mirror of https://github.com/bsnes-emu/bsnes.git
134 lines
3.2 KiB
C++
134 lines
3.2 KiB
C++
|
MasterSystemInterface::MasterSystemInterface() {
|
||
|
information.manufacturer = "Sega";
|
||
|
information.name = "Master System";
|
||
|
information.overscan = true;
|
||
|
information.resettable = false;
|
||
|
|
||
|
information.capability.states = false;
|
||
|
information.capability.cheats = false;
|
||
|
|
||
|
media.append({ID::MasterSystem, "Master System", "ms"});
|
||
|
|
||
|
Port hardware{ID::Port::Hardware, "Hardware"};
|
||
|
Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
|
||
|
Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
|
||
|
|
||
|
{ Device device{ID::Device::MasterSystemControls, "Controls"};
|
||
|
device.inputs.append({0, "Reset"});
|
||
|
hardware.devices.append(device);
|
||
|
}
|
||
|
|
||
|
{ Device device{ID::Device::None, "None"};
|
||
|
controllerPort1.devices.append(device);
|
||
|
controllerPort2.devices.append(device);
|
||
|
}
|
||
|
|
||
|
{ Device device{ID::Device::Gamepad, "Gamepad"};
|
||
|
device.inputs.append({0, "Up"});
|
||
|
device.inputs.append({0, "Down"});
|
||
|
device.inputs.append({0, "Left"});
|
||
|
device.inputs.append({0, "Right"});
|
||
|
device.inputs.append({0, "1"});
|
||
|
device.inputs.append({0, "2"});
|
||
|
controllerPort1.devices.append(device);
|
||
|
controllerPort2.devices.append(device);
|
||
|
}
|
||
|
|
||
|
ports.append(move(hardware));
|
||
|
ports.append(move(controllerPort1));
|
||
|
ports.append(move(controllerPort2));
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::manifest() -> string {
|
||
|
return cartridge.manifest();
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::title() -> string {
|
||
|
return cartridge.title();
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::videoSize() -> VideoSize {
|
||
|
return {256, 240};
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::videoSize(uint width, uint height, bool arc) -> VideoSize {
|
||
|
auto a = arc ? 8.0 / 7.0 : 1.0;
|
||
|
uint w = 256;
|
||
|
uint h = 240;
|
||
|
uint m = min(width / (w * a), height / h);
|
||
|
return {uint(w * a * m), uint(h * m)};
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::videoFrequency() -> double {
|
||
|
return 60.0;
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::videoColors() -> uint32 {
|
||
|
return 1 << 6;
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::videoColor(uint32 color) -> uint64 {
|
||
|
uint2 B = color >> 4;
|
||
|
uint2 G = color >> 2;
|
||
|
uint2 R = color >> 0;
|
||
|
|
||
|
uint64 r = image::normalize(R, 2, 16);
|
||
|
uint64 g = image::normalize(G, 2, 16);
|
||
|
uint64 b = image::normalize(B, 2, 16);
|
||
|
|
||
|
return r << 32 | g << 16 | b << 0;
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::audioFrequency() -> double {
|
||
|
return 44'100.0;
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::loaded() -> bool {
|
||
|
return system.loaded();
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::load(uint id) -> bool {
|
||
|
if(id == ID::MasterSystem) return system.load(this, Model::MasterSystem);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::save() -> void {
|
||
|
system.save();
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::unload() -> void {
|
||
|
system.unload();
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::connect(uint port, uint device) -> void {
|
||
|
peripherals.connect(port, device);
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::power() -> void {
|
||
|
system.power();
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::run() -> void {
|
||
|
system.run();
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::serialize() -> serializer {
|
||
|
return {};
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::unserialize(serializer& s) -> bool {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::cap(const string& name) -> bool {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::get(const string& name) -> any {
|
||
|
return {};
|
||
|
}
|
||
|
|
||
|
auto MasterSystemInterface::set(const string& name, const any& value) -> bool {
|
||
|
return false;
|
||
|
}
|