bsnes/hiro/windows/widget/widget.cpp

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#if defined(Hiro_Widget)
namespace hiro {
auto pWidget::construct() -> void {
abstract = true;
//todo: create hiroWidget
hwnd = CreateWindow(L"hiroLabel", L"", WS_CHILD, 0, 0, 0, 0, _parentHandle(), nullptr, GetModuleHandle(0), 0);
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)&reference);
_setState();
}
auto pWidget::destruct() -> void {
DeleteObject(hfont);
DestroyWindow(hwnd);
}
auto pWidget::focused() const -> bool {
auto focused = GetFocus();
return hwnd == focused || IsChild(hwnd, focused);
Update to higan v091r14 and ananke v00r03 releases. byuu says: higan changelog: - generates title displayed in emulator window by asking the core - core builds title solely from "information/title" ... if it's not there, you don't get a title at all - sub-system load menu is gone ... since there are multiple revisions of the SGB, this never really worked well anyway - to load an SGB, BS-X or ST cartridge, load the base cartridge first - "File->Load Game" moved to "Load->Import Game" ... may cause a bit of confusion to new users, but I don't like having a single-item menu, we'll just have to explain it to new users - browser window redone to look like ananke - home button here goes to ~/Emulation rather than just ~ like ananke, since this is the home of game folders - game folder icon is now the executable icon for the Tango theme (orange diamond), meant to represent a complete game rather than a game file or archive ananke changelog: - outputs GBC games to "Game Boy Color/" instead of "Game Boy/" - adds the file basename to "information/title" Known issues: - using ananke to load a GB game trips the Super Famicom SGB mode and fails (need to make the full-path auto-detection ignore non-bootable systems) - need to dump and test some BS-X media before releasing - ananke lacks BS-X Satellaview cartridge support - v092 isn't going to let you retarget the ananke/higan game folder path of ~/Emulation, you will have to wait for a future version if that bothers you so greatly [Later, after the v092 release, byuu posted this additional changelog: - kill laevateinn - add title() - add bootable, remove load - combine file, library - combine [][][] paths - fix SFC subtype handling XML->BML - update file browser to use buttons - update file browser keyboard handling - update system XML->BML - fix sufami turbo hashing - remove Cartridge::manifest ]
2012-12-25 05:31:55 +00:00
}
auto pWidget::minimumSize() -> Size {
return {0, 0};
}
auto pWidget::setEnabled(bool enabled) -> void {
if(!self().parentWindow(true)) enabled = false;
if(!self().enabled(true)) enabled = false;
if(abstract) enabled = false;
EnableWindow(hwnd, enabled);
}
auto pWidget::setFocused() -> void {
SetFocus(hwnd);
}
auto pWidget::setFont(const string&) -> void {
auto font = self().font(true);
if(!font) font = Font::sans(8);
if(hfont) DeleteObject(hfont);
hfont = pFont::create(font);
SendMessage(hwnd, WM_SETFONT, (WPARAM)hfont, 0);
}
auto pWidget::setGeometry(Geometry geometry) -> void {
if(auto parent = _parentWidget()) {
auto displacement = parent->self().geometry().position();
geometry.setX(geometry.x() - displacement.x());
geometry.setY(geometry.y() - displacement.y());
}
SetWindowPos(hwnd, nullptr, geometry.x(), geometry.y(), geometry.width(), geometry.height(), SWP_NOZORDER);
self().doSize();
}
auto pWidget::setVisible(bool visible) -> void {
if(!self().parentWindow(true)) visible = false;
if(!self().visible(true)) visible = false;
if(abstract) visible = false;
ShowWindow(hwnd, visible ? SW_SHOWNORMAL : SW_HIDE);
}
//
auto pWidget::_parentHandle() -> HWND {
if(auto parent = _parentWidget()) return parent->hwnd;
if(auto parent = _parentWindow()) return parent->hwnd;
return nullptr;
}
auto pWidget::_parentWidget() -> maybe<pWidget&> {
#if defined(Hiro_TabFrame)
if(auto parent = self().parentTabFrame(true)) {
if(auto self = parent->self()) return *self;
}
#endif
return nothing;
}
auto pWidget::_parentWindow() -> maybe<pWindow&> {
if(auto parent = self().parentWindow(true)) {
if(auto self = parent->self()) return *self;
}
return nothing;
}
auto pWidget::_setState() -> void {
setEnabled(self().enabled());
setFont(self().font());
setVisible(self().visible());
}
}
#endif