2011-09-22 00:03:11 +00:00
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#ifndef NALL_PNG_HPP
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#define NALL_PNG_HPP
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//PNG image decoder
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//author: byuu
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#include <nall/inflate.hpp>
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#include <nall/string.hpp>
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namespace nall {
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struct png {
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Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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//colorType:
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//0 = L
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//2 = R,G,B
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//3 = P
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//4 = L,A
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//6 = R,G,B,A
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2011-09-22 00:03:11 +00:00
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struct Info {
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unsigned width;
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unsigned height;
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unsigned bitDepth;
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unsigned colorType;
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unsigned compressionMethod;
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unsigned filterType;
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unsigned interlaceMethod;
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unsigned bytesPerPixel;
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unsigned pitch;
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uint8_t palette[256][3];
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} info;
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Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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uint8_t *data;
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unsigned size;
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2011-09-22 00:03:11 +00:00
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inline bool decode(const string &filename);
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inline bool decode(const uint8_t *sourceData, unsigned sourceSize);
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Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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inline unsigned readbits(const uint8_t *&data);
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unsigned bitpos;
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2011-09-22 00:03:11 +00:00
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inline png();
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inline ~png();
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protected:
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enum class FourCC : unsigned {
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IHDR = 0x49484452,
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PLTE = 0x504c5445,
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IDAT = 0x49444154,
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IEND = 0x49454e44,
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};
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inline unsigned interlace(unsigned pass, unsigned index);
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inline unsigned inflateSize();
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inline bool deinterlace(const uint8_t *&inputData, unsigned pass);
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inline bool filter(uint8_t *outputData, const uint8_t *inputData, unsigned width, unsigned height);
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inline unsigned read(const uint8_t *data, unsigned length);
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};
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bool png::decode(const string &filename) {
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uint8_t *data;
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unsigned size;
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if(file::read(filename, data, size) == false) return false;
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bool result = decode(data, size);
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delete[] data;
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return result;
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}
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bool png::decode(const uint8_t *sourceData, unsigned sourceSize) {
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if(sourceSize < 8) return false;
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if(read(sourceData + 0, 4) != 0x89504e47) return false;
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if(read(sourceData + 4, 4) != 0x0d0a1a0a) return false;
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uint8_t *compressedData = 0;
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unsigned compressedSize = 0;
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unsigned offset = 8;
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while(offset < sourceSize) {
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unsigned length = read(sourceData + offset + 0, 4);
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unsigned fourCC = read(sourceData + offset + 4, 4);
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unsigned checksum = read(sourceData + offset + 8 + length, 4);
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if(fourCC == (unsigned)FourCC::IHDR) {
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info.width = read(sourceData + offset + 8, 4);
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info.height = read(sourceData + offset + 12, 4);
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info.bitDepth = read(sourceData + offset + 16, 1);
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info.colorType = read(sourceData + offset + 17, 1);
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info.compressionMethod = read(sourceData + offset + 18, 1);
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info.filterType = read(sourceData + offset + 19, 1);
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info.interlaceMethod = read(sourceData + offset + 20, 1);
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if(info.bitDepth == 0 || info.bitDepth > 16) return false;
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if(info.bitDepth & (info.bitDepth - 1)) return false; //not a power of two
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if(info.compressionMethod != 0) return false;
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if(info.filterType != 0) return false;
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if(info.interlaceMethod != 0 && info.interlaceMethod != 1) return false;
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switch(info.colorType) {
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case 0: info.bytesPerPixel = info.bitDepth * 1; break; //L
