bsnes/ruby/input.hpp

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class Input {
public:
static const char *Handle;
static const char *KeyboardSupport;
static const char *MouseSupport;
static const char *JoypadSupport;
virtual bool cap(const nall::string& name) { return false; }
virtual nall::any get(const nall::string& name) { return false; }
virtual bool set(const nall::string& name, const nall::any& value) { return false; }
virtual bool acquire() { return false; }
virtual bool unacquire() { return false; }
virtual bool acquired() { return false; }
virtual bool poll(int16_t *table) { return false; }
virtual bool init() { return true; }
virtual void term() {}
Input() {}
virtual ~Input() {}
};