaling-filters.html */
/* The colorspace used by the HQnx filters is not really YUV, despite the algorithm description claims it is. It is
also not normalized. Therefore, we shall call the colorspace used by HQnx "HQ Colorspace" to avoid confusion. */
vec3 rgb_to_hq_colospace(vec4 rgb)
{
return vec3( 0.250 * rgb.r + 0.250 * rgb.g + 0.250 * rgb.b,
0.250 * rgb.r - 0.000 * rgb.g - 0.250 * rgb.b,
-0.125 * rgb.r + 0.250 * rgb.g - 0.125 * rgb.b);
}
bool is_different(vec4 a, vec4 b)
{
vec3 diff = abs(rgb_to_hq_colospace(a) - rgb_to_hq_colospace(b));
return diff.x > 0.188 || diff.y > 0.027 || diff.z > 0.031;
}
#define P(m, r) ((pattern & (m)) == (r))
vec4 interp_2px(vec4 c1, float w1, vec4 c2, float w2)
{
return (c1 * w1 + c2 * w2) / (w1 + w2);
}
vec4 interp_3px(vec4 c1, float w1, vec4 c2, float w2, vec4 c3, float w3)
{
return (c1 * w1 + c2 * w2 + c3 * w3) / (w1 + w2 + w3);
}
vec4 scale(sampler2D image)
{
// o = offset, the width of a pixel
vec2 o = 1.0 / textureDimensions;
vec2 texCoord = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y) / uResolution;
/* We always calculate the top left pixel. If we need a different pixel, we flip the image */
// p = the position within a pixel [0...1]
vec2 p = fract(texCoord * textureDimensions);
if (p.x > 0.5) o.x = -o.x;
if (p.y > 0.5) o.y = -o.y;
vec4 w0 = texture(image, texCoord + vec2( -o.x, -o.y));
vec4 w1 = texture(image, texCoord + vec2( 0, -o.y));
vec4 w2 = texture(image, texCoord + vec2( o.x, -o.y));
vec4 w3 = texture(image, texCoord + vec2( -o.x, 0));
vec4 w4 = texture(image, texCoord + vec2( 0, 0));
vec4 w5 = texture(image, texCoord + vec2( o.x, 0));
vec4 w6 = texture(image, texCoord + vec2( -o.x, o.y));
vec4 w7 = texture(image, texCoord + vec2( 0, o.y));
vec4 w8 = texture(image, texCoord + vec2( o.x, o.y));
int pattern = 0;
if (is_different(w0, w4)) pattern |= 1;
if (is_different(w1, w4)) pattern |= 2;
if (is_different(w2, w4)) pattern |= 4;
if (is_different(w3, w4)) pattern |= 8;
if (is_different(w5, w4)) pattern |= 16;
if (is_different(w6, w4)) pattern |= 32;
if (is_different(w7, w4)) pattern |= 64;
if (is_different(w8, w4)) pattern |= 128;
if ((P(0xbf,0x37) || P(0xdb,0x13)) && is_different(w1, w5))
return interp_2px(w4, 3.0, w3, 1.0);
if ((P(0xdb,0x49) || P(0xef,0x6d)) && is_different(w7, w3))
return interp_2px(w4, 3.0, w1, 1.0);
if ((P(0x0b,0x0b) || P(0xfe,0x4a) || P(0xfe,0x1a)) && is_different(w3, w1))
return w4;
if ((P(0x6f,0x2a) || P(0x5b,0x0a) || P(0xbf,0x3a) || P(0xdf,0x5a) ||
P(0x9f,0x8a) || P(0xcf,0x8a) || P(0xef,0x4e) || P(0x3f,0x0e) ||
P(0xfb,0x5a) || P(0xbb,0x8a) || P(0x7f,0x5a) || P(0xaf,0x8a) ||
P(0xeb,0x8a)) && is_different(w3, w1))
return interp_2px(w4, 3.0, w0, 1.0);
if (P(0x0b,0x08))
return interp_3px(w4, 2.0, w0, 1.0, w1, 1.0);
if (P(0x0b,0x02))
return interp_3px(w4, 2.0, w0, 1.0, w3, 1.0);
if (P(0x2f,0x2f))
return interp_3px(w4, 1.04, w3, 1.0, w1, 1.0);
if (P(0xbf,0x37) || P(0xdb,0x13))
return interp_3px(w4, 5.0, w1, 2.0, w3, 1.0);
if (P(0xdb,0x49) || P(0xef,0x6d))
return interp_3px(w4, 5.0, w3, 2.0, w1, 1.0);
if (P(0x1b,0x03) || P(0x4f,0x43) || P(0x8b,0x83) || P(0x6b,0x43))
return interp_2px(w4, 3.0, w3, 1.0);
if (P(0x4b,0x09) || P(0x8b,0x89) || P(0x1f,0x19) || P(0x3b,0x19))
return interp_2px(w4, 3.0, w1, 1.0);
if (P(0x7e,0x2a) || P(0xef,0xab) || P(0xbf,0x8f) || P(0x7e,0x0e))
return interp_3px(w4, 2.0, w3, 3.0, w1, 3.0);
if (P(0xfb,0x6a) || P(0x6f,0x6e) || P(0x3f,0x3e) || P(0xfb,0xfa) ||
P(0xdf,0xde) || P(0xdf,0x1e))
return interp_2px(w4, 3.0, w0, 1.0);
if (P(0x0a,0x00) || P(0x4f,0x4b) || P(0x9f,0x1b) || P(0x2f,0x0b) ||
P(0xbe,0x0a) || P(0xee,0x0a) || P(0x7e,0x0a) || P(0xeb,0x4b) ||
P(0x3b,0x1b))
return interp_3px(w4, 2.0, w3, 1.0, w1, 1.0);
return interp_3px(w4, 6.0, w3, 1.0, w1, 1.0);
}