Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
static gint Window_close(GtkWidget *widget, GdkEvent *event, Window *window) {
|
|
|
|
window->state.ignore = false;
|
|
|
|
if(window->onClose) window->onClose();
|
|
|
|
if(window->state.ignore == false) window->setVisible(false);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean Window_expose(GtkWidget *widget, GdkEvent *event, Window *window) {
|
|
|
|
if(window->state.backgroundColorOverride == false) return false;
|
|
|
|
cairo_t *context = gdk_cairo_create(widget->window);
|
|
|
|
|
|
|
|
Color color = window->backgroundColor();
|
|
|
|
double red = (double)color.red / 255.0;
|
|
|
|
double green = (double)color.green / 255.0;
|
|
|
|
double blue = (double)color.blue / 255.0;
|
|
|
|
double alpha = (double)color.alpha / 255.0;
|
|
|
|
|
|
|
|
if(gdk_screen_is_composited(gdk_screen_get_default())) {
|
|
|
|
cairo_set_source_rgba(context, red, green, blue, alpha);
|
|
|
|
} else {
|
|
|
|
cairo_set_source_rgb(context, red, green, blue);
|
|
|
|
}
|
|
|
|
|
|
|
|
cairo_set_operator(context, CAIRO_OPERATOR_SOURCE);
|
|
|
|
cairo_paint(context);
|
|
|
|
cairo_destroy(context);
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean Window_configure(GtkWidget *widget, GdkEvent *event, Window *window) {
|
|
|
|
if(gtk_widget_get_realized(window->p.widget) == false) return false;
|
Update to higan v091r14 and ananke v00r03 releases.
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
2012-12-25 05:31:55 +00:00
|
|
|
if(window->visible() == false) return false;
|
Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
|
|
|
GdkWindow *gdkWindow = gtk_widget_get_window(widget);
|
|
|
|
|
|
|
|
GdkRectangle border, client;
|
|
|
|
gdk_window_get_frame_extents(gdkWindow, &border);
|
|
|
|
gdk_window_get_geometry(gdkWindow, 0, 0, &client.width, &client.height, 0);
|
|
|
|
gdk_window_get_origin(gdkWindow, &client.x, &client.y);
|
|
|
|
|
|
|
|
if(window->state.fullScreen == false) {
|
|
|
|
//update geometry settings
|
|
|
|
settings->frameGeometryX = client.x - border.x;
|
|
|
|
settings->frameGeometryY = client.y - border.y;
|
|
|
|
settings->frameGeometryWidth = border.width - client.width;
|
|
|
|
settings->frameGeometryHeight = border.height - client.height;
|
|
|
|
if(window->state.backgroundColorOverride == false) {
|
|
|
|
GdkColor color = widget->style->bg[GTK_STATE_NORMAL];
|
|
|
|
settings->windowBackgroundColor
|
|
|
|
= ((uint8_t)(color.red >> 8) << 16)
|
|
|
|
+ ((uint8_t)(color.green >> 8) << 8)
|
|
|
|
+ ((uint8_t)(color.blue >> 8) << 0);
|
|
|
|
}
|
|
|
|
settings->save();
|
|
|
|
}
|
|
|
|
|
|
|
|
Geometry geometry = {
|
|
|
|
client.x,
|
|
|
|
client.y + window->p.menuHeight(),
|
|
|
|
client.width,
|
|
|
|
client.height - window->p.menuHeight() - window->p.statusHeight()
|
|
|
|
};
|
|
|
|
|
|
|
|
//move
|
|
|
|
if(geometry.x != window->state.geometry.x || geometry.y != window->state.geometry.y) {
|
|
|
|
if(window->state.fullScreen == false) {
|
|
|
|
window->state.geometry.x = geometry.x;
|
|
|
|
window->state.geometry.y = geometry.y;
|
|
|
|
}
|
|
|
|
if(window->p.locked == false && window->onMove) window->onMove();
|
|
|
|
}
|
|
|
|
|
|
|
|
//size
|
|
|
|
if(geometry.width != window->state.geometry.width || geometry.height != window->state.geometry.height) {
|
|
|
|
window->p.onSizePending = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean Window_keyPressEvent(GtkWidget *widget, GdkEventKey *event, Window *window) {
|
|
|
|
Keyboard::Keycode key = Keysym(event->keyval);
|
|
|
|
if(key != Keyboard::Keycode::None && window->onKeyPress) window->onKeyPress(key);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean Window_keyReleaseEvent(GtkWidget *widget, GdkEventKey *event, Window *window) {
|
|
|
|
Keyboard::Keycode key = Keysym(event->keyval);
|
|
|
|
if(key != Keyboard::Keycode::None && window->onKeyRelease) window->onKeyRelease(key);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Window_sizeAllocate(GtkWidget *widget, GtkAllocation *allocation, Window *window) {
