bsnes/higan/phoenix/gtk/widget/list-view.cpp

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namespace phoenix {
static void ListView_activate(ListView *self) {
if(self->onActivate) self->onActivate();
}
static void ListView_change(ListView *self) {
if(self->state.selected == false || self->state.selection != self->selection()) {
self->state.selected = true;
self->state.selection = self->selection();
if(self->onChange) self->onChange();
}
}
static void ListView_toggle(GtkCellRendererToggle *cell, gchar *path, ListView *self) {
unsigned row = decimal(path);
self->setChecked(row, !self->checked(row));
if(self->onToggle) self->onToggle(row);
}
void pListView::append(const lstring &text) {
GtkTreeIter iter;
gtk_list_store_append(store, &iter);
for(unsigned n = 0; n < text.size(); n++) gtk_list_store_set(store, &iter, 1 + n * 2 + 1, (const char*)text[n], -1);
}
void pListView::autoSizeColumns() {
gtk_tree_view_columns_autosize(GTK_TREE_VIEW(subWidget));
}
bool pListView::checked(unsigned row) {
GtkTreeModel *model = gtk_tree_view_get_model(GTK_TREE_VIEW(subWidget));
GtkTreeIter iter;
bool state;
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if(gtk_tree_model_get_iter_from_string(model, &iter, string(row)) == false) return false;
gtk_tree_model_get(model, &iter, 0, &state, -1);
return state;
}
Update to higan v091r14 and ananke v00r03 releases. byuu says: higan changelog: - generates title displayed in emulator window by asking the core - core builds title solely from "information/title" ... if it's not there, you don't get a title at all - sub-system load menu is gone ... since there are multiple revisions of the SGB, this never really worked well anyway - to load an SGB, BS-X or ST cartridge, load the base cartridge first - "File->Load Game" moved to "Load->Import Game" ... may cause a bit of confusion to new users, but I don't like having a single-item menu, we'll just have to explain it to new users - browser window redone to look like ananke - home button here goes to ~/Emulation rather than just ~ like ananke, since this is the home of game folders - game folder icon is now the executable icon for the Tango theme (orange diamond), meant to represent a complete game rather than a game file or archive ananke changelog: - outputs GBC games to "Game Boy Color/" instead of "Game Boy/" - adds the file basename to "information/title" Known issues: - using ananke to load a GB game trips the Super Famicom SGB mode and fails (need to make the full-path auto-detection ignore non-bootable systems) - need to dump and test some BS-X media before releasing - ananke lacks BS-X Satellaview cartridge support - v092 isn't going to let you retarget the ananke/higan game folder path of ~/Emulation, you will have to wait for a future version if that bothers you so greatly [Later, after the v092 release, byuu posted this additional changelog: - kill laevateinn - add title() - add bootable, remove load - combine file, library - combine [][][] paths - fix SFC subtype handling XML->BML - update file browser to use buttons - update file browser keyboard handling - update system XML->BML - fix sufami turbo hashing - remove Cartridge::manifest ]
2012-12-25 05:31:55 +00:00
bool pListView::focused() {
return GTK_WIDGET_HAS_FOCUS(subWidget);
}
void pListView::modify(unsigned row, const lstring &text) {
GtkTreeModel *model = gtk_tree_view_get_model(GTK_TREE_VIEW(subWidget));
GtkTreeIter iter;
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gtk_tree_model_get_iter_from_string(model, &iter, string(row));
for(unsigned n = 0; n < text.size(); n++) gtk_list_store_set(store, &iter, 1 + n * 2 + 1, (const char*)text[n], -1);
}
void pListView::remove(unsigned row) {
GtkTreeModel *model = gtk_tree_view_get_model(GTK_TREE_VIEW(subWidget));
GtkTreeIter iter;
gtk_tree_model_get_iter_from_string(model, &iter, string(row));
gtk_list_store_remove(store, &iter);
}
void pListView::reset() {
listView.state.selected = false;
listView.state.selection = 0;
gtk_list_store_clear(GTK_LIST_STORE(store));
gtk_tree_view_set_model(GTK_TREE_VIEW(subWidget), GTK_TREE_MODEL(store));
//reset gtk_scrolled_window scrollbar position to 0,0 (top-left), as ListView is now empty
gtk_scrolled_window_set_hadjustment(GTK_SCROLLED_WINDOW(gtkWidget), 0);
gtk_scrolled_window_set_vadjustment(GTK_SCROLLED_WINDOW(gtkWidget), 0);
}
bool pListView::selected() {
