bsnes/ruby/video/wgl.cpp

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/*
video.wgl
authors: byuu, krom
*/
#include "opengl.hpp"
namespace ruby {
class pVideoWGL : public OpenGL {
public:
BOOL (APIENTRY *glSwapInterval)(int);
HDC display;
HGLRC wglcontext;
HWND window;
HINSTANCE glwindow;
struct {
HWND handle;
bool synchronize;
unsigned filter;
unsigned width;
unsigned height;
} settings;
bool cap(const string& name) {
if(name == Video::Handle) return true;
if(name == Video::Synchronize) return true;
if(name == Video::Filter) return true;
if(name == Video::FragmentShader) return true;
if(name == Video::VertexShader) return true;
return false;
}
any get(const string& name) {
if(name == Video::Handle) return (uintptr_t)settings.handle;
if(name == Video::Synchronize) return settings.synchronize;
if(name == Video::Filter) return settings.filter;
return false;
}
bool set(const string& name, const any& value) {
if(name == Video::Handle) {
settings.handle = (HWND)any_cast<uintptr_t>(value);
return true;
}
if(name == Video::Synchronize) {
if(settings.synchronize != any_cast<bool>(value)) {
settings.synchronize = any_cast<bool>(value);
if(wglcontext) init();
}
}
if(name == Video::Filter) {
settings.filter = any_cast<unsigned>(value);
return true;
}
if(name == Video::FragmentShader) {
OpenGL::set_fragment_shader(any_cast<const char*>(value));
return true;
}
if(name == Video::VertexShader) {
OpenGL::set_vertex_shader(any_cast<const char*>(value));
return true;
}
return false;
}
bool lock(uint32_t *&data, unsigned &pitch, unsigned width, unsigned height) {
resize(width, height);
settings.width = width;
settings.height = height;
return OpenGL::lock(data, pitch);
}
void unlock() {
}
void clear() {
OpenGL::clear();
SwapBuffers(display);
}
void refresh() {
RECT rc;
GetClientRect(settings.handle, &rc);
OpenGL::refresh(settings.filter == Video::FilterLinear,
settings.width, settings.height,
rc.right - rc.left, rc.bottom - rc.top);
SwapBuffers(display);
}
bool init() {
term();
GLuint pixel_format;
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
display = GetDC(settings.handle);
pixel_format = ChoosePixelFormat(display, &pfd);
SetPixelFormat(display, pixel_format, &pfd);
wglcontext = wglCreateContext(display);
wglMakeCurrent(display, wglcontext);
OpenGL::init();
settings.width = 256;
settings.height = 256;
//vertical synchronization
if(!glSwapInterval) glSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT");
if( glSwapInterval) glSwapInterval(settings.synchronize);
return true;
}
void term() {
OpenGL::term();
if(wglcontext) {
wglDeleteContext(wglcontext);
wglcontext = 0;
}
}
pVideoWGL() : glSwapInterval(0) {
settings.handle = 0;
settings.synchronize = false;
settings.filter = 0;
window = 0;
wglcontext = 0;
glwindow = 0;
}
~pVideoWGL() { term(); }
};
DeclareVideo(WGL)
};