|
|
|
|
//size-allocate sent from gtk_fixed_move(); detect if layout unchanged and return
|
|
|
|
if(allocation->width == window->p.lastAllocation.width
|
|
|
|
&& allocation->height == window->p.lastAllocation.height) return;
|
|
|
|
|
|
|
|
window->state.geometry.width = allocation->width;
|
|
|
|
window->state.geometry.height = allocation->height;
|
|
|
|
|
|
|
|
for(auto &layout : window->state.layout) {
|
|
|
|
Geometry geometry = window->geometry();
|
|
|
|
geometry.x = geometry.y = 0;
|
|
|
|
layout.setGeometry(geometry);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(window->p.onSizePending && window->p.locked == false && window->onSize) {
|
|
|
|
window->p.onSizePending = false;
|
|
|
|
window->onSize();
|
|
|
|
}
|
|
|
|
|
|
|
|
window->p.lastAllocation = *allocation;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Window_sizeRequest(GtkWidget *widget, GtkRequisition *requisition, Window *window) {
|
|
|
|
requisition->width = window->state.geometry.width;
|
|
|
|
requisition->height = window->state.geometry.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
Window& pWindow::none() {
|
|
|
|
static Window *window = nullptr;
|
|
|
|
if(window == nullptr) window = new Window;
|
|
|
|
return *window;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::append(Layout &layout) {
|
|
|
|
Geometry geometry = this->geometry();
|
|
|
|
geometry.x = geometry.y = 0;
|
|
|
|
layout.setGeometry(geometry);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::append(Menu &menu) {
|
|
|
|
if(window.state.menuFont != "") menu.p.setFont(window.state.menuFont);
|
|
|
|
else menu.p.setFont("Sans, 8");
|
|
|
|
gtk_menu_shell_append(GTK_MENU_SHELL(this->menu), menu.p.widget);
|
|
|
|
gtk_widget_show(menu.p.widget);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::append(Widget &widget) {
|
|
|
|
((Sizable&)widget).state.window = &window;
|
|
|
|
gtk_fixed_put(GTK_FIXED(formContainer), widget.p.gtkWidget, 0, 0);
|
|
|
|
if(widget.state.font != "") widget.p.setFont(widget.state.font);
|
|
|
|
else if(window.state.widgetFont != "") widget.p.setFont(window.state.widgetFont);
|
|
|
|
else widget.p.setFont("Sans, 8");
|
|
|
|
widget.setVisible(widget.visible());
|
|
|
|
}
|
|
|
|
|
|
|
|
Color pWindow::backgroundColor() {
|
|
|
|
if(window.state.backgroundColorOverride) return window.state.backgroundColor;
|
|
|
|
return {
|
|
|
|
(uint8_t)(settings->windowBackgroundColor >> 16),
|
|
|
|
(uint8_t)(settings->windowBackgroundColor >> 8),
|
|
|
|
(uint8_t)(settings->windowBackgroundColor >> 0),
|
|
|
|
255
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
Geometry pWindow::frameMargin() {
|
|
|
|
if(window.state.fullScreen) return {
|
|
|
|
0,
|
|
|
|
menuHeight(),
|
|
|
|
0,
|
|
|
|
menuHeight() + statusHeight()
|
|
|
|
};
|
|
|
|
|
|
|
|
return {
|
|
|
|
settings->frameGeometryX,
|
|
|
|
settings->frameGeometryY + menuHeight(),
|
|
|
|
settings->frameGeometryWidth,
|
|
|
|
settings->frameGeometryHeight + menuHeight() + statusHeight()
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
bool pWindow::focused() {
|
|
|
|
return gtk_window_is_active(GTK_WINDOW(widget));
|
|
|
|
}
|
|
|
|
|
|
|
|
Geometry pWindow::geometry() {
|
|
|
|
if(window.state.fullScreen == true) return {
|
|
|
|
0,
|
|
|
|
menuHeight(),
|
|
|
|
Desktop::size().width,
|
|
|
|
Desktop::size().height - menuHeight() - statusHeight()
|
|
|
|
};
|
|
|
|
|
|
|
|
return window.state.geometry;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::remove(Layout &layout) {
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::remove(Menu &menu) {
|
|
|
|
menu.p.orphan();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::remove(Widget &widget) {
|
|
|
|
widget.p.orphan();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setBackgroundColor(const Color &color) {
|
|
|
|
GdkColor gdkColor;
|
|
|
|
