bsnes/qt/input/userinterface-general.cpp

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InputGroup userInterfaceGeneral(InputCategory::UserInterface, "General");
namespace UserInterfaceGeneral {
struct ToggleMenubar : HotkeyInput {
void pressed() {
utility.toggleMenubar();
}
ToggleMenubar() : HotkeyInput("Toggle Menubar", "input.userInterface.general.toggleMenubar") {
name = "KB0::Tab";
userInterfaceGeneral.attach(this);
}
} toggleMenubar;
struct ToggleStatusbar : HotkeyInput {
void pressed() {
utility.toggleStatusbar();
}
ToggleStatusbar() : HotkeyInput("Toggle Statusbar", "input.userInterface.general.toggleStatusbar") {
name = "KB0::Tab";
userInterfaceGeneral.attach(this);
}
} toggleStatusbar;
struct ToggleCheatSystem : HotkeyInput {
void pressed() {
//there is a signal attached to cheatEnableBox that will update SNES::cheat.enable(bool);
if(cheatEditorWindow->cheatEnableBox->isChecked() == false) {
cheatEditorWindow->cheatEnableBox->setChecked(true);
utility.showMessage("Cheat system enabled.");
} else {
cheatEditorWindow->cheatEnableBox->setChecked(false);
utility.showMessage("Cheat system disabled.");
}
}
ToggleCheatSystem() : HotkeyInput("Toggle Cheat System", "input.userInterface.general.toggleCheatSystem") {
userInterfaceGeneral.attach(this);
}
} toggleCheatSystem;
struct CaptureScreenshot : HotkeyInput {
void pressed() {
//tell SNES::Interface to save a screenshot at the next video_refresh() event
interface.saveScreenshot = true;
}
CaptureScreenshot() : HotkeyInput("Capture Screenshot", "input.userInterface.general.captureScreenshot") {
userInterfaceGeneral.attach(this);
}
} captureScreenshot;
//put here instead of in a separate "Audio Settings" group,
//because there is only one audio option at present
struct MuteAudioOutput : HotkeyInput {
void pressed() {
mainWindow->settings_muteAudio->toggleChecked();
config().audio.mute = mainWindow->settings_muteAudio->isChecked();
}
MuteAudioOutput() : HotkeyInput("Mute Audio Output", "input.userInterface.general.muteAudioOutput") {
name = "Shift+KB0::M";
userInterfaceGeneral.attach(this);
}
} muteAudioOutput;
}