bsnes/target-tomoko/input/hotkeys.cpp

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auto InputManager::appendHotkeys() -> void {
{ auto hotkey = new InputHotkey;
hotkey->name = "Toggle Fullscreen";
hotkey->action = [] {
presentation->toggleFullScreen();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Toggle Mouse Capture";
hotkey->action = [] {
input.acquired() ? input.unacquire() : input.acquire();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Save State";
hotkey->action = [] {
program->saveState(0);
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Load State";
hotkey->action = [] {
program->loadState(0);
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Pause Emulation";
hotkey->action = [] {
program->pause = !program->pause;
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Power Cycle";
hotkey->action = [] {
program->powerCycle();
};
hotkeys.append(hotkey);
}
{ auto hotkey = new InputHotkey;
hotkey->name = "Soft Reset";
hotkey->action = [] {
program->softReset();
};
hotkeys.append(hotkey);
}
Configuration::Node nodeHotkeys;
for(auto& hotkey : hotkeys) {
nodeHotkeys.append(hotkey->assignment, string{hotkey->name}.replace(" ", ""));
}
config.append(nodeHotkeys, "Hotkeys");
}
auto InputManager::pollHotkeys() -> void {
for(auto& hotkey : hotkeys) {
int16 state = hotkey->poll();
if(hotkey->state == 0 && state == 1 && hotkey->action) hotkey->action();
hotkey->state = state;
}
}