GtkTreeSelection *selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(subWidget));
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return gtk_tree_selection_get_selected(selection, 0, 0);
}
unsigned pListView::selection() {
GtkTreeSelection *selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(subWidget));
GtkTreeModel *model = gtk_tree_view_get_model(GTK_TREE_VIEW(subWidget));
GtkTreeIter iter;
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if(gtk_tree_selection_get_selected(selection, 0, &iter) == false) return listView.state.selection;
char *path = gtk_tree_model_get_string_from_iter(model, &iter);
unsigned row = decimal(path);
g_free(path);
return row;
}
void pListView::setCheckable(bool checkable) {
gtk_cell_renderer_set_visible(column(0).checkbutton, checkable);
}
void pListView::setChecked(unsigned row, bool checked) {
GtkTreeModel *model = gtk_tree_view_get_model(GTK_TREE_VIEW(subWidget));
GtkTreeIter iter;
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gtk_tree_model_get_iter_from_string(model, &iter, string(row));
gtk_list_store_set(GTK_LIST_STORE(model), &iter, 0, checked, -1);
}
void pListView::setHeaderText(const lstring &text) {
destructor();
constructor();
}
void pListView::setHeaderVisible(bool visible) {
gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(subWidget), visible);
}
void pListView::setImage(unsigned row, unsigned column, const nall::image &image) {
GtkTreeModel *model = gtk_tree_view_get_model(GTK_TREE_VIEW(subWidget));
GtkTreeIter iter;
gtk_tree_model_get_iter_from_string(model, &iter, string(row));
if(image.empty() == false) {
GdkPixbuf *pixbuf = CreatePixbuf(image, true);
gtk_list_store_set(store, &iter, 1 + column * 2, pixbuf, -1);
} else {
gtk_list_store_set(store, &iter, 1 + column * 2, nullptr, -1);
}
}
void pListView::setSelected(bool selected) {
if(selected == false) {
GtkTreeSelection *selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(subWidget));
gtk_tree_selection_unselect_all(selection);
} else {
setSelection(listView.state.selection);
}
}
void pListView::setSelection(unsigned row) {
GtkTreeSelection *selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(subWidget));
GtkTreeModel *model = gtk_tree_view_get_model(GTK_TREE_VIEW(subWidget));
gtk_tree_selection_unselect_all(selection);
GtkTreeIter iter;
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if(gtk_tree_model_get_iter_from_string(model, &iter, string(row)) == false) return;
gtk_tree_selection_select_iter(selection, &iter);
Update to v088r10 release. byuu says: ethos is going to be absolutely amazing. You guys are in for a treat :D I'm impressing the hell out of myself with how well-structured this code is, it's allowing me to do amazing new things. Just a small sampling of what's in store (and already implemented): The file browser will display folders as "[ folder name ]", and cartridge folders as "Game Name" (no extension, no /) [icons would be nicer, but well ... phoenix.] Folders are sorted above cartridge folders. Cartridge folders for other systems do not show up in the list. Not only are unique paths stored for each image type, your position in the list is saved across runs. Some voodoo was added to GTK+ so that all targets even scroll directly to that item when you open the list. Load->System->Enter restarts your last game. That sounds really simple and obvious, but it makes an -incredible- difference. Didn't realize it until I tried an implementation of it, wow. The input mapping list now lets you bind as many hotkeys as you want to any given input. So SFC::Port1::Joypad::B = Keyboard::Z or Joypad::Button1 ... no need to remap everything to switch between keyboard and joypad. Either one activates the key. There is a separate Hotkeys tab now. This should hopefully end the confusion about how to remap hotkeys that users experience. Hotkeys are different, too. Instead of OR logic, they use AND logic. So Fullscreen = Keyboard::Alt and Keyboard::Enter. Both must be pressed to enter the key. This lets you easily implement "super" modifier keys. The actual codebase has new features the old UI never had, and has about ~50% of the old functionality (so far, of course), yet is only ~25% as much code. The entire GUI no longer needs to pull in all the headers for each emulated system. It just needs a small interface header file. Then bind the entire system with exactly **two** lines of code. Everything is dynamically generated for you after that.