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case 2: info.bytesPerPixel = info.bitDepth * 3; break; //R,G,B
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case 3: info.bytesPerPixel = info.bitDepth * 1; break; //P
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case 4: info.bytesPerPixel = info.bitDepth * 2; break; //L,A
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case 6: info.bytesPerPixel = info.bitDepth * 4; break; //R,G,B,A
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default: return false;
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}
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if(info.colorType == 2 || info.colorType == 4 || info.colorType == 6)
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if(info.bitDepth != 8 && info.bitDepth != 16) return false;
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if(info.colorType == 3 && info.bitDepth == 16) return false;
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info.bytesPerPixel = (info.bytesPerPixel + 7) / 8;
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info.pitch = (int)info.width * info.bytesPerPixel;
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}
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if(fourCC == (unsigned)FourCC::PLTE) {
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if(length % 3) return false;
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for(unsigned n = 0, p = offset + 8; n < length / 3; n++) {
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info.palette[n][0] = sourceData[p++];
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info.palette[n][1] = sourceData[p++];
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info.palette[n][2] = sourceData[p++];
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}
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}
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if(fourCC == (unsigned)FourCC::IDAT) {
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compressedData = (uint8_t*)realloc(compressedData, compressedSize + length);
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memcpy(compressedData + compressedSize, sourceData + offset + 8, length);
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compressedSize += length;
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}
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if(fourCC == (unsigned)FourCC::IEND) {
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break;
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}
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offset += 4 + 4 + length + 4;
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}
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unsigned interlacedSize = inflateSize();
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uint8_t *interlacedData = new uint8_t[interlacedSize];
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bool result = inflate(interlacedData, interlacedSize, compressedData + 2, compressedSize - 6);
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delete[] compressedData;
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if(result == false) {
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delete[] interlacedData;
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return false;
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}
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Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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size = info.width * info.height * info.bytesPerPixel;
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data = new uint8_t[size];
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2011-09-22 00:03:11 +00:00
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if(info.interlaceMethod == 0) {
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Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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if(filter(data, interlacedData, info.width, info.height) == false) {
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2011-09-22 00:03:11 +00:00
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delete[] interlacedData;
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Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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delete[] data;
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data = 0;
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2011-09-22 00:03:11 +00:00
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return false;
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}
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} else {
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const uint8_t *passData = interlacedData;
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for(unsigned pass = 0; pass < 7; pass++) {
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if(deinterlace(passData, pass) == false) {
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delete[] interlacedData;
|
Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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delete[] data;
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data = 0;
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2011-09-22 00:03:11 +00:00
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return false;
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}
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}
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}
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delete[] interlacedData;
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return true;
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}
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unsigned png::interlace(unsigned pass, unsigned index) {
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static const unsigned data[7][4] = {
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//x-distance, y-distance, x-origin, y-origin
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{ 8, 8, 0, 0 },
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{ 8, 8, 4, 0 },
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{ 4, 8, 0, 4 },
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{ 4, 4, 2, 0 },
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{ 2, 4, 0, 2 },
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{ 2, 2, 1, 0 },
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{ 1, 2, 0, 1 },
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};
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return data[pass][index];
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}
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unsigned png::inflateSize() {
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if(info.interlaceMethod == 0) {
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return info.width * info.height * info.bytesPerPixel + info.height;
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}
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unsigned size = 0;
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for(unsigned pass = 0; pass < 7; pass++) {
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unsigned xd = interlace(pass, 0), yd = interlace(pass, 1);
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unsigned xo = interlace(pass, 2), yo = interlace(pass, 3);
