mirror of https://github.com/bsnes-emu/bsnes.git
116 lines
2.4 KiB
C++
116 lines
2.4 KiB
C++
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//audio.pulseaudiosimple (2010-01-05)
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//author: byuu
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#include <pulse/simple.h>
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#include <pulse/error.h>
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namespace ruby {
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class pAudioPulseAudioSimple {
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public:
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struct {
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pa_simple *handle;
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pa_sample_spec spec;
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} device;
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struct {
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uint32_t *data;
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unsigned offset;
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} buffer;
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struct {
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unsigned frequency;
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} settings;
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bool cap(const string& name) {
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if(name == Audio::Frequency) return true;
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return false;
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}
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any get(const string& name) {
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if(name == Audio::Frequency) return settings.frequency;
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return false;
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}
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bool set(const string& name, const any& value) {
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if(name == Audio::Frequency) {
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settings.frequency = any_cast<unsigned>(value);
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if(device.handle) init();
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return true;
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}
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return false;
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}
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void sample(uint16_t left, uint16_t right) {
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if(!device.handle) return;
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buffer.data[buffer.offset++] = left + (right << 16);
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if(buffer.offset >= 64) {
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int error;
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pa_simple_write(device.handle, (const void*)buffer.data, buffer.offset * sizeof(uint32_t), &error);
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buffer.offset = 0;
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}
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}
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void clear() {
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}
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bool init() {
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term();
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device.spec.format = PA_SAMPLE_S16LE;
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device.spec.channels = 2;
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device.spec.rate = settings.frequency;
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int error = 0;
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device.handle = pa_simple_new(
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0, //default server
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"ruby::pulseaudiosimple", //application name
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PA_STREAM_PLAYBACK, //direction
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0, //default device
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"audio", //stream description
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&device.spec, //sample format
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0, //default channel map
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0, //default buffering attributes
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&error //error code
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);
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if(!device.handle) {
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fprintf(stderr, "ruby::pulseaudiosimple failed to initialize - %s\n", pa_strerror(error));
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return false;
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}
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buffer.data = new uint32_t[64];
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buffer.offset = 0;
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return true;
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}
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void term() {
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if(device.handle) {
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int error;
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pa_simple_flush(device.handle, &error);
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pa_simple_free(device.handle);
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device.handle = 0;
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}
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if(buffer.data) {
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delete[] buffer.data;
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buffer.data = 0;
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}
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}
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pAudioPulseAudioSimple() {
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device.handle = 0;
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buffer.data = 0;
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settings.frequency = 22050;
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}
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~pAudioPulseAudioSimple() {
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term();
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}
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};
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DeclareAudio(PulseAudioSimple)
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};
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