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//scroll window to selected item
char *path = gtk_tree_model_get_string_from_iter(model, &iter);
GtkTreePath *treePath = gtk_tree_path_new_from_string(path);
gtk_tree_view_scroll_to_cell(GTK_TREE_VIEW(subWidget), treePath, nullptr, true, 0.5, 0.0);
gtk_tree_path_free(treePath);
g_free(path);
}
void pListView::constructor() {
gtkWidget = gtk_scrolled_window_new(0, 0);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(gtkWidget), GTK_POLICY_AUTOMATIC, GTK_POLICY_AUTOMATIC);
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(gtkWidget), GTK_SHADOW_ETCHED_IN);
lstring headerText = listView.state.headerText;
if(headerText.size() == 0) headerText.append(""); //ListView must have at least one column
column.reset();
vector<GType> gtype;
for(auto &text : headerText) {
GtkColumn cell;
cell.label = gtk_label_new(text);
cell.column = gtk_tree_view_column_new();
gtk_tree_view_column_set_resizable(cell.column, true);
gtk_tree_view_column_set_title(cell.column, "");
if(column.size() == 0) { //first column checkbutton
cell.checkbutton = gtk_cell_renderer_toggle_new();
gtk_tree_view_column_pack_start(cell.column, cell.checkbutton, false);
gtk_tree_view_column_set_attributes(cell.column, cell.checkbutton, "active", gtype.size(), nullptr);
gtype.append(G_TYPE_BOOLEAN);
g_signal_connect(cell.checkbutton, "toggled", G_CALLBACK(ListView_toggle), (gpointer)&listView);
}
cell.icon = gtk_cell_renderer_pixbuf_new();
gtk_tree_view_column_pack_start(cell.column, cell.icon, false);
gtk_tree_view_column_set_attributes(cell.column, cell.icon, "pixbuf", gtype.size(), nullptr);
gtype.append(GDK_TYPE_PIXBUF);
cell.text = gtk_cell_renderer_text_new();
gtk_tree_view_column_pack_start(cell.column, cell.text, false);
gtk_tree_view_column_set_attributes(cell.column, cell.text, "text", gtype.size(), nullptr);
gtype.append(G_TYPE_STRING);
column.append(cell);
}
store = gtk_list_store_newv(gtype.size(), gtype.data());
subWidget = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
gtk_container_add(GTK_CONTAINER(gtkWidget), subWidget);
g_object_unref(G_OBJECT(store));
for(auto &cell : column) {
gtk_tree_view_column_set_widget(GTK_TREE_VIEW_COLUMN(cell.column), cell.label);
gtk_tree_view_append_column(GTK_TREE_VIEW(subWidget), cell.column);
gtk_widget_show(cell.label);
}
gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(subWidget), headerText.size() >= 2); //two or more columns + checkbutton column
gtk_tree_view_set_search_column(GTK_TREE_VIEW(subWidget), 2);
g_signal_connect_swapped(G_OBJECT(subWidget), "cursor-changed", G_CALLBACK(ListView_change), (gpointer)&listView);
g_signal_connect_swapped(G_OBJECT(subWidget), "row-activated", G_CALLBACK(ListView_activate), (gpointer)&listView);
gtk_widget_show(subWidget);
setHeaderVisible(listView.state.headerVisible);
setCheckable(listView.state.checkable);
for(auto &text : listView.state.text) append(text);
for(unsigned n = 0; n < listView.state.checked.size(); n++) setChecked(n, listView.state.checked[n]);
if(listView.state.selected) setSelection(listView.state.selection);
autoSizeColumns();
}
void pListView::destructor() {
gtk_widget_destroy(subWidget);
gtk_widget_destroy(gtkWidget);
}
void pListView::orphan() {
destructor();
constructor();
}
void pListView::setFocused() {
gtk_widget_grab_focus(subWidget);
}
void pListView::setFont(const string &font) {
pFont::setFont(gtkWidget, font);
for(auto &cell : column) pFont::setFont(cell.label, font);
}
}