2015-06-12 13:14:38 +00:00
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#if defined(Hiro_HexEdit)
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namespace hiro {
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struct pHexEdit : pWidget {
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Declare(HexEdit, Widget)
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Update to v094r40 release.
byuu says:
Changelog:
- updated to newest hiro API
- SFC performance profile builds once again
- hiro: Qt port completed
Errata 1: the hiro/Qt target won't run tomoko just yet. Starts by
crashing inside InputSettings because hiro/Qt isn't forcefully selecting
the first item added to a ComboButton just yet. Even with a monkey patch
to get around that, the UI is incredibly unstable. Lots of geometry
calculation bugs, and a crash when you try and access certain folders in
the browser dialog. Lots of work left to be done there, sadly.
Errata 2: the hiro/Windows port has black backgrounds on all ListView
items. It's because I need to test for unassigned colors and grab the
default Windows brush colors in those cases.
Note: alternating row colors on multi-column ListView widgets is gone
now. Not a bug. May add it back later, but I'm not sure. It doesn't
interact nicely with per-cell background colors.
Things left to do:
First, I have to fix the Windows and Qt target bugs.
Next, I need to go through and revise the hiro API even more (nothing
too major.)
Next, I need to update icarus to use the new hiro API, and add support
for the SFC games database.
Next, I have to rewrite my TSV->BML cheat code tool.
Next, I need to post a final WIP of higan+icarus publicly and wait a few
days.
Next, I need to fix any bugs reported from the final WIP that I can.
Finally, I should be able to release v095.
2015-08-18 10:18:00 +00:00
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auto setAddress(unsigned address) -> void;
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2015-06-12 13:14:38 +00:00
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auto setBackgroundColor(Color color) -> void;
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auto setColumns(unsigned columns) -> void;
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auto setForegroundColor(Color color) -> void;
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auto setLength(unsigned length) -> void;
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auto setRows(unsigned rows) -> void;
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auto update() -> void;
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auto keyPress(unsigned key) -> bool;
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auto rows() -> signed;
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auto rowsScrollable() -> signed;
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auto scrollPosition() -> signed;
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auto scrollTo(signed position) -> void;
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WindowProc windowProc = nullptr;
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HWND scrollBar = nullptr;
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HBRUSH backgroundBrush = nullptr;
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};
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}
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#endif
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