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unsigned width = (info.width + (xd - xo - 1)) / xd;
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unsigned height = (info.height + (yd - yo - 1)) / yd;
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if(width == 0 || height == 0) continue;
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size += width * height * info.bytesPerPixel + height;
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}
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return size;
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}
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bool png::deinterlace(const uint8_t *&inputData, unsigned pass) {
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unsigned xd = interlace(pass, 0), yd = interlace(pass, 1);
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unsigned xo = interlace(pass, 2), yo = interlace(pass, 3);
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unsigned width = (info.width + (xd - xo - 1)) / xd;
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unsigned height = (info.height + (yd - yo - 1)) / yd;
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if(width == 0 || height == 0) return true;
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unsigned outputSize = width * height * info.bytesPerPixel;
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uint8_t *outputData = new uint8_t[outputSize];
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bool result = filter(outputData, inputData, width, height);
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const uint8_t *rd = outputData;
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for(unsigned y = yo; y < info.height; y += yd) {
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Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
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uint8_t *wr = data + y * info.pitch;
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2011-09-22 00:03:11 +00:00
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for(unsigned x = xo; x < info.width; x += xd) {
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for(unsigned b = 0; b < info.bytesPerPixel; b++) {
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wr[x * info.bytesPerPixel + b] = *rd++;
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}
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}
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}
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inputData += outputSize + height;
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delete[] outputData;
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return result;
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}
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bool png::filter(uint8_t *outputData, const uint8_t *inputData, unsigned width, unsigned height) {
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uint8_t *wr = outputData;
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const uint8_t *rd = inputData;
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int bpp = info.bytesPerPixel, pitch = width * bpp;
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for(int y = 0; y < height; y++) {
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uint8_t filter = *rd++;
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switch(filter) {
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case 0x00: //None
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for(int x = 0; x < pitch; x++) {
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wr[x] = rd[x];
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}
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break;
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case 0x01: //Subtract
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for(int x = 0; x < pitch; x++) {
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wr[x] = rd[x] + (x - bpp < 0 ? 0 : wr[x - bpp]);
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|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x02: //Above
|
|
|
|
for(int x = 0; x < pitch; x++) {
|
|
|
|
wr[x] = rd[x] + (y - 1 < 0 ? 0 : wr[x - pitch]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x03: //Average
|
|
|
|
for(int x = 0; x < pitch; x++) {
|
|
|
|
short a = x - bpp < 0 ? 0 : wr[x - bpp];
|
|
|
|
short b = y - 1 < 0 ? 0 : wr[x - pitch];
|
|
|
|
|
|
|
|
wr[x] = rd[x] + (uint8_t)((a + b) / 2);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x04: //Paeth
|
|
|
|
for(int x = 0; x < pitch; x++) {
|
|
|
|
short a = x - bpp < 0 ? 0 : wr[x - bpp];
|
|
|
|
short b = y - 1 < 0 ? 0 : wr[x - pitch];
|
|
|
|
short c = x - bpp < 0 || y - 1 < 0 ? 0 : wr[x - pitch - bpp];
|
|
|
|
|
|
|
|
short p = a + b - c;
|
|
|
|
short pa = p > a ? p - a : a - p;
|
|
|
|
short pb = p > b ? p - b : b - p;
|
|
|
|
short pc = p > c ? p - c : c - p;
|
|
|
|
|
|
|
|
uint8_t paeth = (uint8_t)((pa <= pb && pa <= pc) ? a : (pb <= pc) ? b : c);
|
|
|
|
|
|
|
|
wr[x] = rd[x] + paeth;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: //Invalid
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
rd += pitch;
|
|
|
|
wr += pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned png::read(const uint8_t *data, unsigned length) {
|
|
|
|
unsigned result = 0;
|
|
|
|
while(length--) result = (result << 8) | (*data++);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned png::readbits(const uint8_t *&data) {
|
|
|
|
unsigned result = 0;
|
|
|
|
switch(info.bitDepth) {
|
|
|
|
case 1:
|
|
|
|
result = (*data >> bitpos) & 1;
|
|
|
|
bitpos++;
|
|
|
|
if(bitpos == 8) { data++; bitpos = 0; }
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
result = (*data >> bitpos) & 3;
|
|
|
|
bitpos += 2;
|
|
|
|
if(bitpos == 8) { data++; bitpos = 0; }
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
result = (*data >> bitpos) & 15;
|
|
|
|
bitpos += 4;
|
|
|
|
if(bitpos == 8) { data++; bitpos = 0; }
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
result = *data++;
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
result = (data[0] << 8) | (data[1] << 0);
|
|
|
|
data += 2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
Update to v084r03 release.
(r02 was not posted to the WIP thread)
byuu says:
Internally, all color is processed with 30-bit precision. The filters
also operate at 30-bit depth.
There's a new config file setting, video.depth, which defaults to 24.
This causes the final output to downsample to 24-bit, as most will
require.
If you set it to 30-bit, the downsampling will not occur, and bsnes will
ask ruby for a 30-bit surface. If you don't have one available, you're
going to get bad colors. Or maybe even a crash with OpenGL.
I don't yet have detection code to make sure you have an appropriate
visual in place.
30-bit mode will really only work if you are running Linux, running Xorg
at Depth 30, use the OpenGL or XShm driver, have an nVidia Quadro or AMD
FireGL card with the official drivers, and have a 30-bit capable
monitor.
Lots of planning and work for very little gain here, but it's nice that
it's finally finished.
Oh, I had to change the contrast/brightness formulas a tiny bit, but
they still work and look nice.
2011-12-03 03:22:54 +00:00
|
|
|
png::png() : data(nullptr) {
|
2011-09-22 00:03:11 +00:00
|
|
|
bitpos = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
png::~png() {
|
|
|
|
if(data) delete[] data;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|