gdkColor.pixel = (color.red << 16) | (color.green << 8) | (color.blue << 0);
|
|
|
|
gdkColor.red = (color.red << 8) | (color.red << 0);
|
|
|
|
gdkColor.green = (color.green << 8) | (color.green << 0);
|
|
|
|
gdkColor.blue = (color.blue << 8) | (color.blue << 0);
|
|
|
|
gtk_widget_modify_bg(widget, GTK_STATE_NORMAL, &gdkColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setFocused() {
|
|
|
|
gtk_window_present(GTK_WINDOW(widget));
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setFullScreen(bool fullScreen) {
|
|
|
|
if(fullScreen == false) {
|
|
|
|
gtk_window_unfullscreen(GTK_WINDOW(widget));
|
|
|
|
} else {
|
|
|
|
gtk_window_fullscreen(GTK_WINDOW(widget));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setGeometry(const Geometry &geometry) {
|
|
|
|
Geometry margin = frameMargin();
|
|
|
|
gtk_window_move(GTK_WINDOW(widget), geometry.x - margin.x, geometry.y - margin.y);
|
|
|
|
|
|
|
|
GdkGeometry geom;
|
|
|
|
geom.min_width = window.state.resizable ? 1 : window.state.geometry.width;
|
|
|
|
geom.min_height = window.state.resizable ? 1 : window.state.geometry.height;
|
|
|
|
gtk_window_set_geometry_hints(GTK_WINDOW(widget), GTK_WIDGET(widget), &geom, GDK_HINT_MIN_SIZE);
|
|
|
|
|
|
|
|
//gtk_window_set_policy(GTK_WINDOW(widget), true, true, false);
|
|
|
|
gtk_widget_set_size_request(formContainer, geometry.width, geometry.height);
|
|
|
|
gtk_window_resize(GTK_WINDOW(widget), geometry.width, geometry.height + menuHeight() + statusHeight());
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setMenuFont(const string &font) {
|
|
|
|
for(auto &item : window.state.menu) item.p.setFont(font);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setMenuVisible(bool visible) {
|
|
|
|
gtk_widget_set_visible(menu, visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setModal(bool modal) {
|
|
|
|
gtk_window_set_modal(GTK_WINDOW(widget), modal);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setResizable(bool resizable) {
|
|
|
|
gtk_window_set_resizable(GTK_WINDOW(widget), resizable);
|
|
|
|
gtk_statusbar_set_has_resize_grip(GTK_STATUSBAR(status), resizable);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setStatusFont(const string &font) {
|
|
|
|
pFont::setFont(status, font);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setStatusText(const string &text) {
|
|
|
|
gtk_statusbar_pop(GTK_STATUSBAR(status), 1);
|
|
|
|
gtk_statusbar_push(GTK_STATUSBAR(status), 1, text);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setStatusVisible(bool visible) {
|
|
|
|
gtk_widget_set_visible(status, visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setTitle(const string &text) {
|
|
|
|
gtk_window_set_title(GTK_WINDOW(widget), text);
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setVisible(bool visible) {
|
|
|
|
gtk_widget_set_visible(widget, visible);
|
|
|
|
if(visible) {
|
|
|
|
if(gtk_widget_get_visible(menu)) {
|
|
|
|
GtkAllocation allocation;
|
|
|
|
gtk_widget_get_allocation(menu, &allocation);
|
|
|
|
settings->menuGeometryHeight = allocation.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(gtk_widget_get_visible(status)) {
|
|
|
|
GtkAllocation allocation;
|
|
|
|
gtk_widget_get_allocation(status, &allocation);
|
|
|
|
settings->statusGeometryHeight = allocation.height;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::setWidgetFont(const string &font) {
|
|
|
|
for(auto &item : window.state.widget) {
|
|
|
|
if(item.state.font == "") item.setFont(font);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pWindow::constructor() {
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lastAllocation.width = 0;
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lastAllocation.height = 0;
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onSizePending = false;
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widget = gtk_window_new(GTK_WINDOW_TOPLEVEL);
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Update to v092 release.
In the release thread, byuu says:
The first official release of higan has been posted. higan is the
new name for bsnes, and it continues with the latter's version
numbering.
Note that as of now, bsnes still exists. It's a module distributed
inside of higan. bsnes is now specific to my SNES emulator.
Due to last minute changes to the emulator interface, and missing
support in ananke, I wasn't able to include Cydrak's Nintendo DS
emulator dasShiny in this build, but I hope to do so in the next
release.
http://code.google.com/p/higan/downloads/list
For both new and experienced users, please read the higan user guide
first:
http://byuu.org/higan/user-guide
In the v091 WIP thread, byuu says:
r15->r16:
- BS-X MaskROM handling (partial ... need to split bsx/flash away
from sfc/chip, restructure code - it requires tagging the base
cart markup for now, but it needs to parse the slotted cart
markup)
- phoenixflags / phoenixlink += -m32
- nall/sort stability
- if(input.poll(scancode[activeScancode]) == false) return;
- MSU1 / USART need to use interface->path(1)
- MSU1 needs to use Markup::Document, not XML::Document
- case-insensitive folder listings
- remove nall/emulation/system.hpp files (move to ananke)
- remove rom/ram id= checks with indexing
X have cores ask for manifest.bml (skipped for v092's release, too
big a change)
- rename compatibility profile to balanced (so people don't assume
it has better compatibility than accuracy)
2013-01-14 12:10:20 +00:00
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//if program was given a name, try and set the window taskbar icon from one of the pixmaps folders
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if(osState.name.empty() == false) {
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if(file::exists({"/usr/share/pixmaps/", osState.name, ".png"})) {
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gtk_window_set_icon_from_file(GTK_WINDOW(widget), string{"/usr/share/pixmaps/", osState.name, ".png"}, nullptr);
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} else if(file::exists({"/usr/local/share/pixmaps/", osState.name, ".png"})) {
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gtk_window_set_icon_from_file(GTK_WINDOW(widget), string{"/usr/local/share/pixmaps/", osState.name, ".png"}, nullptr);
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}
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}
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Update to v091r11 release.
byuu says:
This release refines HSU1 support as a bidirectional protocol, nests SFC
manifests as "release/cartridge" and "release/information" (but release/
is not guaranteed to be finalized just yet), removes the database
integration, and adds support for ananke.
ananke represents inevitability. It's a library that, when installed,
higan can use to load files from the command-line, and also from a new
File -> Load Game menu option.
I need to change the build rules a bit for it to work on Windows (need
to make phoenix a DLL, basically), but it works now on Linux.
Right now, it only takes *.sfc file names, looks them up in the included
database, converts them to game folders, and returns the game folder
path for higan to load.
The idea is to continue expanding it to support everything we can that
I don't want in the higan core:
- load *.sfc, *.smc, *.swc, *.fig files
- remove SNES copier headers
- split apart merged firmware files
- pull in external firmware files (eg dsp1b.rom - these are staying
merged, just as SPC7110 prg+dat are merged)
- load *.zip and *.7z archives
- prompt for selection on multi-file archives
- generate manifest files based on heuristics
- apply BPS patches
The "Load" menu option has been renamed to "Library", to represent games
in your library. I'm going to add some sort of suffix to indicate
unverified games, and use a different folder icon for those (eg
manifests built on heuristics rather than from the database.)
So basically, to future end users:
File -> Load Game will be how they play games.
Library -> (specific system) can be thought of as an infinitely-sized
recent games list.
purify will likely become a simple stub that invokes ananke's functions.
No reason to duplicate all that code.
2012-11-05 08:22:50 +00:00
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if(gdk_screen_is_composited(gdk_screen_get_default())) {
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gtk_widget_set_colormap(widget, gdk_screen_get_rgba_colormap(gdk_screen_get_default()));
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} else {
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gtk_widget_set_colormap(widget, gdk_screen_get_rgb_colormap(gdk_screen_get_default()));
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}
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gtk_window_set_resizable(GTK_WINDOW(widget), true);
|
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#if GTK_MAJOR_VERSION >= 3
|
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gtk_window_set_has_resize_grip(GTK_WINDOW(widget), false);
|
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#endif
|
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gtk_widget_set_app_paintable(widget, true);
|
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gtk_widget_add_events(widget, GDK_CONFIGURE);
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|
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menuContainer = gtk_vbox_new(false, 0);
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gtk_container_add(GTK_CONTAINER(widget), menuContainer);
|
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gtk_widget_show(menuContainer);
|
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|
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menu = gtk_menu_bar_new();
|
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|
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gtk_box_pack_start(GTK_BOX(menuContainer), menu, false, false, 0);
|
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formContainer = gtk_fixed_new();
|
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gtk_box_pack_start(GTK_BOX(menuContainer), formContainer, true, true, 0);
|
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gtk_widget_show(formContainer);
|
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|
statusContainer = gtk_event_box_new();
|
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status = gtk_statusbar_new();
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|
gtk_statusbar_set_has_resize_grip(GTK_STATUSBAR(status), true);
|
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|
|
gtk_container_add(GTK_CONTAINER(statusContainer), status);
|
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|
|
gtk_box_pack_start(GTK_BOX(menuContainer), statusContainer, false, false, 0);
|
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|
|
gtk_widget_show(statusContainer);
|
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|
|
setTitle("");
|
|
|
|
setResizable(window.state.resizable);
|
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|
|
setGeometry(window.state.geometry);
|
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|
|
setMenuFont("Sans, 8");
|
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|
|
setStatusFont("Sans, 8");
|
|
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|
|
|
|
|
g_signal_connect(G_OBJECT(widget), "delete-event", G_CALLBACK(Window_close), (gpointer)&window);
|
|
|
|
g_signal_connect(G_OBJECT(widget), "expose-event", G_CALLBACK(Window_expose), (gpointer)&window);
|
|
|
|
g_signal_connect(G_OBJECT(widget), "configure-event", G_CALLBACK(Window_configure), (gpointer)&window);
|
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|
|
g_signal_connect(G_OBJECT(widget), "key-press-event", G_CALLBACK(Window_keyPressEvent), (gpointer)&window);
|
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|
|
g_signal_connect(G_OBJECT(widget), "key-release-event", G_CALLBACK(Window_keyPressEvent), (gpointer)&window);
|
|
|
|
|
|
|
|
g_signal_connect(G_OBJECT(formContainer), "size-allocate", G_CALLBACK(Window_sizeAllocate), (gpointer)&window);
|
|
|
|
g_signal_connect(G_OBJECT(formContainer), "size-request", G_CALLBACK(Window_sizeRequest), (gpointer)&window);
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned pWindow::menuHeight() {
|
|
|
|
return window.state.menuVisible ? settings->menuGeometryHeight : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned pWindow::statusHeight() {
|
|
|
|
return window.state.statusVisible ? settings->statusGeometryHeight : 0;
|
|
|
|
}
|